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This repository has been archived by the owner on Jun 25, 2024. It is now read-only.

Releases: PredatorCZ/RevilMax

RevilMax V1.8.1

01 Jun 10:56
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  • RE visual fixes

RevilMax V1.8

23 May 09:30
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  • Added support for motlist486, mot458 formats.
  • Added support for 2022.
  • Added Iceborne LMT support.

RevilMax V1.7

08 Mar 21:42
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  • Fixed RE glitchy rotations #14
  • Fixed RE wandering bones #11
  • Fixed RE indetity rotations for pose bones
  • Fixed RE3 subscript exceptions when loading all

RevilMax V1.6.3

27 Nov 17:42
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Fixed crash due to buffer misalignment.

RevilMax V1.6.2

26 Nov 15:43
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Fixed crash, when loading some LMT files.

RevilMax V1.6

15 Nov 13:26
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Stability fixes.
New config format (moved to XML).
Message boxes no longer shows, when suppressing prompts.

RevilMax V1.5

20 Sep 21:14
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Removed 32bit support.
Added support for 2021.
Added ability to load Additive animations.
Added ability to suppress logging of missing bones.
Added asset caching for faster loading.
Fixed few crash problems.
Added catch handling for non-critical errors.
Fixed reference pose from -1 frame to -1 tick.

RevilMax V1.4

01 May 13:24
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Added support for RE7.
More fixes.

RevilMax V1.3

26 Apr 19:25
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Fixed positions for mot78 formats. #6
Fixed frame distribution for Big Endian LMT formats.
Fixed crash when loading pose animations. #3
Minor crash fixes.
Added some missing codecs.

RevilMax V1.2

04 Apr 19:55
67f7463
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Added support for LMT loading.
Added support for motlist99, mot78 formats.
RE motion formats are now properly sampled.
Added resample option (animation will be resampled to current scene FPS)
Added option to load all animations at once (ranges will be printed into listener, units are ticks).