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README
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Dependencies:
ttf-bitstream-vera
python-pygame
python-numpy
Instructions:
P1:
Movement: arrows
Fire: rctrl (right)
Change weapons: rshift
P2:
Movement: wasd
Fire: r
Change weapons: t
Restart: o
Stats:
Tank-HP: 100
Regeneration starts after 3 secs, 6 HP/s - damage cancels.
Grey bricks: 50
Black bricks: 200
Velocity is given in pixels/s
Weapons:
Cannon
Projectile: a simple cannon-ball
Autofire: yes
Reload-time: 1/6 s
Damage: 10
Velocity: 8
Purpose: block-destruction, high DPS-CQ weapon
Rocket
Projectile: a fast rocket
Autofire: no
Reload-time: 1 s
Damage: 40
Velocity: 6
Purpose: surprise-attacks, fast attacks while fleeing from an opponent
Napalm-Rocket
Projectile: a slow rocket which explodes into 35 bits of napalm (hit wall or lifetime expiration) or 5 bits of napalm (player-hit)
Autofire: no
Reload-time: 2 s
Damage: 15
Lifetime: 1.5 s
Velocity: 3
Purpose: flush-out and area of denial.
Napalm:
Note: self-fire
Projectile: orange splash
Autofire: N/A
Reload-time: N/A
Damage: 8
Velocity: [-2..2, -2..2]
Lifetime: 3.33-8.33 s
Flamethrower:
Projectile: 4x napalm
Autofire: yes
Reload-time: 1/10 s
Damage: 4x1
Lifetime: 5-6.66 s
Damage: 1
Velocity: 0.64-1.60
Purpose: suppression, denial of HP-regen
FinalShot
Projectile: small, fast projectile leaving a cyan trail
Autofire: no
Reload-time: 2 s
Damage 70
Velocity: 16 (vrooooom)
Purpose: Long-distance attacks, finish-off.