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Unreal Engine 5 Demo -- app looks connected but camera not turning on #18
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Hi. So you need to turn your phone sideways (make sure orientation lock is
turned off on your phone first!).
Basically room and desktop mode (from the handshake) expect your phone to
be turned in "landscape" orientation.
Portrait mode expects your phone to be upright in... portrait orientation!
The idea was that the developer may expect a certain view range depending
on the gameplay, and thus requires the player to orient their phone to
match.
…On Mon, Oct 17, 2022 at 6:46 PM kortina ***@***.***> wrote:
I'm on Mac in Unreal Engine in the demo project.
I entered play mode, entered the ip address / port on my iphone, and in
the Unreal console, I see this message:
LogTemp: Display: PoseAI: Sent handshake {"HANDSHAKE":{"name":"Unreal LiveLink","rig":"MetaHuman", "mode":"Desktop", "context":"Default", "whoami":"", "signature":"", "mirror":"YES", "syncFPS": 0, "cameraFPS": 60, "handModelVersion": 1, "packetFormat": 1}} to 192.168.1.16:56889
So it looks like communication has been established.
Note:
- in the PoseAI iphone app, I don't think camera permissions has been
requested.
- in the PoseAi iphone app, I see the message:
[image: image]
<https://user-images.githubusercontent.com/5924/196246676-8e5396cf-6489-44fa-8dc2-d4d681eae9a4.png>
Any ideas what to try next to get this working? Excited to play with this
-- the demo looks great.
System details:
Model Name: MacBook Pro
Model Identifier: MacBookPro18,4
Chip: Apple M1 Max
Total Number of Cores: 10 (8 performance and 2 efficiency)
Memory: 64 GB
System Firmware Version: 7459.141.1
OS Loader Version: 7459.141.1
Serial Number (system): YHX46TDYHP
Hardware UUID: 81919AE7-C2F3-5CD2-84EA-A242F66B9CA6
Provisioning UDID: 00006001-000C502C21F8801E
Activation Lock Status: Disabled
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Ah, I had my phone on orientation lock! Works now. Is github issues the best place to ask some other questions about usage with unreal engine, or is there some sort of other forum where I should ask about that? Specifically, I'd love to know:
lmk if there is another place to post questions like this (or if I should create separate issues for them so they index better). Thanks for your help so far! |
Hi can you check if you are in “desktop” mode? That would only animate the upper body. In Unreal this could be caused by setting the handshake, and potentially by using desktop animation blueprint (which blends in LiveLink only to the upper body).
We currently don’t provide any recording or freezing capability (our current focus is real time live animation rather than recording) but Unreal does have the Take Recorder which can be used to record animations as FBX and then you can select individual frames
… On 17 Oct 2022, at 20:04, kortina ***@***.***> wrote:
Ah, I had my phone on orientation lock! Works now. Is github issues the best place to ask some other questions about usage with unreal engine, or is there some sort of other forum where I should ask about that?
Specifically, I'd love to know:
This seems to be working for the torso, head, and arms, but not the legs -- eg, I can't get the actor to sit down in the demo -- is this expected / do I need to do something else to control the rest of the body?
Is there some way to "capture" a particular pose? -- eg, suppose I got the actor to sit down and I wanted to "freeze" that pose and apply it to another character rig, eg, in a Sequence?
lmk if there is another place to post questions like this (or if I should create separate issues for them so they index better).
Thanks for your help so far!
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Ah, I was connected to the "Desktop" actor. Thanks! Checking out Take Recorder now -- thanks for the tip! |
No worries. Glad it is resolved |
I'm on Mac in Unreal Engine in the demo project.
I entered play mode, entered the ip address / port on my iphone, and in the Unreal console, I see this message:
So it looks like communication has been established.
Note:
Any ideas what to try next to get this working? Excited to play with this -- the demo looks great.
System details:
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