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other.yaml
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other.yaml
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Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: AreaBeam
Speed: 0c128
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c756 # orig d2k width is 2c0 but 100% dmg is only at center and fade out lineary to the edges
Shape: Flat
Falloff: 0, 0, 100, 0
Range: 0,0c450, 4c0, 8c0
BeyondTargetRange: 1c0
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 860
AffectsParent: false
ValidRelationships: Neutral, Enemy, Ally
Versus:
none: 200
wall: 50
building: 60
wood: 110
light: 110
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Concrete: DamagesConcrete
Damage: 1720
WormJaw:
ReloadDelay: 10
InvalidTargets: Structure, Infantry
Range: 1c512
Warhead@NeededForTargeting: TargetDamage
InvalidTargets: Structure, Infantry
OrniBomb:
ReloadDelay: 25
Burst: 5
BurstDelays: 6
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Velocity: 0, 0, -64
Acceleration: 0, 0, 0
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 6750
Crush:
Warhead@1Dam: SpreadDamage
Damage: 1000
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
DeathHand:
Warhead@Cluster: FireCluster
Weapon: DeathHandCluster
RandomClusterCount: 14
Dimensions: 3,3
Footprint: xxx xXx xxx
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
DeathHandCluster:
Inherits: Debris2
Range: 7c0
Projectile: Bullet
Image: 120mm
TrailImage: small_trail2
Speed: 96
LaunchAngle: 0, 32
Inaccuracy: 1c512
BounceCount: 0
Warhead@1Dam: SpreadDamage
Damage: 4500
Versus:
none: 90
wall: 50
building: 100
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
Warhead@4Concrete: DamagesConcrete
Damage: 4500
CrateExplosion:
Warhead@1Dam: SpreadDamage
Damage: 5000
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@2Concrete: DamagesConcrete
Damage: 4500
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV
ImpactActors: false
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
ImpactActors: false
WallExplode:
Warhead@1Eff: CreateEffect
Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV
ImpactActors: false
grenade:
ReloadDelay: 50
Range: 4c0
Projectile: Bullet
Speed: 160
Blockable: false
LaunchAngle: 128
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
GrenDeath:
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
SardDeath:
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 512
Falloff: 100, 0
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 450
SpiceExplosion:
Projectile: Bullet
Speed: 50, 75
Blockable: false
LaunchAngle: 60, 90
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 750
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactActors: false
BloomExplosion:
Report: EXPLMD1.WAV
Range: 0c8
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 7500
Spread: 320
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Damage: 20000
Spread: 3c0
Falloff: 100, 0
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosions: devastator
Warhead@4Concrete: DamagesConcrete
Damage: 20000