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No Pokemon #3

Closed
into opened this issue Jul 21, 2016 · 22 comments
Closed

No Pokemon #3

into opened this issue Jul 21, 2016 · 22 comments

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@into
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into commented Jul 21, 2016

It doesn't seem to be catching Pokemon, only spinning pokestops and getting EXP.

@into
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into commented Jul 21, 2016

Actually, it does catch Pokemon but the inventory gets bugged and shows none. I have 9/250 but nothing is being shown in the inventory.

@into
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into commented Jul 21, 2016

This is with ptc

@PokemonGoF
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hmm, could you please paste some log here?
The get_inventory only show delta items.

@into
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into commented Jul 21, 2016

No no, I mean I would run the bot then go on the game via the app and it would show I have no Pokemon but the count was 9/250, so I do have Pokemon they're just not displaying? Only happened after running the bot, has happened on two accounts.

@into
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into commented Jul 21, 2016

Just checked the journal and it only says it's receiving items from PokeStop.

No Pokemon catching.
capture

@PokemonGoF
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have you finished the tutorial ? The pokemon caught before tutorial will not be listed there.
And you may want to restart the game to check the status.
Suggest not to login them at the same time.

@harsh1412
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Its catching the pokemon. No shit :D you must finish the tutorial first.

@chadley-therat
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I have the same problem. No pokemon being caught, just the pokestops being collected

@Catnippi
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Catnippi commented Jul 21, 2016

same experience, logged in via google and it seems to only be spinning
http://i.imgur.com/OKP1FL1.png

@MtDubious
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I'm having the opposite problem. Seems to be catching pokemon, but not spinning any pokestops even with the -s flag.

@crack00r
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WIll it drop the loest pokemon for a pokecoin/candy ore just release it?

@Catnippi
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@crack00r a feature listed is "Release low cp pokemon"
I'd assume it would keep higher cp pokemon and release the lower.

@crack00r
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@D3C1V3R yes, i know, but when you send ot to doktor bla, you get a candy to upgrade the same pokemon, ore when he just delete it, you get nothing ;)

@MtDubious
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@crack00r there is no way to "just delete" pokemon.. they get transferred for candy yes.

@crack00r
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but it seams it send it do the doc
"responses": {
"RELEASE_POKEMON": {
"result": 1,
"candy_awarded": 1

@MtDubious
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Yes @crack00r pokemon with a cp of 100 or lower are transferred for candy.

@crack00r
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Ok, pokemons work, but no spinning, even with -s ;)

@Catnippi
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Is there a possibility that there is a priority of pokestops over pokemon? Because I'm seeing a pattern of it repetitively spinning/checking pokestops and ignoring pokemon (If it is working)

@MtDubious
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MtDubious commented Jul 21, 2016

Yea mine's doing the opposite. Catching tons of pokemon but isn't spinning stops at all as far as I can tell.

edit: get this message when I think it finds a pokestop:

This is PokeStop
dont keep search the fort before have a way to check items
need a rest

@Catnippi
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I'm assuming that previous versions were bugged and I highly reccommend getting the latest build (It fixed my isse) @MtDubious @into

@PokemonGoF
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yep...

@PokemonGoF
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close for now

douglascamata pushed a commit that referenced this issue Jul 22, 2016
Merge Main into my project
solderzzc pushed a commit that referenced this issue Jul 23, 2016
solderzzc pushed a commit that referenced this issue Jul 23, 2016
* new images and toggle for gif/png

* userdata example

* Delete userdata.js

* in there twice

* example had js file extention

* move variable to userdata

* this needs fixed

* ignore location

* don't iterate through if no forts

Doesn't display any forts though

* will actually display pokestops

* puts both trainer and forts

* Ran autopep8 on our code

* Ran autopep8 on our code (#431)

* Finally got around to add my name to the README
fredrik-hellmangroup pushed a commit that referenced this issue Jul 27, 2016
coderplay pushed a commit to coderplay/PokemonGo-Bot that referenced this issue Aug 3, 2016
Previously, when user configured use_lucky_egg as true, the bot will use
lucky egg even evolvale candidates is zero. That's kinda of
waste. Meanwhile, if user didn't configured use_lucky_egg, the bot will
try to evolve after sort by cp&iv, but sometimes no good potential
pokemon in that batch, it's better delay the evolution after a
while. By adding a config item evovle_num_min can cope above two
problems. The bot evolves only if evolvable candidates no less than a
certain number.

1. Evolve only if evolvable candidates no less than a certain number.

2. Dragoniar's configuration is abnormal in pokemon.json, which lack of
"Previous evolution(s)" attribute, while the other middle-tier pokemon
has.

Fixed some issues after: Refactor evolve_all worker PokemonGoF#2244

1. The refactoring try to sort by pokemon index desc which is not
good. For example, why Venusaur which is PokemonGoF#3 should be with lower
priority than Pidgey(PokemonGoF#16)?

2. The refactoring always use dict.get(key, {}).get(key, {}) which will
eventually return a {} which will cause side effect. It's better
fail fast when the dict has no attribute which is unexpected by the
developer.

3. The reafctoring try to use cache when the pokemon is not
evovlable. That developer doesn't know previously we didn't caculate the
candy before evovling, thus caused a lot of failure when evovling. After
caculating candy requirements by the refactoring and this patch, the
failure rarely happens. Thus cache is not necessary when the pokemon is
not evovlable.
coderplay pushed a commit to coderplay/PokemonGo-Bot that referenced this issue Aug 3, 2016
Previously, when user configured use_lucky_egg as true, the bot will use
lucky egg even evolvale candidates is zero. That's kinda of
waste. Meanwhile, if user didn't configured use_lucky_egg, the bot will
try to evolve after sort by cp&iv, but sometimes no good potential
pokemon in that batch, it's better delay the evolution after a
while. By adding a config item evovle_num_min can cope above two
problems. The bot evolves only if evolvable candidates no less than a
certain number.

1. Evolve only if evolvable candidates no less than a certain number.

2. Dragoniar's configuration is abnormal in pokemon.json, which lack of
"Previous evolution(s)" attribute, while the other middle-tier pokemon
has.

Fixed some issues after: Refactor evolve_all worker PokemonGoF#2244

1. The refactoring try to sort by pokemon index desc which is not
good. For example, why Venusaur which is PokemonGoF#3 should be with lower
priority than Pidgey(PokemonGoF#16)?

2. The refactoring always use dict.get(key, {}).get(key, {}) which will
eventually return a {} which will cause side effect. It's better
fail fast when the dict has no attribute which is unexpected by the
developer.

3. The reafctoring try to use cache when the pokemon is not
evovlable. That developer doesn't know previously we didn't caculate the
candy before evovling, thus caused a lot of failure when evovling. After
caculating candy requirements by the refactoring and this patch, the
failure rarely happens. Thus cache is not necessary when the pokemon is
not evovlable.
coderplay pushed a commit to coderplay/PokemonGo-Bot that referenced this issue Aug 3, 2016
Previously, when user configured use_lucky_egg as true, the bot will use
lucky egg even evolvale candidates is zero. That's kinda of
waste. Meanwhile, if user didn't configured use_lucky_egg, the bot will
try to evolve after sort by cp&iv, but sometimes no good potential
pokemon in that batch, it's better delay the evolution after a
while. By adding a config item evovle_num_min can cope above two
problems. The bot evolves only if evolvable candidates no less than a
certain number.

1. Evolve only if evolvable candidates no less than a certain number.

2. Dragoniar's configuration is abnormal in pokemon.json, which lack of
"Previous evolution(s)" attribute, while the other middle-tier pokemon
has.

Fixed some issues after: Refactor evolve_all worker PokemonGoF#2244

1. The refactoring try to sort by pokemon index desc which is not
good. For example, why Venusaur which is PokemonGoF#3 should be with lower
priority than Pidgey(PokemonGoF#16)?

2. The refactoring always use dict.get(key, {}).get(key, {}) which will
eventually return a {} which will cause side effect. It's better
fail fast when the dict has no attribute which is unexpected by the
developer.

3. The reafctoring try to use cache when the pokemon is not
evovlable. That developer doesn't know previously we didn't caculate the
candy before evovling, thus caused a lot of failure when evovling. After
caculating candy requirements by the refactoring and this patch, the
failure rarely happens. Thus cache is not necessary when the pokemon is
not evovlable.
douglascamata pushed a commit that referenced this issue Aug 12, 2016
* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts
douglascamata pushed a commit that referenced this issue Aug 12, 2016
* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts

* Change from `items_stock` to `ball_count`
coderplay pushed a commit to coderplay/PokemonGo-Bot that referenced this issue Aug 13, 2016
Previously, when user configured use_lucky_egg as true, the bot will use
lucky egg even evolvale candidates is zero. That's kinda of
waste. Meanwhile, if user didn't configured use_lucky_egg, the bot will
try to evolve after sort by cp&iv, but sometimes no good potential
pokemon in that batch, it's better delay the evolution after a
while. By adding a config item evovle_num_min can cope above two
problems. The bot evolves only if evolvable candidates no less than a
certain number.

