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Customer grows up to 10x bigger as you build a big combo. #44

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merged 1 commit into from
Mar 23, 2020

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Camera also adjusts as the customer grows. I increased the size of the
RestaurantScene to handle the case where the camera is way zoomed out.

The customer currently shrinks when a combo ends, but this isn't permanent.
I made it so the customer doesn't shrink when a level ends; this feels better
for 'ultra' mode

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Some of these TMP files probably don't belong in git, and some of these variable/field names need to be changed.

demo/RestaurantSceneDemo.gd Show resolved Hide resolved
scenes/Game.gd Outdated Show resolved Hide resolved
scenes/Restaurant/CustomerBody.gd Outdated Show resolved Hide resolved
scenes/Restaurant/CustomerBody.gd Show resolved Hide resolved
scenes/Restaurant/CustomerBody.gd Show resolved Hide resolved
scenes/Restaurant/FatPlayer.gd Outdated Show resolved Hide resolved
scenes/Restaurant/RestaurantScene.tscn~RFa3ceedcd.TMP Outdated Show resolved Hide resolved
scenes/Restaurant/SmoothPath.gd Outdated Show resolved Hide resolved
scenes/Restaurant/SmoothPath.gd Outdated Show resolved Hide resolved
scenes/Restaurant/SmoothPathOutline.gd Outdated Show resolved Hide resolved
scenes/Game.gd Outdated Show resolved Hide resolved
Camera also adjusts as the customer grows. I increased the size of the
RestaurantScene to handle the case where the camera is way zoomed out.

The customer currently shrinks when a combo ends, but this isn't permanent.
I made it so the customer doesn't shrink when a level ends; this feels better
for 'ultra' mode
@Poobslag Poobslag merged commit ea8e518 into master Mar 23, 2020
@Poobslag Poobslag deleted the customers-get-bigger branch March 23, 2020 01:42
Poobslag added a commit that referenced this pull request Jul 18, 2020
Customer grows up to 10x bigger as you build a big combo.
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