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smallguns.yaml
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smallguns.yaml
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^MG:
ReloadDelay: 30
Range: 2c512
Report: MGUN2.WAV
Projectile: InstantHit
Inaccuracy: 135
InaccuracyType: PerCellIncrement
Warhead@1Dam: SpreadDamage
Damage: 1250
Spread: 650
Falloff: 100, 0
Versus:
none: 110
wall: 10
building: 25
wood: 75
light: 40
heavy: 18
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Eff: CreateEffect
Explosions: piffs
ImpactActors: false
Warhead@3Concrete: DamagesConcrete
Damage: 1250
LMG:
Inherits: ^MG
Fremen_S:
Inherits: ^MG
ReloadDelay: 40
Report: FREMODD1.WAV
Warhead@2Eff: CreateEffect
Explosions: small_explosion
M_LMG:
Inherits: ^MG
ReloadDelay: 40
ValidTargets: Infantry
M_LMG_H:
Inherits: M_LMG
ReloadDelay: 50
M_HMG:
Inherits: ^MG
ReloadDelay: 40
Range: 3c512
Report: 20MMGUN1.WAV
InvalidTargets: Infantry
Warhead@1Dam: SpreadDamage
Damage: 2500
Spread: 512
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
Warhead@3Concrete: DamagesConcrete
Damage: 625
M_HMG_H:
Inherits: M_HMG
ReloadDelay: 50
Fremen_L:
Inherits: M_HMG
Report: BAZOOK2.WAV
Warhead@1Dam: SpreadDamage
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
HMG:
Inherits: ^MG
ReloadDelay: 20
Range: 3c0
Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage
Damage: 1800
Warhead@3Concrete: DamagesConcrete
Damage: 1800
HMGo:
Inherits: HMG
ReloadDelay: 18
HMG_muzzle:
ReloadDelay: 16
Range: 3c0
Burst: 3
BurstDelays: 2
Projectile: InstantHit
Warhead@TargetValidation: SpreadDamage
HMGo_muzzle:
Inherits: HMG_muzzle
ReloadDelay: 14