1. Evolve only if evolvable candidates no less than a certain number.

2. Dragoniar's configuration is abnormal in pokemon.json, which lack of
"Previous evolution(s)" attribute, while the other middle-tier pokemon
has.

Fixed some issues after: Refactor evolve_all worker PokemonGoF#2244

1. The refactoring try to sort by pokemon index desc which is not
good. For example, why Venusaur which is PokemonGoF#3 should be with lower
priority than Pidgey(PokemonGoF#16)?

2. The refactoring always use dict.get(key, {}).get(key, {}) which will
eventually return a {} which will cause side effect. It's better
fail fast when the dict has no attribute which is unexpected by the
developer.

3. The reafctoring try to use cache when the pokemon is not
evovlable. That developer doesn't know previously we didn't caculate the
candy before evovling, thus caused a lot of failure when evovling. After
caculating candy requirements by the refactoring and this patch, the
failure rarely happens. Thus cache is not necessary when the pokemon is
not evovlable.
coderplay pushed a commit to coderplay/PokemonGo-Bot that referenced this issue Aug 13, 2016
Previously, when user configured use_lucky_egg as true, the bot will use
lucky egg even evolvale candidates is zero. That's kinda of
waste. Meanwhile, if user didn't configured use_lucky_egg, the bot will
try to evolve after sort by cp&iv, but sometimes no good potential
pokemon in that batch, it's better delay the evolution after a
while. By adding a config item evovle_num_min can cope above two
problems. The bot evolves only if evolvable candidates no less than a
certain number.

1. Evolve only if evolvable candidates no less than a certain number.

2. Dragoniar's configuration is abnormal in pokemon.json, which lack of
"Previous evolution(s)" attribute, while the other middle-tier pokemon
has.

Fixed some issues after: Refactor evolve_all worker PokemonGoF#2244

1. The refactoring try to sort by pokemon index desc which is not
good. For example, why Venusaur which is PokemonGoF#3 should be with lower
priority than Pidgey(PokemonGoF#16)?

2. The refactoring always use dict.get(key, {}).get(key, {}) which will
eventually return a {} which will cause side effect. It's better
fail fast when the dict has no attribute which is unexpected by the
developer.

3. The reafctoring try to use cache when the pokemon is not
evovlable. That developer doesn't know previously we didn't caculate the
candy before evovling, thus caused a lot of failure when evovling. After
caculating candy requirements by the refactoring and this patch, the
failure rarely happens. Thus cache is not necessary when the pokemon is
not evovlable.
solderzzc added a commit that referenced this issue Aug 14, 2016
* Adding plugin support (#2679)

* Adding plugin support

* Adding an empty __init__.py

* Moving the base task to the project root (#2702)

* Moving the base task to the project root

* Moving the base class more

* Changing the import again

* Adding a heartbeat to the analytics (#2709)

* Adding a heartbeat to the analytics

* Heartbeat every 30 seconds, not every 5

* Don't double track clients

* Fix 'local variable 'bot' referenced before assignment'

* Providing an error if tasks don't work for the given api (#2732)

* Fix for utf8 encoding when catching lured pokemon (#2720)

* Fixing lure pokestop encoding

* fixing lure encoding

* Fix For catchable not being displayed on the web (#2719)

* Fix For catchable not being displayed on the web

* Update catch_visible_pokemon.py

* Added encrypt.so compilation process to Dockerfile (#2695)

* OS Detection for encrypt lib (#2768)

Fix 32bit check, darwin and linux use the same file

Make it a function

Check if file exists, if not show error

Define file_name first

Fix return

Check if file exists, if not show error

Print info about paths

Fix for 32/64bit detection

* Fix Typo in unexpected_response_retry (#2531)

fixes #2525 #2523

* Revert "changing license from MIT to GPLv3"

This reverts commit 69fb64f.

* When the google analytics domain is blocked the bot crashed. (#2764)

With a simple try / except this can be solved.

Fix dirty catch all

* Fixes #2698 - Prevents "Possibly searching too often" error after re-login. (#2771)

* Fixes #2698
- Added api.activate_signature call to prevent issue after re-login.
- Also replaced deprecated log call with event_manager emit to prevent exception being thrown.

* Modified to use OS detected library path as per PR #2768

* Support loading plugins from .zip files (#2766)

* Keep track of how many pokemon released (#2884)

* Setting Library path to work with encrypt.so (#2899)

Setting LD_LIBRARY_PATH on Dockerfile

* ✨ Added login and username to available stats (#2494)

Added a player_data property in PokemonGoBot to access player data from outside
Added unit tests for login and username stats
Added tests for call args when updating the window title
Added a platform-specific test for window title updating on win32 platform

* [dev] small fixes (#2912)

* Fixed emit_event typo

* Update CONTRIBUTORS.md

* Changed initialization location for "bot"

We use bot in main exception on 128

* Update pokecli.py

* Rename load_path to load_plugin (#2947)

* Adding some logic for pulling plugins from github (#2967)

* flush after title update (#2977)

* correctly re-raise exception to keep backtrace (#2944)

* Update MoveToMapPokemon to use events instead of logger. (#2913)

* Config/encrypt.so (#2964)

* Add config option for libencrypt.so

* Correctly set the config value and check for the file in said dir

* Fixed mispelling for "formatted" variable (#2984)

* Loading plugins from Github (#2992)

* Checking github plugin file existence

* Loading plugins from github

* Fixed #3000 (#3003)

Fixed syntax error on "move_to_map_pokemon.py" that makes the client crash when using this feature.

* Added MaxPotion inventory count to summary. (#3015)

Short Description: 
The Max Potion count was missing from the inventory summary.

Was #2456

* Added cleanup of download and files for encrypt.so after they are no longer needed (#3011)

* Fix bot not returning back after telepoting (#3014)

* Fix typo: last_long -> last_lon

* Whitespace cleanup

* Fix bug introduced by #3037: bot not returning back

* Fix Dockerfile installation (#3057)

* Fix for #3045 (#3055)

* Added request to check configuration (#3089)

* Fixed Dockerfile - missing \ on command lines (#3096)

* Fixed mispelling for "formatted" variable

* Docker commands missing trailing \

* Fix for FileIO slowing bot performance.This puts the map writing into a thread and makes sure it only executes  once. (#3100)

* Change word usage: "fled" to "escaped" (#3118)

"fled" is confusing to lot of people and is easily confused with pokemon vanishing. "escaped" is a better term.

* Update the example config file (#3120)

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Rename path.example.json to path.json.example

* typo: logrmation -> information (#2601)

Fix a typo. 

I assume that it was "information" initially, but became "logrmation" when someone used replace all functionality to replace all infos with logs. But I might be totally wrong at this point, idk. Just didn't like the word and wanted to fix that typo.

* Change fled to escaped (#3129)

Fix an issue after PR #3118

* When JSON parsing fails, give a rough indication of why (#3137)

* When JSON parsing fails, give a rough indication of why

* Use the official package instead of SHA1 commit

* Handle Github Download Zip Format (#3108)

* Checking github plugin file existence

* Loading plugins from github

* Starting install code for github plugins

* Updating GithubPlugin to support extracting folders

* Handling github zip formats by extracting to the correct location

* Refactor catch worker (#2527)

* refactor catch worker

* fix

* few renames

* add to contributors

* fix

* add missing behavior

* fix encounter events

* don't make events about ignored pokemon

* Added Run-Loop (#3143)

* Add files via upload

modified run script wich let you run the boot in a loop(if it crashes it restarts)

* Integreated Loop into run.sh

modified run.sh to loop the script so that even if it crashes it
automaticly restarts.

* fixing loop in spin fort task (#3165)

* Some love for the vim users (#3154)

* Updated README with link to desktop version (#3208)

* Fix for #3190 (#3197)

* MoveToMap: Add minimum balls to run (#3166)

* added config to ignore item count for Spin and MoveToFort (#3160)

* [Inventory Management] Add a central class for caching/parsing inventory & static data (#2528)

* new class to centralize inventory management

* use new inventory class in evolve_pokemon

* use new inventory to display # candy after catch

* Keeping a cache of gym information (#3236)

* New Option: "dont_nickname_favorite" (#2496)

* New Option: "dont_nickname_favorite"

This change (line 19) adds the option, that the user can choose, whether their favorite pokemons should also get a new nickname or not.

If a user want this, then he or she has to add the line ("dont_nickname_favorite" = true) after ("nickname_template": " ... ",).

* Update nickname_pokemon.py

* Update

* Put change to line 30

This reduce the reduce the runtime, because favorite pokemon won't be added to the list.

