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You can win
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puggsoy committed Sep 17, 2017
1 parent a7cb669 commit 229ba65
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Showing 5 changed files with 78 additions and 13 deletions.
77 changes: 67 additions & 10 deletions Assets/Level1.unity
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5 changes: 5 additions & 0 deletions Assets/Scripts/Ghost.cs
Expand Up @@ -12,6 +12,11 @@ public class Ghost : MonoBehaviour
if (other.gameObject.tag == "enemy") {
playerManager.SendMessage("Possess", other.gameObject);
}
else
if(other.gameObject.name == "Lady")
{
playerManager.GetComponent<PlayerManager>().Win();
}
}

private void FixedUpdate ()
Expand Down
2 changes: 2 additions & 0 deletions Assets/Scripts/Hero/HeroController.cs
Expand Up @@ -18,6 +18,8 @@ void Awake()
if (!enabled) {
return;
}
Debug.Log(collision.gameObject.name);

if (collision.gameObject.tag == "deadlyOnTouch") {
playerManager.SendMessage("Die");
Die();
Expand Down
6 changes: 3 additions & 3 deletions Assets/Scripts/PlayerManager.cs
Expand Up @@ -27,9 +27,9 @@ void Update()
}

// Temporary shortcut to win
if (Input.GetKeyDown ("space")) {
/*if (Input.GetKeyDown ("space")) {
Win ();
}
}*/
}

public void Die ()
Expand Down Expand Up @@ -80,7 +80,7 @@ IEnumerator ActuallyDieAfterAWhile ()
SceneManager.LoadScene("Died");
}

private void Win ()
public void Win ()
{
Debug.Log ("Hooray! You won!");
SceneManager.LoadScene ("End");
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1 change: 1 addition & 0 deletions ProjectSettings/GraphicsSettings.asset
Expand Up @@ -35,6 +35,7 @@ GraphicsSettings:
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Expand Down

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