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Releases: PocketRelay/Server

v0.6.0

02 Jan 04:20
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Description

This release brings the new tunneling networking improvements to help improve connectivity with stricter NATs solving lots of possible connections issues players may be having. With new network tunneling its easier than ever to start up and share a server with your friends (tools like ngrok can be used to share your server in minutes without requiring port forwarding).

There is also additional improvements to the leaderboard where statistics are now persisted in the database and no longer have to be re-generated at fixed intervals.

There are also additional new configuration options in regards to the server binding host as well as.

To take advantage of these new changes make sure you are using the new latest client release (standalone v0.4.0, client plugin v0.0.5)

Changes

  • New tunneling networking
  • More optimized leaderboards
  • Ability to choose what host the server will bind against

What's Changed

Full Changelog: v0.5.10...v0.6.0

v0.6.0-beta

10 Dec 04:05
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v0.6.0-beta Pre-release
Pre-release

Description

Beta release for v0.6.0 which contains the new leaderboard database setup along with the new network tunneling solution from #64.

This release has been revised and updated to include the new tunneling changes mentioned in #64 surrounding associations, this requires the client release version from the discord channel in order for the tunneling function to work (https://github.com/PocketRelay/Client/releases/tag/v0.4.0-beta)

v0.5.10

24 Sep 04:01
9b868aa
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Description

See #55 for list of changes

For WAN hosters visit the new https://pocket-relay.pages.dev/docs/server/wan section for information about a fix that you can apply if your players are having joining issues

What's Changed

v0.5.10-beta

18 Sep 22:06
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v0.5.10-beta Pre-release
Pre-release

Description

This is a beta release for the new v0.5.10 update, it should hopefully fix a matchmaking bug that some users are encountering

Edit: Release has been bumped and swapped out for a temporary QOS swap to test a bugfix

Notes

!! Take a backup of your database BEFORE updating to this version, as this version comes with a database modification which will prevent you from using the database with an older version of the server

Full Changelog: v0.5.9...v0.5.10-beta

v0.5.9

11 Sep 05:38
34e2b16
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Description

See #52 for what's been changed

What's Changed

Full Changelog: v0.5.8...v0.5.9

v0.5.8

03 Sep 23:54
bdd4510
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Description

This release fixes issues with reverse proxies, you can find reference to this in #49

What's Changed

Full Changelog: v0.5.7...v0.5.8

v0.5.7

02 Sep 04:12
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Description

This version adds the following:

  • Disabling dashboard account registration
    • You can now choose to disable players creating an account from the web dashboard instead requiring the account be created in-game
  • Super admin create assignment
    • Super admin account roles and passwords will now be assigned on server start up AND account creation so you don't need to restart after creating the account anymore
  • Public folder serving
    • The server will now serve files from the /data/public folder next to the game executable this can be used to download upcoming dashboard versions to replace the local dashboard or creating custom landing pages for the server website
  • Client Side Proxy
    • This adds support for client side proxying from PocketRelay/Client#11 which allows the server to work properly while behind a reverse proxy

Visit the individual issues below for more details on each feature

What's Changed

Full Changelog: v0.5.6...v0.5.7

v0.5.6

22 Aug 07:34
af4aed9
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Description

This release includes an updated dashboard which allows you to import, export, and clear player data

What's Changed

Full Changelog: v0.5.5...v0.5.6

v0.5.5

06 Aug 02:45
3bdd592
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What's Changed

Full Changelog: v0.5.3...v0.5.5

v0.5.4

21 Jul 01:18
a1b4eec
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Added patch to fallback to derived socket address when missing