* Restart the loop when catching pokemon and there are more to catch (#3242)

* fixed NameError: global name 'pokemon_name' is not defined (#3244)

resolves ```traceback (most recent call last):
  File "pokecli.py", line 521, in <module>
    main()
  File "pokecli.py", line 95, in main
    bot.tick()
  File "/usr/src/app/pokemongo_bot/__init__.py", line 451, in tick
    if worker.work() == WorkerResult.RUNNING:
  File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 38, in work
    self._execute_pokemon_evolve(pokemon, cache)
  File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 117, in _execute_pokemon_evolve
    cache[pokemon.name] = 1
NameError: global name 'pokemon_name' is not defined```

* Stop fetching gym details (#3245)

* Checking all forts for lured pokemon (#3163)

* Fix flooding of keep_best_release (#3223)

* Fix flooding of keep_best_release

* Fix flooding of keep_best_release

* [Feature] Recycle Threshold (#2465)

* Add Threshold Option

* Add Threshold Option to Example Configs

* Add Name to Contributors

* Change config name and message

* Remove logger

* Add option to run when storage less than something

* Change Message

* Fix

* Error fixes, message improvement

* Config Changes and Remove Option

* Call heartbeat on step_walker even if speed is higher than distance (#2513)

* Return an empty list if no pokemon are available. (#3259)

The changes introduced in 4c95259 expose this bug.

* Allow UpdateTitleStats to emit events instead of rewriting the console (#3264)

* Updating our issue and PR templates to be more helpful (#3262)

* Dev (#3277)

* * adding enhanced sniping capabilities for move_to_map_pokemon

* Adding enhanced sniping capabilities for move_to_map_pokemon

* Update pgoapi to a newer version (#3241)

This should hopefully fix issues like #3181, #3098, #2874 and
potentially more.

Needs testing/verification. I am running now, but it does take about an
hour to trigger.

* Fix unexpected egg incubation retry (#3276)

incubator['used'] flag is set but not used in IncubateEggs._apply_incubators

* has_next_evolution is a function not a property (#3284)

* Powerful setup.sh (#3263)

* Rewrite run.sh

Very powerful run.sh with lots of function.
1.install(make .so)
2.update
3.config generator
4.config backup
5.run loop make it never down

It should run like 
run.sh *.json or other opinion. 
See -help.

* Update run.sh

* Update run.sh

OK problem solved

* Delete setup.py

* Rename run.sh to setup.sh

* Create run.sh

* Update setup.sh

* Update install.sh

* Update setup.sh

* Update run.sh

* Update setup.sh

Some small fix.

* Added +x to run.sh

* Added a configuration option "path_startmode" (conflict merge #2489) (#3270)

* Upstream update and merge, with path_startmode configuration

* Removed logger and fixed base task path

* As per request, path_startmode is now path_start_mode

* Removed all logging

* Adding documentation for how to use and write plugins (#3254)

* Adding documentation for how to use and write plugins

* Adding a link to the plugins docs in the Readme

* Updating link to the plugin docs in the readme

* Checking config file exists in run.sh (#3326)

* Improve and update pokemon.json (#3331)

1. Unminify for simplier edits
2. Add BaseAttack, BaseDefense, BaseStamina, CaptureRate, FleeRate, Fast/Special Attack(s)

* Made paths to .json files absolute so pokecli.py can be called from CRON (#3157)

* Made paths to .json files absolute so pokecli.py can be called from CRON

* made file paths abs in inventory

fixed incorrect dict reference, changed to .get() as felt this was intended

* Add fast & charged moves data from #2117 (originally by @iananass) (#3336)

Data for pokemon quick & slow attacks

* Upgrade pgoapi to the b4bf0e089dfe09903f8dda37dae56910e01f94cc commit(latest for now). (#3337)

* Revert "Upgrade pgoapi to the b4bf0e089dfe09903f8dda37dae56910e01f94cc commit…" (#3340)

* Added map_path configuration for move_to_map. (#3339)

* Log stats on terminal (#3312)

* added _log_on_terminal function

* Added logic to toggle terminal logging functionality from config file

* Added possibility to disable title changes, refactor code

* Refactor tuples

* Refactor ifs to clearer syntax

* changes to improve event system based on new web ui devs requests

* typo :D

* let's use dict.get a bit to avoid errors

* keeping the account in the remote command response

* Add ColoredLoggingHandler (#3198)

* Update TransferPokemon to use new Inventory Class (#3320)

* Update TransferPokemon to use new Inventory Class

* Use base_dir

* Don't release pokemon if bot is on test mode

* Some text fixes for setup.sh (#3390)

Minor text fix.

* Fix path of shells in install.sh (#3393)

* Update install.sh

Fix path

* Update setup.sh

fix path

* Update run.sh

fix path

* Fix evolution error in pokemon.json (#3344)

Fix evolution error in pokemon.json

* Improve formatting consistency in transfer_pokemon.py (#3397)

Improve formatting consistency

* Remove unnecessary file

* Put info on the next line in run.sh (#3422)

* Update setup.sh

fix typo

* Update run.sh

fix typo

* Fix Struct() argument 1 must be string, not unicode. (#3375)

* Give the possibility to disable a task without removing it (#3417)

* Give the possiblity to disable a task in config without removing it from the config file

* Put exmple only in nickname task

* Add Unit testing

* typo

* Use enabled false as exemple

* fix config creation (#3482)

Changed auth to be more specifik and added right permissions.

* Remove unused IV calculation from evolve_pokemon (#3487)

Previously IV was computed in each worker. Now its fetched from inventory. This was left over and not called in the worker at all.

* Don't show Inventory full event if we set "ignore_item_count" (#3440)

* Fix showing the date in run.sh (#3433)

fix the logic of showing the date

* Typo fix: show new catch rate after berry throw. (#3521)

* Fix stdout is not a terminal (#3511)

* Ensure recycling happens if bag is over capacity. (#3531)

Short Description:
Ensures you that item Recycling happens if you have more items than the total bag capacity.

When you level up, you are awarded items which can cause the bag to be over the capacity.

* Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.. (#3455)

* Add "level to CP multiplier" data

Data is from justinleewells/pogo-optimizer:
https://github.com/justinleewells/pogo-optimizer/blob/edd692d/data/game/level-to-cpm.json

* Many improvements & additions for the inventory logic

 - LevelToCPm, FastAttacks, ChargedAttacks, Movesets
 - More info for each pokemon:  attacks data,  percent to max cp,  IV CP perfection

* Add PyCharm/IDEA *.iml (project file) to ignored

* Fixes, improvements & refactoring for inventory.py

 - Return inadvertently deleted pieces of code (thanks to @achretien)
 - Evolution logic fixes
 - Other minor fixes
 - Moveset logic moved to Moveset class

* Fix data for pokemons & charged moves

* Inventory tests:  pokemon data,  LevelToCPm,  attacks

* Fix travis build

* Fix info for Hitmonlee & Hitmonchan

* Revert "Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.." (#3549)

* run.bat for windows (#3542)

run.bat with persistent loop

* Fix error when MoveToFort called from handle_soft_ban.py (#3500)

* Fix error when MoveToFort called from handle_soft_ban.py

* Added myself to CONTRIBUTORS.md

* Fixed list of charged attacks for Venonat (#3548) + BaseDefense/BaseStamina info fix (#3550)

* Revert "Revert "Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.." (#3549)"

This reverts commit e9b229e.

* Fix BaseDefense/BaseStamina and type info

Fixed BaseDefense/BaseStamina info (was mixed up)
Fixed type info for Mr. Mime, Clefairy, Clefable, Jigglypuff, Wigglytuff
Added check for correctness of exact CP value calculation

* Fixed list of charged attacks for Venonat

* Don't kill bot in case of unexpected moveset, use fallback + better error message

* Blacklisting tejado from getting mentioned by the mention-bot

* Moving wiki pages to docs folder

* UpdateTitleStats -> UpdateLiveStats, new stat, refactoring (#3467)

* Renamed UpdateTitleStats to UpdateLiveStats

* Cleaned worker documentation
* Added documentation for terminal_log and terminal_title
* Fixed #3312 (comment)
* Made some refactoring
* Added captures_per_hour stat that shows estimated pokemon captures per hour
* Added a captures_per_hour method in metrics.py
* Added unit tests for features added in #3312
* Added unit tests for captures_per_hour

* Avoid useless overhead when no output configured

* Added default config values in documentation

* Fixed issue with title updating on Windows

* See #3472

* Update installation docs to reflect setup sh changes (#3567)

* Fixed chmod in setup.sh (#3565)

* forgot to include the config location

* fixed setup files

* Updated readme to have better readability (#3569)

* Made the READ me more read friendly and compactor.

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update faq.md

* More documentation changes making it noob proof(er) (#3575)

* added information on what what does

* add a link to the docker hub for NAS users.

* Update Readme to point to the latest wiki and documentation (#3579)

* Improve Docker Image and `docker-compose.yml` (#3583)

- Use the non-`onbuild` variant of the python base image to better make use of Docker image caching
 - Update some volumes in `docker-compose.yml` for pogoweb

* Small fixes and improvments in setup.sh (#3585)

Adding -p to mkdir - it will not show "already exist folder" error.
And adding to backup *gpx and path files.

