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psf edited this page Jan 5, 2024 · 6 revisions

Feature Branches

Vs. Seeker Header

Demo of Brendan opening the bag, using the VS Seeker and getting responses

This is a port of the Vs. Seeker from Pokémon FireRed/LeafGreen for use in pokeeemerald decomp projects.


Unbound Quest Menu Header

Demo of all Quest menu features

This is a recreation of Unbound's Quest Menu to use in decomp projects. ghoulslash's Quest Menu was used as a base and was modified to mimic Unbound's variant.


Pokévial Header

Demo of Pokévial Features

This branch allows developers to use the Pokévial item in their decomp projects. This item (or similar items) is found in many classic RPGs. This implementation was inspired by the Pokévial found in Inclement Emerald, Radical Red, or the Temessence Phial from Temtem.


No Whiteout After Player Loss

No whiteout functionality versus regular functionality demo

In many video games, it is common to have a foe that you simply cannot defeat. In Emerald, when your character whites out, you are normally transported back to the last heal location you used. This modification will allow the player to continue after losing and is designed primarily for use in cutscenes and special events.


QoL Field Moves Header

Demo of QoL Field Moves Features

This branch allows developers to make the use of Field Moves more convinent.

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