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Update uno libraries to make UWP use conditional to Windows host
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jeromelaban committed Apr 23, 2020
1 parent 3c916c3 commit a418c7e
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Showing 4 changed files with 8 additions and 4 deletions.
3 changes: 2 additions & 1 deletion e2e/Uno/ModuleA/ModuleA.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="MSBuild.Sdk.Extras">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid80;monoandroid90;uap10.0.16299</TargetFrameworks>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid80;monoandroid90</TargetFrameworks>
<TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);uap10.0.16299;</TargetFrameworks>
<!-- Ensures the .xr.xml files are generated in a proper layout folder -->
<GenerateLibraryLayout>true</GenerateLibraryLayout>
</PropertyGroup>
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3 changes: 2 additions & 1 deletion src/Uno/Prism.DryIoc.Uno/Prism.DryIoc.Uno.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="MSBuild.Sdk.Extras">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20;uap10.0.16299</TargetFrameworks>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20</TargetFrameworks>
<TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);uap10.0.16299;</TargetFrameworks>
<GenerateLibraryLayout>true</GenerateLibraryLayout>
<DefineConstants>$(DefineConstants);HAS_WINUI</DefineConstants>
<NoWarn>$(NoWarn);1591</NoWarn>
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3 changes: 2 additions & 1 deletion src/Uno/Prism.Unity.Uno/Prism.Unity.Uno.csproj
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@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="MSBuild.Sdk.Extras">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20;uap10.0.16299</TargetFrameworks>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20</TargetFrameworks>
<TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);uap10.0.16299;</TargetFrameworks>
<GenerateLibraryLayout>true</GenerateLibraryLayout>
<DefineConstants>$(DefineConstants);HAS_WINUI</DefineConstants>
<RootNamespace>Prism.Unity</RootNamespace>
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3 changes: 2 additions & 1 deletion src/Uno/Prism.Uno/Prism.Uno.csproj
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@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="MSBuild.Sdk.Extras">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20;uap10.0.16299</TargetFrameworks>
<TargetFrameworks>netstandard2.0;xamarinios10;monoandroid90;xamarinmac20</TargetFrameworks>
<TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">$(TargetFrameworks);uap10.0.16299;</TargetFrameworks>
<GenerateLibraryLayout>true</GenerateLibraryLayout>
<RootNamespace>Prism</RootNamespace>
<DefineConstants>$(DefineConstants);HAS_WINUI</DefineConstants>
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