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Scott J. Miles committed Dec 13, 2013
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51 changes: 51 additions & 0 deletions smoke.html
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<!doctype html>
<html>
<head>
<title></title>
<script src="../platform/platform.js"></script>
<link rel="import" href="three-js.html">
<style>
html, body, three-js {
margin: 0;
position: relative;
height: 100%;
}
</style>
</head>
<body>
<three-js>
<three-js-mesh id="skybox">
<three-js-geometry extent="15000"></three-js-geometry>
<three-js-material kind="texture" texture="textures/sky.png" side="back"></three-js-material>
</three-js-mesh>

<three-js-mesh id="floor" y="-50">
<three-js-geometry w="5000" h="1" d="5000"></three-js-geometry>
<!--<three-js-material kind="phong" color="0xFF0000" ambient="0x030303" specular="0x009900" shine="30" side="double"></three-js-material>-->
<three-js-material kind="texture" texture="textures/chrome-pony.png" side="double"></three-js-material>
</three-js-mesh>

<three-js-light x="50" y="30" z="200"></three-js-light>
<three-js-light kind="spot" x="-150" y="350" rx="90" shadow></three-js-light>

<three-js-mesh x="200">
<three-js-geometry></three-js-geometry>
<three-js-material kind="texture" texture="textures/chrome-pony.png"></three-js-material>
</three-js-mesh>

<three-js-mesh id="cube" ry="45">
<three-js-geometry></three-js-geometry>
<three-js-material kind="texture" texture="textures/crate.gif"></three-js-material>
</three-js-mesh>

<three-js-mesh ry="25" y="100">
<three-js-geometry></three-js-geometry>
<three-js-material kind="texture" texture="textures/crate.gif"></three-js-material>
</three-js-mesh>

<three-js-cube x="-200"></three-js-cube>

<three-js-camera tracking y="10" z="600" lookAt="#floor"></three-js-camera>
</three-js>
</body>
</html>
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321 changes: 321 additions & 0 deletions three-js.html
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<script src="threejs/three.js"></script>
<link rel="import" href="../polymer/polymer.html">
<polymer-element name="three-js" on-three-js-get-renderer="{{getRenderer}}" on-track="{{track}}">
<template>
<style>
:host {
display: block;
position: relative;
}
canvas {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
</style>
</template>
<script>
Polymer('three-js', {
ready: function() {
var renderer = new THREE.WebGLRenderer({antialias: true});
this.shadowRoot.appendChild(renderer.domElement);
this.renderer = renderer;
renderer.setSize(this.offsetWidth, this.offsetHeight);
renderer.shadowMapEnabled = true;
renderer.shadowMapType = THREE.PCFShadowMap;
this.scene = new THREE.Scene;
this.invalidate();
},
invalidate: function() {
this.validateJob = this.job(this.validateJob, this.validate, 250);
},
validate: function() {
(this.validateJob || this.nullJob).stop();
this.render();
},
nullJob: {
stop: function(){}
},
render: function() {
if (this.camera) {
this.renderer.render(this.scene, this.camera);
} else console.log('no camera');
},
add3: function(child) {
if (child.localName === 'three-js-camera') {
this.camera = child.object;
//console.log(child.object);
}
this.scene.add(child.object);
this.invalidate();
},
remove3: function(child) {
this.scene.remove(child.object);
this.invalidate();
},
getRenderer: function(event) {
event.detail.renderer = this.renderer;
//return this.renderer;
},
//
track: function(event) {
var obj = this.camera;
var obj = this.querySelector('[tracking]').object;
if (obj) {
// TODO(sjmiles): accumulating derivatives is numerically unstable
// integrating samples over a single track sequence is a better practice
// make this easier to do properly
obj.position.x += event.ddx;
obj.position.z += event.ddy;
this.render();
}
}
});
</script>
</polymer-element>

<polymer-element name="three-js-object" attributes="x y z rx ry rz castShadow receiveShadow">
<script>
Polymer('three-js-object', {
x: 0,
y: 0,
z: 0,
rx: 0,
ry: 0,
rz: 0,
castShadow: false,
receiveShadow: false,
observe: {
x: 'positionChanged',
y: 'positionChanged',
z: 'positionChanged'
},
setPosition: function(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
},
objectChanged: function() {
this.updatePosition();
},
updatePosition: function() {
if (this.object) {
this.object.position.set(this.x, this.y, this.z);
this.object.rotation.set(this.rx * Math.PI/180, this.ry * Math.PI/180, this.rz * Math.PI/180);
this.object.castShadow = this.castShadow;
this.object.receiveShadow = this.receiveShadow;
}
},
/*get position() {
return {x: this.x, y: this.y, z: this.z};
},*/
addToParent3: function() {
if (this.parentNode.add3 && !this.objectParent) {
this.objectParent = this.parentNode;
this.parentNode.add3(this);
console.log('[%s]: added to threejs-objectParent', this.localName + (this.id ? '#' + this.id : ''));
}
},
removeFromParent3: function() {
if (this.objectParent) {
this.objectParent.remove3(this);
this.objectParent = null;
console.log('[%s]: REMOVED from threejs-objectParent', this.localName + (this.id ? '#' + this.id : ''));
}
},
enteredView: function() {
/*
var l = '';
var p = this.parentNode;
while (p) {
l += ':' + p.localName;
p = p.parentNode || p.host;
}
console.log('[%s]: enteredView: parent chain: [%s]', this.localName + (this.id ? '#' + this.id : ''), l);
*/
this.addToParent3();
},
leftView: function() {
this.removeFromParent3();
}
});
</script>
</polymer-element>

