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A slippery platformer made within 10 days for the NOKIA 3310 JAM 6.

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Introduction

This game was made for the Nokia 3310 Jam 6. Where it has to fit with the restrictions of the original 3310 phone from the 2000s. I had 10 days to finish the game. This was the first Game Jam I ever participated in so I'm kinda excited.

Now the game itself will be written in C++. I will also be using the raylib library as well. The optional theme of the Game Jam is: "FREEZE", and I choosing to base the game behind that.

Game Ideas

Heres a collection I many ideas I came up with. Who knows, maybe they will be used in future games. While trying to think of ideas, I'm working with the restrictions that it's a game for the NOKIA 3310. The game shouldn't be that complicated.

Red Light, Green Light.

One idea that instantly entered my head is making the game based around Red Light, Green Light. I saw memes about it which is why I had the idea in the first place.

Bullet Hell

Another idea is that I could have the player be in an area and bullets will be flying about. The amount of bullets would be ludicrous and the player itself would have slippery controls.

Luckily, the player has the ability to FREEZE time during of which, they would have full precise movement.

Enemy Stand!

Maybe instead of the player having the ability to freeze time, why not give that ability to the antagonist? Although, something like that probably would've been too complicated to program in 10 days. It's an interesting idea so I'll shelf it for future games.

Samurai Kirby

I could have the game be reaction based with you have to press a button at the right time.

Slippery Platformer

Now hear me out, what if I made a platformer where the ice is super slippery, the player has to work around that and use it to their advantage?

Game Concept

With the help of some people on discord, I finally figured out what the game would be. It's based on the last idea in the previous section.

So basically, the game is gonna be a platformer where you'd have to get to the end of the level. The game is gonna take place in a cold setting so because of that, you'd have a limited amount of time before you freeze to death.

On top of that the floor would be slippery which makes getting to the end of the level more tricky. There would be campfiles that act as checkpoints, and it raises your temperature when standing near it.

The story could be that you're stuck in a restaurant's freezer and you must escape before freezing to death. There could also be hazards the decrease the player's temperature at a faster rate.

After Thoughts

It's been a while since I last updated this. I've finished the game and it functions alright. It's not the best, but I just wanted to get something done, and learn more about C++

It was a fun side project though. The reason why I decided to participate in this GameJam is to hopefully get my name out there and encourage people to check out my main project. If you're reading this, thanks for playing!

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A slippery platformer made within 10 days for the NOKIA 3310 JAM 6.

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