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Fixes #59 smooth_red_sandstone_slab becomes acacia_slab instead of re…
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joserobjr committed Jun 1, 2019
1 parent f4113d1 commit bc946f7
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4 changes: 3 additions & 1 deletion CHANGELOG.md
Expand Up @@ -20,6 +20,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Colored signs will be colored using text color instead of dye color. Some colors will be a little different and all
them will be very bright.
- [#54] Player heads with custom skins will now be skipped by default. This can be changed using `--keep-custom-heads` or `WorldConverter.skipSkinHeads`
- [#59] `smooth_red_sandstone_slab` is now replaced with `red_sandstone_slab` instead of `acacia_slab`.

### Fixed
- [#38] The entire path is shown in Usage at --help
Expand Down Expand Up @@ -71,4 +72,5 @@ them will be very bright.
[#55]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/55
[#56]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/56
[#57]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/57
[#58]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/57
[#58]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/58
[#58]: https://github.com/GameModsBR/Java2Nukkit-World-Converter/issues/59
2 changes: 1 addition & 1 deletion REPLACEMENTS.md
Expand Up @@ -125,7 +125,7 @@ See also [the list of missing features](MISSING_FEATURES.md).
| conduit | water | Nukkit |
| turtle_egg | air | Nukkit |
| end_stone_brick_slab | smooth_sandstone_slab | Nukkit |
| smooth_red_sandstone_slab | acacia_slab | Nukkit |
| smooth_red_sandstone_slab | red_sandstone_slab | Nukkit |
| polished_andesite_slab | smooth_stone_slab | Nukkit |
| andesite_slab | smooth_stone_slab | Nukkit |
| diorite_slab | quartz_slab | Nukkit |
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8 changes: 4 additions & 4 deletions src/main/resources/bedrock-2-nukkit.properties
Expand Up @@ -773,10 +773,10 @@ B,417,8=182,14
B,417,0=182,6
B,422,0=181,6

#smooth_red_sandstone_slab -> acacia_slab
B,417,9=158,12
B,417,1=158,4
B,422,1=157,4
#smooth_red_sandstone_slab -> red_sandstone_slab
B,417,9=182,8
B,417,1=182,0
B,422,1=181,0

#polished_andesite_slab -> smooth_stone_slab
B,417,10=44,8
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