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- Added On Player Respawn action. - Added _ReInit public method/event to optionally reset certain sequences (toggle and teleport) to their original index-0 state as well as reset the stopwatch without triggering an action. - Timer text now outputs in more appropriate 00:00:00 format. - Added a log warning if event array size fields do not match. - Included new Omni-Relay behaviour with a couple of useful methods to call via event actions. This will be added to over time but you can easily add your own in here to avoid the clutter of multiple scripts.
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