-
Notifications
You must be signed in to change notification settings - Fork 43
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implements pools #29
Implements pools #29
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I cannot link elements inside pools. I tried a start event and a task in a pool and then tried to connect the start to the task.
* Ensure pool elements are property cleaned up when parent pool is removed.
After deleting a pool, I can no longer drag items over the canvas. Steps to reproduce:
|
I need to be able to resize the pool to add new elements. |
@velkymx Currently, the pool expands when you drag an element near the edge, but this functionality will be modified (to allow dragging elements between lanes and pools). But I will make it so pools and lanes will still resize if you drag elements near the edge. Resizing elements sounds like a task that should be handled in a different PR (and possibly different issue), to:
|
@chipit24 appears to be an issue. Reproduction steps:
|
Related issue: #2. Note: This PR only implements pool functionality; lanes will come in another PR.
What's currently not working: