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Dev merge to master, PR #3638
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Dev merge to master, PR #3638
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* Adding plugin support * Adding an empty __init__.py
* Moving the base task to the project root * Moving the base class more * Changing the import again
* Adding a heartbeat to the analytics * Heartbeat every 30 seconds, not every 5
* Fixing lure pokestop encoding * fixing lure encoding
* Fix For catchable not being displayed on the web * Update catch_visible_pokemon.py
Fix 32bit check, darwin and linux use the same file Make it a function Check if file exists, if not show error Define file_name first Fix return Check if file exists, if not show error Print info about paths Fix for 32/64bit detection
This reverts commit 69fb64f.
With a simple try / except this can be solved. Fix dirty catch all
Setting LD_LIBRARY_PATH on Dockerfile
Added a player_data property in PokemonGoBot to access player data from outside Added unit tests for login and username stats Added tests for call args when updating the window title Added a platform-specific test for window title updating on win32 platform
* Fixed emit_event typo * Update CONTRIBUTORS.md * Changed initialization location for "bot" We use bot in main exception on 128 * Update pokecli.py
* Add config option for libencrypt.so * Correctly set the config value and check for the file in said dir
* Checking github plugin file existence * Loading plugins from github
Short Description: The Max Potion count was missing from the inventory summary. Was #2456
Previously IV was computed in each worker. Now its fetched from inventory. This was left over and not called in the worker at all.
fix the logic of showing the date
Short Description: Ensures you that item Recycling happens if you have more items than the total bag capacity. When you level up, you are awarded items which can cause the bag to be over the capacity.
…, etc.. (#3455) * Add "level to CP multiplier" data Data is from justinleewells/pogo-optimizer: https://github.com/justinleewells/pogo-optimizer/blob/edd692d/data/game/level-to-cpm.json * Many improvements & additions for the inventory logic - LevelToCPm, FastAttacks, ChargedAttacks, Movesets - More info for each pokemon: attacks data, percent to max cp, IV CP perfection * Add PyCharm/IDEA *.iml (project file) to ignored * Fixes, improvements & refactoring for inventory.py - Return inadvertently deleted pieces of code (thanks to @achretien) - Evolution logic fixes - Other minor fixes - Moveset logic moved to Moveset class * Fix data for pokemons & charged moves * Inventory tests: pokemon data, LevelToCPm, attacks * Fix travis build * Fix info for Hitmonlee & Hitmonchan
…on level, etc.." (#3549)
run.bat with persistent loop
* Fix error when MoveToFort called from handle_soft_ban.py * Added myself to CONTRIBUTORS.md
…tamina info fix (#3550) * Revert "Revert "Better inventory: attacks & movesets, IV CP perfection, pokemon level, etc.." (#3549)" This reverts commit e9b229e. * Fix BaseDefense/BaseStamina and type info Fixed BaseDefense/BaseStamina info (was mixed up) Fixed type info for Mr. Mime, Clefairy, Clefable, Jigglypuff, Wigglytuff Added check for correctness of exact CP value calculation * Fixed list of charged attacks for Venonat * Don't kill bot in case of unexpected moveset, use fallback + better error message
* Renamed UpdateTitleStats to UpdateLiveStats * Cleaned worker documentation * Added documentation for terminal_log and terminal_title * Fixed #3312 (comment) * Made some refactoring * Added captures_per_hour stat that shows estimated pokemon captures per hour * Added a captures_per_hour method in metrics.py * Added unit tests for features added in #3312 * Added unit tests for captures_per_hour * Avoid useless overhead when no output configured * Added default config values in documentation * Fixed issue with title updating on Windows * See #3472
* forgot to include the config location * fixed setup files
* Made the READ me more read friendly and compactor. * Update README.md * Update README.md * Update README.md * Update README.md * Update faq.md
* added information on what what does * add a link to the docker hub for NAS users.
- Use the non-`onbuild` variant of the python base image to better make use of Docker image caching - Update some volumes in `docker-compose.yml` for pogoweb
Adding -p to mkdir - it will not show "already exist folder" error. And adding to backup *gpx and path files.
* Remove the "evolve_captured" flag in favor of the EvolveTask * Remove unused event * Warn the user instead of stopping the bot
- Improved read flow - Added volume sharing of cache folder
* Update installation.md Changed the linux Section and the Ubuntu example, for easyer access (if anyone now how to make a code block collapsable feel free) * Update installation.md removed pastebin link (cause i put it there in the first place) because it's not needed edittet linux section to Installation Linux on the example of Ubuntu (merged it with ubuntu install section) i hope i didn't miss anything will check on mac and windows in the next 24h. I will make a new pr for that and link it here
#3614) arrived_at_fort emits position
* Fix `MoveToFort.config` None to Empty {} dict Whenever the bot ticks, `config.get('enable', True)` is required * Add new contributor
* add UpdateTitleStats to config examples * add UpdateTitleStats to config examples * add SleepSchedule to config examples all config files are missing SleepSchedule from task see https://github.com/PokemonGoF/PokemonGo-Bot/pokemongo_bot/cell_workers/sleep_schedule.py for more info , { "type": "SleepSchedule", "config": { "time": "22:54", "duration":"7:46", "time_random_offset": "00:24", "duration_random_offset": "00:43" } }, * Forgot one * fix for changes in #3467 * disable new tasks by default, removed duplicate
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