New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Keymapping module architectural refactor #120
Keymapping module architectural refactor #120
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Excellent work as always!
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good job xyct
This comment was marked as spam.
This comment was marked as spam.
Hi @XuYicong you can use excalidraw or tldraw for diagrams. I'm sure both of these tools will be useful for you in the future. |
A giant step towards fixing any keymapping bug, trust me bro(
So finally we have some software diagrams. We have class inheritance graph, state transition graph and data flow diagram. By the way, anyone knows a better diagram tool than a crowded draft paper?
Data Flow Diagram: (What happens when you press any key in game)
Class Inheritance Graph: (Different event adapters for different device and different control mode)
State Transition Graph: (Smart Keymapping corresponds to Click state. When that is disabled, only three states: Off, Editor and Camera)