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Implement GLFW/OpenAL override by defining and auto-detecting paths to library files #1392
Implement GLFW/OpenAL override by defining and auto-detecting paths to library files #1392
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I have updated this PR. The mechanism I added initially is now used to figure out a default value for the new path settings. This way users on other platforms can continue using this feature but now with the added benefit of having a more precise control of its behavior. |
Will test and provide some quick feedback for Linux shortly. |
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Any concerns I might have have been addressed, it all works fine here on the Flatpak, and it feels nice being able to play Minecraft natively on Wayland with ease now. Thanks!
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lgtm
reminder not to merge before staging is done |
Fixes PrismLauncher#513 Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
LWJGL 2 doesn't have a separate zip for OpenAL. So there is no reason for this code. Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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rebased to develop |
Could someone test this feature on Windows? Obviously, auto-detection of libraries is not implemented there. |
Closes #513