* Remove the "evolve_captured" flag in favor of the EvolveTask (#3530)

* Remove the "evolve_captured" flag in favor of the EvolveTask

* Remove unused event

* Warn the user instead of stopping the bot

* Improved documentation (#3604)

- Improved read flow
- Added volume sharing of cache folder

* Update installation.md (#3618)

* Update installation.md

Changed the linux Section and the Ubuntu example, for easyer access
(if anyone now how to make a code block collapsable feel free)

* Update installation.md

removed pastebin link (cause i put it there in the first place) because it's not needed
edittet linux section to Installation Linux on the example of Ubuntu (merged it with ubuntu install section)

i hope i didn't miss anything

will check on mac and windows in the next 24h. I will make a new pr for that and link it here

* moving_to_fort and moving_to_lured_fort now also emit current_position (#3614)

arrived_at_fort emits position

* Fix handle soft ban (#3629)

* Fix `MoveToFort.config` None to Empty {} dict

Whenever the bot ticks, `config.get('enable', True)` is required

* Add new contributor

* [config] new tasks in example files (#3457)

* add UpdateTitleStats to config examples

* add UpdateTitleStats to config examples

* add SleepSchedule to config examples

all config files are missing SleepSchedule from task
see https://github.com/PokemonGoF/PokemonGo-Bot/pokemongo_bot/cell_workers/sleep_schedule.py for more info
,
      {
        "type": "SleepSchedule",
        "config": {
          "time": "22:54",
          "duration":"7:46",
          "time_random_offset": "00:24",
          "duration_random_offset": "00:43"
        }
      },

* Forgot one

* fix for changes in #3467

* disable new tasks by default, removed duplicate

* Revert "moving_to_fort and moving_to_lured_fort now also emit current_position" (#3640)

* Return RUNNING if there are more forts to spin (#3412)

* Correct colored logging (#3637)

* Rewrite colered logging handler to use python logging

* Add all terminal colors and a format reset

* Add name to contributors list

* Allow to set throw quality and spin odds (#2534)

* Allow to set throw quality and spin odds

* Throw Parameter : add example

* Throw parameter example : update indentation

* sending location update if distance to move is smaller than step size

* removing useless comma

* removing old catch randomizer stuff

* Improved item recycling (#2482)

* Now recycling only if less than 5 space left in inventory
Now trying to recycle before moving to/spinning fort if bags are almost full
Refactored recycle_items

* Removed recycling before moving to/spinning fort if bags are almost full

* Removed recycling before moving to/spinning fort if bags are almost full

* Removed unused import

* Now recycling only if less than 5 space left in inventory
Now trying to recycle before moving to/spinning fort if bags are almost full
Refactored recycle_items

* Removed recycling before moving to/spinning fort if bags are almost full

* Added documentation
Replace all `logger.log` calls with events! (#2173)

* Deleted change on files not concerned

* Deleted change on files not concerned

* The inner class is now "private"

* new class to centralize inventory management

* use new inventory class in evolve_pokemon

* use new inventory to display # candy after catch

* Now using the new inventory (#2528)

* Fixed #3256

* Merge branch 'dev' of https://github.com/PokemonGoF/PokemonGo-Bot into PokemonGoF-dev

# Conflicts:
#	pokemongo_bot/cell_workers/recycle_items.py

Added methods in the inventory manager needed for the recycle_items task

* Fixed error if item_count result is false

* Now keeps track of item inventory

* Moved inventory update in request_recycle method

* Minor comment change

* Fixed not running if had more item than inventory size (#3531)

* Added to the inventory class the necessary to keep trace of items

* Now using the new inventory class properly

* Decoupled when to recycle an item from how to do it.

* Moved the recycler in the services folder

* remove Debian python-protobuf dependency (#3670)

- during installation of pgoapi, protobuf will automatically be a
dependency (confirmed with `pip show pgoapi`)

- Even for Ubuntu 16.04 LTS, python-protobuf version is
2.6.1-1.3, which is too old
  + confirmed with `apt-cache show python-protobuf`
  + see issue #1815
  (#1815)

* First basic features of the pokemon optimizer (#2956)

* catching every single pokemon nearby

* catch lured pokemon in all forts nearby

* adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds

Tasks inheriting from BaseTask should use `self._update_last_ran` and
`_time_to_run` if they want to implement the time based running. The
config to set a custom timer is named `run_interval`.

* added config to ignore item count for Spin and MoveToFort

this works good with the `run_interval` configuration added to
TransferPokemon and RecycleItem

* spinning all pokestops in range

* fixing loop in spin fort task

* First basic features of the pokemon optimizer

* For now, dry run only

* Add cygwin to supported platform and improved log readability (#2948)

* Add cygwin to supported platform and improved log readability

* fixed formatting

* - Add dry_run and use_lucky_egg in config
- Evolve all pokemons together and only if enough for a full lucky egg (90).
- Keep enough candies for consecutive evolutions of best pokemons
- Only evolve the lowest rank of a family

* Add lucky egg support when enough pokemon to evolve

* fixing returns

* - Support Eevee evolution scheme
- Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg"

* Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer"

This reverts commit ff1f5e4, reversing
changes made to e8fd901.

* - Fix an issue in evolve_pokemon task
- Use common inventory
- Add configuration example

* Add missing inventory refresh at the end of the process

* Add missing inventory refresh after catching a pokemon

* Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run.
Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve.
Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg.

* Move some functions around

* Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg"

* Fix qn issue with egg counting
Add configuration parameter to allow customization of how pokemons are ranked in a family

* Update configuration example

* Upgrade to latest inventory

* Fix bug

* NicknamePokemon: Format iv_pct on 3 digits (#3698)

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Config/encrypt fix (#3707)

* Fix typo in config

* Fix all configs

* Fixed __init__.py thanks to @hklcf

* Fixed EventManager handlers to be list instead of tuple (#3734)

* Heaps of updates to docs and other small errors in running the bot. (#3593)

* Update setup.sh

* fixed for mac creating encrypt.so

* for now just do wget or curl

* this is all in the setup.sh

* updated instructions to reflect setup.sh changes

* Update installation.md

* Update CONTRIBUTORS.md

* Update setup.sh

* Update installation.md

* Update installation.md

* Update installation.md

* added missing submodule update

* Update installation.md

* Update installation.md

* Update installation.md

* Delete install.sh

* Update .gitignore

* Update installation.md

* Update setup.sh

* Update installation.md

* Update run.sh

add `source bin/activate` if someone forget to use virtualenv.

* Update docker.md

* Modify pokemon_catch_worker.py to use Inventory class and fix #3411 (#3496)

* Fix #3411. Update inventory info before every catch try otherwise old values used

* Revert "Fix #3411. Update inventory info before every catch try otherwise old values used"

This reverts commit f7678da.

* Modify pokemon_catch_worker.py to use Inventory class

* Fix forgotten line

* Fix one more forgotten line

* Added check if we really used berry or not

* Fix KeyError in inventory.py
When we have no items of type, there are no "count" key in the dict.

* Revert "Fix KeyError in inventory.py"

This reverts commit ed2769c.

* Revert "Added check if we really used berry or not"

This reverts commit 42e9d9c.

* Revert "Fix one more forgotten line"

This reverts commit 5fda3c4.

* Revert "Fix forgotten line"

This reverts commit a8edc57.

* Revert "Modify pokemon_catch_worker.py to use Inventory class"

This reverts commit 5b6e4d3.

* Modify pokemon_catch_worker.py to use Inventory class and fix #3411

* Use Ultraball If No Other Balls (With Constraint) (#3421)

* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts

* Add and Remove pokemon from the inventory cache when catch, release and evolve (#3738)

* Add and Remove pokemon from the inventory cache when catch and release

* Add dealing with evolved pokemon also

* Add the evolved pokemon

* Update configuration_files.md (#3742)

MoveToMapPokemon behavior 
related to issue #3736 (discussed with @k4n30)

* Cache recent forts (for forts.max_circle_size) (#3556)

* added bool option to cache recent forts -crf --forts.cache_recent_forts (default true)

saves recent_forts in data/recent-forts-{username}.json on spin

loads recent_forts from same file on start up

bot doesn't start a new recent_forts on every reset

* forgot contributor

* typo fix no_cached_forts

* changed all events related to caching forts to debug level

* caching of forts happens on sigterm/exception

handling of SIGTERM
-Note handling of SIGTERM in python2.7 with multi threads is not reliable.  Child thread can recieve SIGTERM and it is not handled in pokecli.py; pokecli.py continues to run.

* Update use ultraball with constraint (#3760)

* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts

* Change from `items_stock` to `ball_count`

* Rewrite NicknamePokemon for new Inventory sysem + a lot of new keys for 'nickname_template' option (#3756)

* Add type information and classes

 - New classes:  Type, Types
 - Usage of new classes anywhere in the Inventory
 - Tests coverage

* Improve API for pokemons in Inventory

 - Added new class PokemonInfo for the static information loaded from json
 - API improved,  added capture_rate and flee_rate
 - All covered with tests

* Minor refactoring of inventory.py

 - Item class (moved to other instance classes) to keep file structure
 - Code style

* Rewrite NicknamePokemon to use new Inventory sysem + add a lot of new keys for 'nickname_template' option + tests & documentation

* Update documentaion for the new NicknamePokemon

* Update documentaion for the new NicknamePokemon (again :)

* Added Procfile to deploy to Heroku (#3719)

* Update installation.md (#3764)

editet Manual install Mac section

* Writing the location file to fix the web ui (#3767)

* Revert #3500 Fix error when MoveToFort called from handle_soft_ban.py (#3772)

Useless since #3629 was merged

* Clean old catch parameters (#3776)

* `catch_randomize_reticle_factor`
* `catch_randomize_spin_factor`

* Fix incorrect variable name in pokemon_catch_worker that makes bot unusable (#3780)

* added action_delay when recycling items (#3799)

* Pokemon optimizer enhancements (#3743)

* catching every single pokemon nearby

* catch lured pokemon in all forts nearby

* adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds

Tasks inheriting from BaseTask should use `self._update_last_ran` and
`_time_to_run` if they want to implement the time based running. The
config to set a custom timer is named `run_interval`.

