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Fix missing name in the Tooltip of an asset locked #1

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merged 1 commit into from Mar 24, 2022
Merged

Fix missing name in the Tooltip of an asset locked #1

merged 1 commit into from Mar 24, 2022

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SRombautsU
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In FPlasticSourceControlState::GetDisplayTooltip()
the switch(WorkspaceState)
was missing case EWorkspaceState::LockedByOther

I have checked and it is the only place where it was missing

It wasn't needed in past version of Unreal because the Editor was calling FPlasticSourceControlState::IsCheckedOutOther(FString* Who) to retrieve the name, but they changed the usage of the API

…hen it is Loaked by someone else or in another workspace

In FPlasticSourceControlState::GetDisplayTooltip()
the switch(WorkspaceState)
was missing case EWorkspaceState::LockedByOther

I have checked and it is the only place where it was missing

It wasn't needed in past version of Unreal because the Editor was calling FPlasticSourceControlState::IsCheckedOutOther(FString* Who) to retrieve the name, but they changed the usage of the API
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@danielhompanera danielhompanera left a comment

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LGTM

@SRombautsU SRombautsU merged commit b4bcf87 into PlasticSCM:master Mar 24, 2022
@SRombautsU SRombautsU self-assigned this Mar 28, 2022
@SRombautsU SRombautsU added the bug label Mar 28, 2022
@SRombautsU SRombautsU deleted the fix-missing-checked-out-by-other-username-tooltop branch March 28, 2022 15:58
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