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Update digging.js for state changes #3136

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46 changes: 34 additions & 12 deletions lib/plugins/digging.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,12 +7,23 @@ module.exports = inject

function inject (bot) {
let swingInterval = null
let waitTimeout = null
let waitInterval = null

let diggingTask = createDoneTask()

bot.targetDigBlock = null
bot.lastDigTime = null
bot.digPercentage = 0
bot.lastHeldItemName = ''
if (bot.heldItem) { bot.lastHeldItemName = bot.heldItem.name }
bot.on('heldItemChanged', () => {
let nameToCompare = ''
if (bot.heldItem) { nameToCompare = bot.heldItem.name }
if (bot.lastHeldItemName !== nameToCompare) {
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I think any held item change cancels the dig process? Even increasing the item amount in a slot.

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@Vakore Vakore Aug 14, 2023

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Surprisingly no. If you have two pickaxes with equal durability and/or nbt, and switch between them, or switch between different fist slots while mining, it won't cancel the mining timer. Mining a tree with fists and picking up a log while mining will reset it, though constantly mining with logs while the stack size increases doesn't last time I checked. I'll double check later today but I'm pretty sure this is correct.

Though now that I'm looking at this the system here won't take into account durability/enchant differences, though that's just nbt and can likely be changed easily. This system will still work in most cases though and is better than nothing, but it should be fixed.

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A better way to check if items are equal is the stringify the item and compare that. You could make a string of the item you started mining with and reset the progress if the string of the held item changes.

bot.lastHeldItemName = nameToCompare
bot.digPercentage = 0
}
})

async function dig (block, forceLook, digFace) {
if (block === null || block === undefined) {
Expand Down Expand Up @@ -110,20 +121,30 @@ function inject (bot) {
location: block.position,
face: diggingFace // default face is 1 (top)
})
const waitTime = bot.digTime(block)
waitTimeout = setTimeout(finishDigging, waitTime)
if (waitInterval) { clearInterval(waitInterval) }
waitInterval = setInterval(() => {
bot.digPercentage += (50 / bot.digTime(block))
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does the vanilla client follow this algorithm when state change while digging ? do you have a reference ?

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Probably not this exact algorithm but it mimics what I've seen in game, and I've yet to see something abnormal from it.

if (bot.digPercentage >= 1.0) {
finishDigging()
}
}, 50)
bot.targetDigBlock = block
bot.swingArm()

swingInterval = setInterval(() => {
bot.swingArm()
}, 350)
if (bot.targetDigBlock) {
bot.swingArm()
} else {
clearInterval(swingInterval)
}
}, 250)
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why the change from 350 to 250 ?

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@Vakore can you change this back or give w reason to why you changed the interval?

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I changed the interval to fix the arm swing bug


function finishDigging () {
bot.digPercentage = 0
clearInterval(swingInterval)
clearTimeout(waitTimeout)
clearInterval(waitInterval)
swingInterval = null
waitTimeout = null
waitInterval = null
if (bot.targetDigBlock) {
bot._client.write('block_dig', {
status: 2, // finish digging
Expand All @@ -143,9 +164,10 @@ function inject (bot) {
if (!bot.targetDigBlock) return
bot.removeListener(eventName, onBlockUpdate)
clearInterval(swingInterval)
clearTimeout(waitTimeout)
bot.digPercentage = 0
clearInterval(waitInterval)
swingInterval = null
waitTimeout = null
waitInterval = null
bot._client.write('block_dig', {
status: 1, // cancel digging
location: bot.targetDigBlock.position,
Expand All @@ -162,13 +184,13 @@ function inject (bot) {
function onBlockUpdate (oldBlock, newBlock) {
// vanilla server never actually interrupt digging, but some server send block update when you start digging
// so ignore block update if not air
// All block update listeners receive (null, null) when the world is unloaded. So newBlock can be null.
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Why did you remove this comment?

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Probably on accident.

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Can you add the comment back?

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I have a more updated version of digging.js on the discord. Search for attachments from 'Vakore', unable to do stuff with npm rn.

if (newBlock?.type !== 0) return
bot.removeListener(eventName, onBlockUpdate)
clearInterval(swingInterval)
clearTimeout(waitTimeout)
clearInterval(waitInterval)
swingInterval = null
waitTimeout = null
waitInterval = null
bot.digPercentage = 0.0
bot.targetDigBlock = null
bot.lastDigTime = performance.now()
bot.emit('diggingCompleted', newBlock)
Expand Down