* added config to ignore item count for Spin and MoveToFort

this works good with the `run_interval` configuration added to
TransferPokemon and RecycleItem

* spinning all pokestops in range

* fixing loop in spin fort task

* First basic features of the pokemon optimizer

* For now, dry run only

* Add cygwin to supported platform and improved log readability (#2948)

* Add cygwin to supported platform and improved log readability

* fixed formatting

* - Add dry_run and use_lucky_egg in config
- Evolve all pokemons together and only if enough for a full lucky egg (90).
- Keep enough candies for consecutive evolutions of best pokemons
- Only evolve the lowest rank of a family

* Add lucky egg support when enough pokemon to evolve

* fixing returns

* - Support Eevee evolution scheme
- Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg"

* Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer"

This reverts commit ff1f5e4, reversing
changes made to e8fd901.

* - Fix an issue in evolve_pokemon task
- Use common inventory
- Add configuration example

* Add missing inventory refresh at the end of the process

* Add missing inventory refresh after catching a pokemon

* Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run.
Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve.
Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg.

* Move some functions around

* Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg"

* Fix qn issue with egg counting
Add configuration parameter to allow customization of how pokemons are ranked in a family

* Update configuration example

* Upgrade to latest inventory

* Fix bug

* Add parameter "use_candies_for_xp" to activate/deactivate usage of candies to maximize xp
Add comments in the configuration example

* Add dps, dps_attack and dps_defense in available sorting keys. So you can now keep the best move.
Add more comments in config
Display ncp and dps for released and evolved pokemons

* Update inventory when releasing and evolving pokemons

* Display Pokemon Bag count update

* small fix in VOLUME in Dockerfile (#3779)

* Fix looping between equidstant pokestops (#3787)

* Fix looping between equidstant pokestops

* :D

* Revert "Fix looping between equidstant pokestops" (#3848)

* configuration_files.md - Update nicknaming sample usages (#3833)

* Format iv_pct on 3 digits

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Fix Nicknaming documentation sample usage

Fix some nicknaming samble usage around the iv_pct which it now
formatted on 3 digits.

* Now track inventory when spinning a fort (#3774)

* Ignoring compiled test python file of PyCharm

* Now spinning fort keeps track of cached inventory

* Now the pokemon_catch_worker keeps track of cached  ITEMS (and only items, not pokemon) inventory

* Minor improvements of the new inventory

* Fixed key error

* Minor improvements of the new inventory

* Fixed attribute non existent

* Removed duplicated import

* [Feature] added locale support for NicknamePokemon (#2539)

* added locale support for NicknamePokemon
added pokemon_de.json
beautyfied pokemon.json

* fallback to en instead of throwing runtime error

* remove log

* added locales: fr, ja, pt_br, ru, zh

* minor fix

* Windows batch files and documentation fixes (#3781)

* Update installation.md

* Create manual_installation.md

* Update installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* added windows deps

Hopefully it works I don’t have windows.

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* docker merged

Added docker too

* Update manual_installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update manual_installation.md

* Update installation.md

* Update installation.md

* rename dir

* v2 windows bat

* Update manual_installation.md

* Update installation.md

* Update nicknaming configuration documentation (#3880)

* Format iv_pct on 3 digits

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Fix Nicknaming documentation sample usage

Fix some nicknaming samble usage around the iv_pct which it now
formatted on 3 digits.

* Update nicknaming documentation

Add missing options in the nicknaming documentation.

* Updated RecycleItems config documentation (#3887)

* Updated RecycleItems config documentations

* Updated RecycleItems config documentations. Removed outdated informations
solderzzc added a commit that referenced this issue Aug 15, 2016
* Adding plugin support (#2679)

* Adding plugin support

* Adding an empty __init__.py

* Moving the base task to the project root (#2702)

* Moving the base task to the project root

* Moving the base class more

* Changing the import again

* Adding a heartbeat to the analytics (#2709)

* Adding a heartbeat to the analytics

* Heartbeat every 30 seconds, not every 5

* Don't double track clients

* Fix 'local variable 'bot' referenced before assignment'

* Providing an error if tasks don't work for the given api (#2732)

* Fix for utf8 encoding when catching lured pokemon (#2720)

* Fixing lure pokestop encoding

* fixing lure encoding

* Fix For catchable not being displayed on the web (#2719)

* Fix For catchable not being displayed on the web

* Update catch_visible_pokemon.py

* Added encrypt.so compilation process to Dockerfile (#2695)

* OS Detection for encrypt lib (#2768)

Fix 32bit check, darwin and linux use the same file

Make it a function

Check if file exists, if not show error

Define file_name first

Fix return

Check if file exists, if not show error

Print info about paths

Fix for 32/64bit detection

* Fix Typo in unexpected_response_retry (#2531)

fixes #2525 #2523

* Revert "changing license from MIT to GPLv3"

This reverts commit 69fb64f.

* When the google analytics domain is blocked the bot crashed. (#2764)

With a simple try / except this can be solved.

Fix dirty catch all

* Fixes #2698 - Prevents "Possibly searching too often" error after re-login. (#2771)

* Fixes #2698
- Added api.activate_signature call to prevent issue after re-login.
- Also replaced deprecated log call with event_manager emit to prevent exception being thrown.

* Modified to use OS detected library path as per PR #2768

* Support loading plugins from .zip files (#2766)

* Keep track of how many pokemon released (#2884)

* Setting Library path to work with encrypt.so (#2899)

Setting LD_LIBRARY_PATH on Dockerfile

* ✨ Added login and username to available stats (#2494)

Added a player_data property in PokemonGoBot to access player data from outside
Added unit tests for login and username stats
Added tests for call args when updating the window title
Added a platform-specific test for window title updating on win32 platform

* [dev] small fixes (#2912)

* Fixed emit_event typo

* Update CONTRIBUTORS.md

* Changed initialization location for "bot"

We use bot in main exception on 128

* Update pokecli.py

* Rename load_path to load_plugin (#2947)

* Adding some logic for pulling plugins from github (#2967)

* flush after title update (#2977)

* correctly re-raise exception to keep backtrace (#2944)

* Update MoveToMapPokemon to use events instead of logger. (#2913)

* Config/encrypt.so (#2964)

* Add config option for libencrypt.so

* Correctly set the config value and check for the file in said dir

* Fixed mispelling for "formatted" variable (#2984)

* Loading plugins from Github (#2992)

* Checking github plugin file existence

* Loading plugins from github

* Fixed #3000 (#3003)

Fixed syntax error on "move_to_map_pokemon.py" that makes the client crash when using this feature.

* Added MaxPotion inventory count to summary. (#3015)

Short Description: 
The Max Potion count was missing from the inventory summary.

Was #2456

* Added cleanup of download and files for encrypt.so after they are no longer needed (#3011)

* Fix bot not returning back after telepoting (#3014)

* Fix typo: last_long -> last_lon

* Whitespace cleanup

* Fix bug introduced by #3037: bot not returning back

* Fix Dockerfile installation (#3057)

* Fix for #3045 (#3055)

* Added request to check configuration (#3089)

* Fixed Dockerfile - missing \ on command lines (#3096)

* Fixed mispelling for "formatted" variable

* Docker commands missing trailing \

* Fix for FileIO slowing bot performance.This puts the map writing into a thread and makes sure it only executes  once. (#3100)

* Change word usage: "fled" to "escaped" (#3118)

"fled" is confusing to lot of people and is easily confused with pokemon vanishing. "escaped" is a better term.

* Update the example config file (#3120)

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Add config option for libencrypt.so

* Rename path.example.json to path.json.example

* typo: logrmation -> information (#2601)

Fix a typo. 

I assume that it was "information" initially, but became "logrmation" when someone used replace all functionality to replace all infos with logs. But I might be totally wrong at this point, idk. Just didn't like the word and wanted to fix that typo.

* Change fled to escaped (#3129)

Fix an issue after PR #3118

* When JSON parsing fails, give a rough indication of why (#3137)

* When JSON parsing fails, give a rough indication of why

* Use the official package instead of SHA1 commit

* Handle Github Download Zip Format (#3108)

* Checking github plugin file existence

* Loading plugins from github

* Starting install code for github plugins

* Updating GithubPlugin to support extracting folders

* Handling github zip formats by extracting to the correct location

* Refactor catch worker (#2527)

* refactor catch worker

* fix

* few renames

* add to contributors

* fix

* add missing behavior

* fix encounter events

* don't make events about ignored pokemon

* Added Run-Loop (#3143)

* Add files via upload

modified run script wich let you run the boot in a loop(if it crashes it restarts)

* Integreated Loop into run.sh

modified run.sh to loop the script so that even if it crashes it
automaticly restarts.

