Fix missing name in the Tooltip of an asset locked #1
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In FPlasticSourceControlState::GetDisplayTooltip()
the switch(WorkspaceState)
was missing case EWorkspaceState::LockedByOther
I have checked and it is the only place where it was missing
It wasn't needed in past version of Unreal because the Editor was calling FPlasticSourceControlState::IsCheckedOutOther(FString* Who) to retrieve the name, but they changed the usage of the API