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some work on updating things for the new pack formats
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Original file line number | Diff line number | Diff line change |
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*************************************** | ||
|Pokemob| Animation and Wearables Setup | ||
*************************************** | ||
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|Pokemob| animations are defined by keyframe or function animations defined in an xml file of the same name as the |pokemob|'s model. | ||
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Step 1: Making an un-zipped resourcepack | ||
---------------------------------------- | ||
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The first step to setting up for animations and wearables is to make an un-zipped resourcepack containing the xml file for the |pokemob| in question. This should go in the standard minecraft resourcepacks directory. The following example would be for adjusting animations for abra. | ||
The following file was created in resourcepacks: ``animation_tests/assets/pokecube_mobs/gen_1/entity/models/abra.xml``. The initial contents of this XML file are copied from the default file located in the mod's jar, or downloaded from the github repository. | ||
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Also created are ``animation_tests/pack.mcmeta`` and ``animation_tests/pack.png`` for the resourcepack to be valid. | ||
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Step 2: Enabling the animation gui | ||
----------------------------------- | ||
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This is done by assigning a hotkey for opening this gui. | ||
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.. figure:: ../_images/animation_gui/gui hotkey button.png | ||
:alt: animation gui hokey | ||
:name: hokey_setup | ||
:width: 600 | ||
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Hotkey to enable animation gui | ||
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Pressing this hotkey should open the following screen: | ||
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.. figure:: ../_images/animation_gui/initial screen.png | ||
:alt: Animation Gui | ||
:name: initial_screen | ||
:width: 600 | ||
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Initial screen for gui. | ||
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Pressing the modules button in the lower left will bring up the display for wearables setup and animation testing. | ||
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.. figure:: ../_images/animation_gui/wearables module.png | ||
:alt: Animation Gui | ||
:name: wearables_screen | ||
:width: 600 | ||
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.. include:: ../.shared.rst |
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Resourcepacks | ||
--------- | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:glob: | ||
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* |