* fixing loop in spin fort task (#3165)

* Some love for the vim users (#3154)

* Updated README with link to desktop version (#3208)

* Fix for #3190 (#3197)

* MoveToMap: Add minimum balls to run (#3166)

* added config to ignore item count for Spin and MoveToFort (#3160)

* [Inventory Management] Add a central class for caching/parsing inventory & static data (#2528)

* new class to centralize inventory management

* use new inventory class in evolve_pokemon

* use new inventory to display # candy after catch

* Keeping a cache of gym information (#3236)

* New Option: "dont_nickname_favorite" (#2496)

* New Option: "dont_nickname_favorite"

This change (line 19) adds the option, that the user can choose, whether their favorite pokemons should also get a new nickname or not.

If a user want this, then he or she has to add the line ("dont_nickname_favorite" = true) after ("nickname_template": " ... ",).

* Update nickname_pokemon.py

* Update

* Put change to line 30

This reduce the reduce the runtime, because favorite pokemon won't be added to the list.

* Restart the loop when catching pokemon and there are more to catch (#3242)

* fixed NameError: global name 'pokemon_name' is not defined (#3244)

resolves ```traceback (most recent call last):
  File "pokecli.py", line 521, in <module>
    main()
  File "pokecli.py", line 95, in main
    bot.tick()
  File "/usr/src/app/pokemongo_bot/__init__.py", line 451, in tick
    if worker.work() == WorkerResult.RUNNING:
  File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 38, in work
    self._execute_pokemon_evolve(pokemon, cache)
  File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 117, in _execute_pokemon_evolve
    cache[pokemon.name] = 1
NameError: global name 'pokemon_name' is not defined```

* Stop fetching gym details (#3245)

* Checking all forts for lured pokemon (#3163)

* Fix flooding of keep_best_release (#3223)

* Fix flooding of keep_best_release

* Fix flooding of keep_best_release

* [Feature] Recycle Threshold (#2465)

* Add Threshold Option

* Add Threshold Option to Example Configs

* Add Name to Contributors

* Change config name and message

* Remove logger

* Add option to run when storage less than something

* Change Message

* Fix

* Error fixes, message improvement

* Config Changes and Remove Option

* Call heartbeat on step_walker even if speed is higher than distance (#2513)

* Return an empty list if no pokemon are available. (#3259)

The changes introduced in 4c95259 expose this bug.

* Allow UpdateTitleStats to emit events instead of rewriting the console (#3264)

* Updating our issue and PR templates to be more helpful (#3262)

* Dev (#3277)

* * adding enhanced sniping capabilities for move_to_map_pokemon

* Adding enhanced sniping capabilities for move_to_map_pokemon

* Update pgoapi to a newer version (#3241)

This should hopefully fix issues like #3181, #3098, #2874 and
potentially more.

Needs testing/verification. I am running now, but it does take about an
hour to trigger.

* Fix unexpected egg incubation retry (#3276)

incubator['used'] flag is set but not used in IncubateEggs._apply_incubators

* has_next_evolution is a function not a property (#3284)

* Powerful setup.sh (#3263)

* Rewrite run.sh

Very powerful run.sh with lots of function.
1.install(make .so)
2.update
3.config generator
4.config backup
5.run loop make it never down

It should run like 
run.sh *.json or other opinion. 
See -help.

* Update run.sh

* Update run.sh

OK problem solved

* Delete setup.py

* Rename run.sh to setup.sh

* Create run.sh

* Update setup.sh

* Update install.sh

* Update setup.sh

* Update run.sh

* Update setup.sh

Some small fix.

* Added +x to run.sh

* Added a configuration option "path_startmode" (conflict merge #2489) (#3270)

* Upstream update and merge, with path_startmode configuration

* Removed logger and fixed base task path

* As per request, path_startmode is now path_start_mode

* Removed all logging

* Adding documentation for how to use and write plugins (#3254)

* Adding documentation for how to use and write plugins

* Adding a link to the plugins docs in the Readme

* Updating link to the plugin docs in the readme

* Checking config file exists in run.sh (#3326)

* Improve and update pokemon.json (#3331)

1. Unminify for simplier edits
2. Add BaseAttack, BaseDefense, BaseStamina, CaptureRate, FleeRate, Fast/Special Attack(s)

* Made paths to .json files absolute so pokecli.py can be called from CRON (#3157)

* Made paths to .json files absolute so pokecli.py can be called from CRON

* made file paths abs in inventory

fixed incorrect dict reference, changed to .get() as felt this was intended

* Add fast & charged moves data from #2117 (originally by @iananass) (#3336)

Data for pokemon quick & slow attacks

* Upgrade pgoapi to the b4bf0e089dfe09903f8dda37dae56910e01f94cc commit(latest for now). (#3337)

* Revert "Upgrade pgoapi to the b4bf0e089dfe09903f8dda37dae56910e01f94cc commit…" (#3340)

* Added map_path configuration for move_to_map. (#3339)

* Log stats on terminal (#3312)

* added _log_on_terminal function

* Added logic to toggle terminal logging functionality from config file

* Added possibility to disable title changes, refactor code

* Refactor tuples

* Refactor ifs to clearer syntax

* changes to improve event system based on new web ui devs requests

* typo :D

* let's use dict.get a bit to avoid errors

* keeping the account in the remote command response

* Add ColoredLoggingHandler (#3198)

* Update TransferPokemon to use new Inventory Class (#3320)

* Update TransferPokemon to use new Inventory Class

* Use base_dir

* Don't release pokemon if bot is on test mode

* Some text fixes for setup.sh (#3390)

Minor text fix.

* Fix path of shells in install.sh (#3393)

* Update install.sh

Fix path

* Update setup.sh

fix path

* Update run.sh

fix path

* Fix evolution error in pokemon.json (#3344)

Fix evolution error in pokemon.json

* Improve formatting consistency in transfer_pokemon.py (#3397)

Improve formatting consistency

* Remove unnecessary file

* Put info on the next line in run.sh (#3422)

* Update setup.sh

fix typo

* Update run.sh

fix typo

* Fix Struct() argument 1 must be string, not unicode. (#3375)

* Give the possibility to disable a task without removing it (#3417)

* Give the possiblity to disable a task in config without removing it from the config file

* Put exmple only in nickname task

* Add Unit testing

* typo

* Use enabled false as exemple

* fix config creation (#3482)

Changed auth to be more specifik and added right permissions.

* Remove unused IV calculation from evolve_pokemon (#3487)

Previously IV was computed in each worker. Now its fetched from inventory. This was left over and not called in the worker at all.

* Don't show Inventory full event if we set "ignore_item_count" (#3440)

* Fix showing the date in run.sh (#3433)

fix the logic of showing the date

* Typo fix: show new catch rate after berry throw. (#3521)

* Fix stdout is not a terminal (#3511)

* Ensure recycling happens if bag is over capacity. (#3531)

Short Description:
Ensures you that item Recycling happens if you have more items than the total bag capacity.

When you level up, you are awarded items which can cause the bag to be over the capacity.

* Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.. (#3455)

* Add "level to CP multiplier" data

Data is from justinleewells/pogo-optimizer:
https://github.com/justinleewells/pogo-optimizer/blob/edd692d/data/game/level-to-cpm.json

* Many improvements & additions for the inventory logic

 - LevelToCPm, FastAttacks, ChargedAttacks, Movesets
 - More info for each pokemon:  attacks data,  percent to max cp,  IV CP perfection

* Add PyCharm/IDEA *.iml (project file) to ignored

* Fixes, improvements & refactoring for inventory.py

 - Return inadvertently deleted pieces of code (thanks to @achretien)
 - Evolution logic fixes
 - Other minor fixes
 - Moveset logic moved to Moveset class

* Fix data for pokemons & charged moves

* Inventory tests:  pokemon data,  LevelToCPm,  attacks

* Fix travis build

* Fix info for Hitmonlee & Hitmonchan

* Revert "Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.." (#3549)

* run.bat for windows (#3542)

run.bat with persistent loop

* Fix error when MoveToFort called from handle_soft_ban.py (#3500)

* Fix error when MoveToFort called from handle_soft_ban.py

* Added myself to CONTRIBUTORS.md

* Fixed list of charged attacks for Venonat (#3548) + BaseDefense/BaseStamina info fix (#3550)

* Revert "Revert "Better inventory:  attacks & movesets,  IV CP perfection,  pokemon level,  etc.." (#3549)"

This reverts commit e9b229e.

