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preventing Unhealthy GameServers from creating GameServerDetail #283

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merged 1 commit into from
Jun 20, 2022

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@dgkanatsios dgkanatsios commented Jun 18, 2022

Currently, the createUpdateHandler on NodeAgent will continue execution if the GameServer is Unhealthy and gets to Active (or first gets to Active then become Unhealthy). This PR prevents the running method from executing further when the GameServer is marked us Unhealthy.
Opportunistically, makes GameServer related logging on the NodeAgent much more verbose.

@dgkanatsios dgkanatsios added the area/user-experiences Developer experience and suggestions on how to use thundernetes, installation, getting up & running label Jun 18, 2022
@dgkanatsios dgkanatsios merged commit d89d06d into main Jun 20, 2022
@dgkanatsios dgkanatsios deleted the unhealthy branch June 20, 2022 15:14
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