<polymer-element name="three-js-camera" extends="three-js-object" attributes="aspect fov lookAt">
<script>
Polymer('three-js-camera', {
lookAt: '',
aspect: 16 / 9,
fov: 45,
object: null,
ready: function() {
this.object = new THREE.PerspectiveCamera(this.fov, this.aspect, 0.1, 10000);
},
updatePosition: function() {
this.super();
this.lookAtChanged();
},
lookAtChanged: function() {
var node = this.parentNode.querySelector(this.lookAt);
if (node /*&& node.object*/) {
this.object.lookAt(node);
}
}
});
</script>
</polymer-element>

<polymer-element name="three-js-light" extends="three-js-object" attributes="kind color intensity distance angle exponent shadow">
<script>
Polymer('three-js-light', {
kinds: {
point: 'PointLight',
spot: 'SpotLight'
},
color: 0xFFFFFF,
shadow: false,
intensity: 1,
distance: 0,
angle: 60,
exponent: 8,
ready: function() {
var kind = this.kinds[this.kind] || this.kinds.point;
this.object = new THREE[kind](this.color, this.intensity, this.distance, this.angle * Math.PI/180, this.exponent);
if (this.shadow) {
this.object.castShadow = true;
this.object.shadowMapWidth = 1024;
this.object.shadowMapHeight = 1024;
this.object.shadowCameraNear = 500;
this.object.shadowCameraFar = 4000;
this.object.shadowCameraFov = 30;
this.object.shadowBias = 0.0001;
this.object.shadowDarkness = 0.5;
}
},
updatePosition: function() {
this.super();
//console.log('updatePosition:', this.kind, this)
}
});
</script>
</polymer-element>

<polymer-element name="three-js-mesh" extends="three-js-object">
<script>
Polymer('three-js-mesh', {
ready: function() {
},
validate: function() {
var g = this.querySelector('three-js-geometry');
this.geometry = g ? g.object : null;
var m = this.querySelector('three-js-material');
this.material = m ? m.object : null;
if (this.geometry && this.material && !this.objectParent) {
this.removeFromParent3();
this.object = new THREE.Mesh(this.geometry, this.material);
this.addToParent3();
}
},
enteredView: function() {
//this.super();
this.async('validate');
}
});
</script>
</polymer-element>

<polymer-element name="three-js-material" attributes="kind color side texture ambient specular shine shading">
<script>
Polymer('three-js-material', {
kinds: {
basic: 'MeshBasicMaterial',
lambert: 'MeshLambertMaterial',
phong: 'MeshPhongMaterial',
texture: 'texture'
},
sides: {
front: 'FrontSide',
back: 'BackSide',
double: 'DoubleSide'
},
shadings: {
flat: 'FlatShading'
},
//ambient: 0,
//specular: 0,
//shininess: 30,
color: 0x1EC876,
texture: '',
init: function() {
var kind = this.kinds[this.kind] || this.kinds.lambert;
var side = this.sides[this.side] || this.sides.front;
var shading = this.shadings[this.shading] || this.shadings.flat;
switch (kind) {
case 'texture':
var texture = THREE.ImageUtils.loadTexture(this.texture);
var detail = this.fire('three-js-get-renderer', {});
if (detail) {
texture.anisotropy = detail.renderer.getMaxAnisotropy();
}
this.object = new THREE.MeshBasicMaterial({map: texture, side: THREE[side]});
break;
default:
this.object = new (THREE[kind])({color: this.color,
side: THREE[side], specular: this.specular,
shininess: this.shine, ambient: this.ambient,
shading: THREE[shading]});
break;
}
},
enteredView: function() {
this.init();
this.super();
}
});
</script>
</polymer-element>

<polymer-element name="three-js-geometry" attributes="w h d extent">
<script>
Polymer('three-js-geometry', {
w: 100,
h: 100,
d: 100,
extent: 0,
ready: function() {
this.extentChanged();
this.object = new THREE.CubeGeometry(this.w, this.h, this.d);
},
extentChanged: function() {
if (this.extent) {
this.w = this.h = this.d = this.extent;
}
}
});
</script>
</polymer-element>

<polymer-element name="three-js-cube" extends="three-js-mesh" attributes="color" noscript lightdom>
<template>
<three-js-geometry></three-js-geometry>
<three-js-material kind="lambert" color="{{color}}"></three-js-material>
</template>
</polymer-element>

<!-- prototype chain not supported for second argument to Polymer() -->

<!--<polymer-element name="real-three-js-light">
<script>
(function() {
var proto = Object.create(THREE.PointLight.prototype);
proto.ready = function() {
THREE.PointLight.call(this);
//console.dir(this);
}
Polymer('real-three-js-light', proto);
})();
</script>
</polymer-element>-->
21 changes: 21 additions & 0 deletions threejs/LICENSE
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The MIT License

Copyright (c) 2010-2013 three.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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