* Fix BaseDefense/BaseStamina and type info

Fixed BaseDefense/BaseStamina info (was mixed up)
Fixed type info for Mr. Mime, Clefairy, Clefable, Jigglypuff, Wigglytuff
Added check for correctness of exact CP value calculation

* Fixed list of charged attacks for Venonat

* Don't kill bot in case of unexpected moveset, use fallback + better error message

* Blacklisting tejado from getting mentioned by the mention-bot

* Moving wiki pages to docs folder

* UpdateTitleStats -> UpdateLiveStats, new stat, refactoring (#3467)

* Renamed UpdateTitleStats to UpdateLiveStats

* Cleaned worker documentation
* Added documentation for terminal_log and terminal_title
* Fixed #3312 (comment)
* Made some refactoring
* Added captures_per_hour stat that shows estimated pokemon captures per hour
* Added a captures_per_hour method in metrics.py
* Added unit tests for features added in #3312
* Added unit tests for captures_per_hour

* Avoid useless overhead when no output configured

* Added default config values in documentation

* Fixed issue with title updating on Windows

* See #3472

* Update installation docs to reflect setup sh changes (#3567)

* Fixed chmod in setup.sh (#3565)

* forgot to include the config location

* fixed setup files

* Updated readme to have better readability (#3569)

* Made the READ me more read friendly and compactor.

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update faq.md

* More documentation changes making it noob proof(er) (#3575)

* added information on what what does

* add a link to the docker hub for NAS users.

* Update Readme to point to the latest wiki and documentation (#3579)

* Improve Docker Image and `docker-compose.yml` (#3583)

- Use the non-`onbuild` variant of the python base image to better make use of Docker image caching
 - Update some volumes in `docker-compose.yml` for pogoweb

* Small fixes and improvments in setup.sh (#3585)

Adding -p to mkdir - it will not show "already exist folder" error.
And adding to backup *gpx and path files.

* Remove the "evolve_captured" flag in favor of the EvolveTask (#3530)

* Remove the "evolve_captured" flag in favor of the EvolveTask

* Remove unused event

* Warn the user instead of stopping the bot

* Improved documentation (#3604)

- Improved read flow
- Added volume sharing of cache folder

* Update installation.md (#3618)

* Update installation.md

Changed the linux Section and the Ubuntu example, for easyer access
(if anyone now how to make a code block collapsable feel free)

* Update installation.md

removed pastebin link (cause i put it there in the first place) because it's not needed
edittet linux section to Installation Linux on the example of Ubuntu (merged it with ubuntu install section)

i hope i didn't miss anything

will check on mac and windows in the next 24h. I will make a new pr for that and link it here

* moving_to_fort and moving_to_lured_fort now also emit current_position (#3614)

arrived_at_fort emits position

* Fix handle soft ban (#3629)

* Fix `MoveToFort.config` None to Empty {} dict

Whenever the bot ticks, `config.get('enable', True)` is required

* Add new contributor

* [config] new tasks in example files (#3457)

* add UpdateTitleStats to config examples

* add UpdateTitleStats to config examples

* add SleepSchedule to config examples

all config files are missing SleepSchedule from task
see https://github.com/PokemonGoF/PokemonGo-Bot/pokemongo_bot/cell_workers/sleep_schedule.py for more info
,
      {
        "type": "SleepSchedule",
        "config": {
          "time": "22:54",
          "duration":"7:46",
          "time_random_offset": "00:24",
          "duration_random_offset": "00:43"
        }
      },

* Forgot one

* fix for changes in #3467

* disable new tasks by default, removed duplicate

* Revert "moving_to_fort and moving_to_lured_fort now also emit current_position" (#3640)

* Return RUNNING if there are more forts to spin (#3412)

* Correct colored logging (#3637)

* Rewrite colered logging handler to use python logging

* Add all terminal colors and a format reset

* Add name to contributors list

* Allow to set throw quality and spin odds (#2534)

* Allow to set throw quality and spin odds

* Throw Parameter : add example

* Throw parameter example : update indentation

* sending location update if distance to move is smaller than step size

* removing useless comma

* removing old catch randomizer stuff

* Improved item recycling (#2482)

* Now recycling only if less than 5 space left in inventory
Now trying to recycle before moving to/spinning fort if bags are almost full
Refactored recycle_items

* Removed recycling before moving to/spinning fort if bags are almost full

* Removed recycling before moving to/spinning fort if bags are almost full

* Removed unused import

* Now recycling only if less than 5 space left in inventory
Now trying to recycle before moving to/spinning fort if bags are almost full
Refactored recycle_items

* Removed recycling before moving to/spinning fort if bags are almost full

* Added documentation
Replace all `logger.log` calls with events! (#2173)

* Deleted change on files not concerned

* Deleted change on files not concerned

* The inner class is now "private"

* new class to centralize inventory management

* use new inventory class in evolve_pokemon

* use new inventory to display # candy after catch

* Now using the new inventory (#2528)

* Fixed #3256

* Merge branch 'dev' of https://github.com/PokemonGoF/PokemonGo-Bot into PokemonGoF-dev

# Conflicts:
#	pokemongo_bot/cell_workers/recycle_items.py

Added methods in the inventory manager needed for the recycle_items task

* Fixed error if item_count result is false

* Now keeps track of item inventory

* Moved inventory update in request_recycle method

* Minor comment change

* Fixed not running if had more item than inventory size (#3531)

* Added to the inventory class the necessary to keep trace of items

* Now using the new inventory class properly

* Decoupled when to recycle an item from how to do it.

* Moved the recycler in the services folder

* remove Debian python-protobuf dependency (#3670)

- during installation of pgoapi, protobuf will automatically be a
dependency (confirmed with `pip show pgoapi`)

- Even for Ubuntu 16.04 LTS, python-protobuf version is
2.6.1-1.3, which is too old
  + confirmed with `apt-cache show python-protobuf`
  + see issue #1815
  (#1815)

* First basic features of the pokemon optimizer (#2956)

* catching every single pokemon nearby

* catch lured pokemon in all forts nearby

* adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds

Tasks inheriting from BaseTask should use `self._update_last_ran` and
`_time_to_run` if they want to implement the time based running. The
config to set a custom timer is named `run_interval`.

* added config to ignore item count for Spin and MoveToFort

this works good with the `run_interval` configuration added to
TransferPokemon and RecycleItem

* spinning all pokestops in range

* fixing loop in spin fort task

* First basic features of the pokemon optimizer

* For now, dry run only

* Add cygwin to supported platform and improved log readability (#2948)

* Add cygwin to supported platform and improved log readability

* fixed formatting

* - Add dry_run and use_lucky_egg in config
- Evolve all pokemons together and only if enough for a full lucky egg (90).
- Keep enough candies for consecutive evolutions of best pokemons
- Only evolve the lowest rank of a family

* Add lucky egg support when enough pokemon to evolve

* fixing returns

* - Support Eevee evolution scheme
- Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg"

* Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer"

This reverts commit ff1f5e4, reversing
changes made to e8fd901.

* - Fix an issue in evolve_pokemon task
- Use common inventory
- Add configuration example

* Add missing inventory refresh at the end of the process

* Add missing inventory refresh after catching a pokemon

* Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run.
Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve.
Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg.

* Move some functions around

* Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg"

* Fix qn issue with egg counting
Add configuration parameter to allow customization of how pokemons are ranked in a family

* Update configuration example

* Upgrade to latest inventory

* Fix bug

* NicknamePokemon: Format iv_pct on 3 digits (#3698)

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Config/encrypt fix (#3707)

* Fix typo in config

* Fix all configs

* Fixed __init__.py thanks to @hklcf

* Fixed EventManager handlers to be list instead of tuple (#3734)

* Heaps of updates to docs and other small errors in running the bot. (#3593)

* Update setup.sh

* fixed for mac creating encrypt.so

* for now just do wget or curl

* this is all in the setup.sh

* updated instructions to reflect setup.sh changes

* Update installation.md

* Update CONTRIBUTORS.md

* Update setup.sh

* Update installation.md

* Update installation.md

* Update installation.md

* added missing submodule update

* Update installation.md

* Update installation.md

* Update installation.md

* Delete install.sh

* Update .gitignore

* Update installation.md

* Update setup.sh

* Update installation.md

* Update run.sh

add `source bin/activate` if someone forget to use virtualenv.

* Update docker.md

* Modify pokemon_catch_worker.py to use Inventory class and fix #3411 (#3496)

* Fix #3411. Update inventory info before every catch try otherwise old values used

* Revert "Fix #3411. Update inventory info before every catch try otherwise old values used"

This reverts commit f7678da.

* Modify pokemon_catch_worker.py to use Inventory class

* Fix forgotten line

* Fix one more forgotten line

* Added check if we really used berry or not

* Fix KeyError in inventory.py
When we have no items of type, there are no "count" key in the dict.

* Revert "Fix KeyError in inventory.py"

This reverts commit ed2769c.

* Revert "Added check if we really used berry or not"

This reverts commit 42e9d9c.

* Revert "Fix one more forgotten line"

This reverts commit 5fda3c4.

* Revert "Fix forgotten line"

This reverts commit a8edc57.

* Revert "Modify pokemon_catch_worker.py to use Inventory class"

This reverts commit 5b6e4d3.

