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Moving over v0.9.x changes.
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jessefreeman committed Sep 22, 2020
1 parent 3e1b0be commit cb71b2d
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Showing 862 changed files with 127,401 additions and 154,304 deletions.
2 changes: 1 addition & 1 deletion .gulp/tasks/runner.js
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Expand Up @@ -46,7 +46,7 @@ gulp.task('runner-platform', function(cb) {

});

return gulp.src(fileList, {allowEmpty: true})
return gulp.src(fileList)
.pipe(gulp.dest(runnerPath + process.env.CURRENT_PLATFORM));

}
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3 changes: 1 addition & 2 deletions .gulp/templates/runner-files.json
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Expand Up @@ -217,7 +217,6 @@
"{0}/MonoGame.Framework.dll",
"{0}/MoonSharp.Interpreter.dll",
"{0}/System.Runtime.Serialization.Formatters.dll",
"{0}/System.Runtime.Serialization.Json.dll",
"{0}/ICSharpCode.SharpZipLib.dll"
"{0}/System.Runtime.Serialization.Json.dll"
]
}
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307 changes: 0 additions & 307 deletions Content/Effetcs/crt-lottes-mg.fx

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6 changes: 3 additions & 3 deletions Content/bios.json
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@@ -1,15 +1,15 @@
{
"CreateWorkspace" : "True",
"BaseDir": "PixelVision8",
"Resolution": "512x480",
"BootTool": "/PixelVisionOS/Tools/BootTool/",
"LoadTool": "/PixelVisionOS/Tools/LoadTool/",
"UnloadTool": "/PixelVisionOS/Tools/UnloadTool/",
"ErrorTool": "/PixelVisionOS/Tools/ErrorTool/",
"AutoRun": "/PixelVisionOS/Tools/WorkspaceTool/",
"SystemName": "Pixel Vision 8",
"SystemVersion": "v0.0.0",
"FileDiskMounting": "True",
"NoAutoRun":"Could not find an OS to boot. Insert a disk or restart in 'safe mode' by holding down the Shift key to reinstall Pixel Vision OS.",
"CRT":"False",
"NoAutoRun":"Could not find an OS to boot. Insert a disk or restart in 'safe mode' by holding down the Shift key.",
"NoDefaultTool": "Could not find a default tool to load.",
"Exception": "@{error}\nPress Ctrl + 4 to reload the current game.",
"LoadError": "There was an issue loading from '@{path}'.",
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29 changes: 29 additions & 0 deletions Disks/APIExamples/AddScript/code.lua
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@@ -0,0 +1,29 @@
--[[
Pixel Vision 8 - AddScript Example
Copyright (C) 2017, Pixel Vision 8 (http://pixelvision8.com)
Created by Jesse Freeman (@jessefreeman)
Learn more about making Pixel Vision 8 games at
https://www.pixelvision8.com/getting-started
]]--

-- Create Lua code as a string
local textFile =
[===[
function test()
DrawText("Hello World", 1, 1, DrawMode.Tile, "large", 15)
end
]===]

-- Register the text file as a script
AddScript("textFile", textFile)

function Init()
-- Call the text method
test()
end

function Draw()
-- Redraw the display
RedrawDisplay()
end
Binary file added Disks/APIExamples/AddScript/colors.png
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