Skip to content

Commit

Permalink
Fixes
Browse files Browse the repository at this point in the history
- Winglets (#746)
- Various Wolfhound fixes (#737, #736, #735)
- Hemispherical tank issues (#738, #739)
- FL-AX15 issues (#744)
- 1.875m reaction wheel collider (#741)
- Service bay transparency (#743)
  • Loading branch information
ChrisAdderley committed Nov 2, 2019
1 parent 0c47953 commit a5cefc1
Show file tree
Hide file tree
Showing 12 changed files with 28 additions and 8 deletions.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,16 @@
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
MODULE
{
@transformName = NewBay125
name = ModuleSeeThroughObject
transformName = NewBay125
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MOD
MODULE
{
name = ModulePartVariants
Expand Down Expand Up @@ -83,9 +89,14 @@
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
MODULE
{
@transformName = NewBay25
name = ModuleSeeThroughObject
transformName = NewBay25
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -634,7 +634,7 @@
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal_WH
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleJettison]
{
Expand Down
Binary file not shown.
Binary file not shown.
Binary file not shown.
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ PART
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal_WH
gimbalTransformName = B_Gimbal
gimbalRange = 3.0
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -62,9 +62,18 @@ PART
MODULE
{
name = ModuleSeeThroughObject
transformName = ServiceBay1875
transformName = B_SlideDoor1
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 2.0
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{
name = ModuleSeeThroughObject
transformName = B_SlideDoor2
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
Expand Down

0 comments on commit a5cefc1

Please sign in to comment.