* Modify pokemon_catch_worker.py to use Inventory class and fix #3411

* Use Ultraball If No Other Balls (With Constraint) (#3421)

* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts

* Add and Remove pokemon from the inventory cache when catch, release and evolve (#3738)

* Add and Remove pokemon from the inventory cache when catch and release

* Add dealing with evolved pokemon also

* Add the evolved pokemon

* Update configuration_files.md (#3742)

MoveToMapPokemon behavior 
related to issue #3736 (discussed with @k4n30)

* Cache recent forts (for forts.max_circle_size) (#3556)

* added bool option to cache recent forts -crf --forts.cache_recent_forts (default true)

saves recent_forts in data/recent-forts-{username}.json on spin

loads recent_forts from same file on start up

bot doesn't start a new recent_forts on every reset

* forgot contributor

* typo fix no_cached_forts

* changed all events related to caching forts to debug level

* caching of forts happens on sigterm/exception

handling of SIGTERM
-Note handling of SIGTERM in python2.7 with multi threads is not reliable.  Child thread can recieve SIGTERM and it is not handled in pokecli.py; pokecli.py continues to run.

* Update use ultraball with constraint (#3760)

* Add Use Ultraball (#1)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add Use Ultraball if No Other Balls (#2)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Revert "Add Use Ultraball" (#4)

* Use Ultraball If No Other Balls (#3)

* Add `use_ultraball` event to Event Manager

* Add use ultraball if pokeball + greatball = 0

* Add New Contributor

* Remove 'use_ultraball' event.

* Remove `use_ultraball` event call

* Update & add avoid catching Pokemon if no pokeball

* Update conflict contributors

* Add get `min_ultraball_to_keep` from config file

* Improved `min_ultraball_to_keep` with condition

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Added `min_ultraball_to_keep` option

* Add `min_ultraball_to_keep` option

* Remove count all pokeballs

* Resolved Conflicts

* Change from `items_stock` to `ball_count`

* Rewrite NicknamePokemon for new Inventory sysem + a lot of new keys for 'nickname_template' option (#3756)

* Add type information and classes

 - New classes:  Type, Types
 - Usage of new classes anywhere in the Inventory
 - Tests coverage

* Improve API for pokemons in Inventory

 - Added new class PokemonInfo for the static information loaded from json
 - API improved,  added capture_rate and flee_rate
 - All covered with tests

* Minor refactoring of inventory.py

 - Item class (moved to other instance classes) to keep file structure
 - Code style

* Rewrite NicknamePokemon to use new Inventory sysem + add a lot of new keys for 'nickname_template' option + tests & documentation

* Update documentaion for the new NicknamePokemon

* Update documentaion for the new NicknamePokemon (again :)

* Added Procfile to deploy to Heroku (#3719)

* Update installation.md (#3764)

editet Manual install Mac section

* Writing the location file to fix the web ui (#3767)

* Revert #3500 Fix error when MoveToFort called from handle_soft_ban.py (#3772)

Useless since #3629 was merged

* Clean old catch parameters (#3776)

* `catch_randomize_reticle_factor`
* `catch_randomize_spin_factor`

* Fix incorrect variable name in pokemon_catch_worker that makes bot unusable (#3780)

* added action_delay when recycling items (#3799)

* Pokemon optimizer enhancements (#3743)

* catching every single pokemon nearby

* catch lured pokemon in all forts nearby

* adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds

Tasks inheriting from BaseTask should use `self._update_last_ran` and
`_time_to_run` if they want to implement the time based running. The
config to set a custom timer is named `run_interval`.

* added config to ignore item count for Spin and MoveToFort

this works good with the `run_interval` configuration added to
TransferPokemon and RecycleItem

* spinning all pokestops in range

* fixing loop in spin fort task

* First basic features of the pokemon optimizer

* For now, dry run only

* Add cygwin to supported platform and improved log readability (#2948)

* Add cygwin to supported platform and improved log readability

* fixed formatting

* - Add dry_run and use_lucky_egg in config
- Evolve all pokemons together and only if enough for a full lucky egg (90).
- Keep enough candies for consecutive evolutions of best pokemons
- Only evolve the lowest rank of a family

* Add lucky egg support when enough pokemon to evolve

* fixing returns

* - Support Eevee evolution scheme
- Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg"

* Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer"

This reverts commit ff1f5e4, reversing
changes made to e8fd901.

* - Fix an issue in evolve_pokemon task
- Use common inventory
- Add configuration example

* Add missing inventory refresh at the end of the process

* Add missing inventory refresh after catching a pokemon

* Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run.
Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve.
Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg.

* Move some functions around

* Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg"

* Fix qn issue with egg counting
Add configuration parameter to allow customization of how pokemons are ranked in a family

* Update configuration example

* Upgrade to latest inventory

* Fix bug

* Add parameter "use_candies_for_xp" to activate/deactivate usage of candies to maximize xp
Add comments in the configuration example

* Add dps, dps_attack and dps_defense in available sorting keys. So you can now keep the best move.
Add more comments in config
Display ncp and dps for released and evolved pokemons

* Update inventory when releasing and evolving pokemons

* Display Pokemon Bag count update

* small fix in VOLUME in Dockerfile (#3779)

* Fix looping between equidstant pokestops (#3787)

* Fix looping between equidstant pokestops

* :D

* Revert "Fix looping between equidstant pokestops" (#3848)

* configuration_files.md - Update nicknaming sample usages (#3833)

* Format iv_pct on 3 digits

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Fix Nicknaming documentation sample usage

Fix some nicknaming samble usage around the iv_pct which it now
formatted on 3 digits.

* Now track inventory when spinning a fort (#3774)

* Ignoring compiled test python file of PyCharm

* Now spinning fort keeps track of cached inventory

* Now the pokemon_catch_worker keeps track of cached  ITEMS (and only items, not pokemon) inventory

* Minor improvements of the new inventory

* Fixed key error

* Minor improvements of the new inventory

* Fixed attribute non existent

* Removed duplicated import

* [Feature] added locale support for NicknamePokemon (#2539)

* added locale support for NicknamePokemon
added pokemon_de.json
beautyfied pokemon.json

* fallback to en instead of throwing runtime error

* remove log

* added locales: fr, ja, pt_br, ru, zh

* minor fix

* Windows batch files and documentation fixes (#3781)

* Update installation.md

* Create manual_installation.md

* Update installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* added windows deps

Hopefully it works I don’t have windows.

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* Update manual_installation.md

* docker merged

Added docker too

* Update manual_installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update installation.md

* Update manual_installation.md

* Update installation.md

* Update installation.md

* rename dir

* v2 windows bat

* Update manual_installation.md

* Update installation.md

* Update nicknaming configuration documentation (#3880)

* Format iv_pct on 3 digits

For better sorting on pokemon's name, format iv_pct on 3 digits.

* Fix Nicknaming documentation sample usage

Fix some nicknaming samble usage around the iv_pct which it now
formatted on 3 digits.

* Update nicknaming documentation

Add missing options in the nicknaming documentation.

* Updated RecycleItems config documentation (#3887)

* Updated RecycleItems config documentations

* Updated RecycleItems config documentations. Removed outdated informations

* Update README.md (#3895)

Clarified support channels, added feature hub details

* Update setup.sh (#3836)

Support more system.
A user-friendly way to use virtualenv.

* fix divide by zero bug; add distance logging when speed == 0 (#3819)

* fix divide by zero bug; add distance logging when speed == 0

* refactor last position distance; add rules to .gitignore

* remove file user_web_catchable that was added by mistake

* Fix items discarding smiling message (#3790)

* Improved documentation (#3921)

* Added documentation to the inventory

* Added documentation to the inventory

* Added/improved documentation

* Fix wrong teleport message (#3935)

* fix wrong log message

* fix log message- Walking

* Nickname Pokemon IVs in hex (0..F) #3803 (#3869)

* pokemon IVs in HEX

* using regex to convert only keys to lowercase, leaving the format specifier alone

* Detect and alert for permaban (#3944)

* #3932 - Fix nicknaming task exception with non ascii characters (#3951)

Fix ticket #3932 when the nicknaming task throw an exception with
pokemon's name containing non ascii characters.

* fixes buggy behaviour in for loop when removing forts with timeout from forts (#3936)

* added account name to WindowTitle (#3876)

* add account name to WindowTitle

add account name to the WindowTitle in "UpdateLiveStats" task, easier to manage multiple bots and their outputs.

* Update config.json.example

* updated

Removed blank space & line

* Refactored SIGINT handler so it catches SIGINT during relog loop (#3867)

* Refactored SIGINT handler so it catches SIGINT during relog loop

* typo fix

* recycle items in cascading (#3930)

* recycle items in cascading

* revert the changes of Improved documentation

* revert the missing change in Improved documentation

* fix incorrect maximum variables issue

* Removed unnecessary parameters

* updates removed unnecessary parameters

* If we think we are softbanned then set the flag so we can get unbanned (#3847)

* Revert "recycle items in cascading" (#3956)
solderzzc pushed a commit that referenced this issue Sep 1, 2016
solderzzc pushed a commit that referenced this issue Sep 15, 2016
hoanghuynh pushed a commit to hoanghuynh/PokemonGo-Bot that referenced this issue Sep 28, 2016
Gobberwart pushed a commit that referenced this issue Oct 8, 2016
Sniper task : More logs + correction of pokewatcher 's source
Jcolomar pushed a commit that referenced this issue May 11, 2017
Merge pull request #6036 from MerlionRock/dev
nbq pushed a commit that referenced this issue Aug 11, 2017
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