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fix typos and duplications revealed by WML_tree_tools
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ProditorMagnus committed Jul 9, 2023
1 parent 136af6d commit 457022c
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Showing 17 changed files with 29 additions and 75 deletions.
7 changes: 2 additions & 5 deletions units/EE_units/chaos/Hell_Crab.cfg
Expand Up @@ -6,12 +6,8 @@
race=AE_ext_chaos_demon_race
image="units/chaos/greater-crab.png"
profile="portraits/chaos/greater-crab.png~RC(magenta>black)"
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
hitpoints=58
movement_type=AE_ext_chaos_chaoscrab
# keep in mind the minumum cost is 2 ## not anymore
movement=6
experience=100
level=2
Expand All @@ -22,13 +18,14 @@
usage=mixed fighter
undead_variation=troll
description= _ "This unit is from Extended Era. Its coding and art were done by the Various people who created Extended Era.
Within each species there are often freakishly strong and powerful aberrations born through seemingly blind chance. Successful servants of chaos can find their bodies shifting and growing as these latent traits are brought out. The Hell Crab is a powerful example of the potential all Evil Crabs carry inside them."
{DEFENSE_ANIM "units/chaos/greater-crab.png" "units/chaos/greater-crab.png" {SOUND_LIST:TROLL_HIT} }
die_sound={SOUND_LIST:TROLL_DIE}

[abilities]
{ABILITY_FEEDING}
{ABILITY_SUBMERGE}
[/abilities]

[attack]
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6 changes: 1 addition & 5 deletions units/EOS_units/saurians/Saurian_Shockfrost.cfg
Expand Up @@ -17,7 +17,7 @@
frozen=30
[/defense]
[resistance]
cold=60
cold=70
[/resistance]
movement=5
experience=130
Expand All @@ -32,10 +32,6 @@
{DEFENSE_ANIM "units/saurians/shockfrost.png" "units/saurians/shockfrost.png" hiss-die.wav }
die_sound=hiss-die.wav

[resistance]
cold=70
[/resistance]

[attack]
name=staff
#textdomain wesnoth-units
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6 changes: 1 addition & 5 deletions units/EOS_units/saurians/Saurian_Soulmage.cfg
Expand Up @@ -17,7 +17,7 @@
frozen=30
[/defense]
[resistance]
cold=70
cold=80
[/resistance]
movement=5
experience=72
Expand All @@ -32,10 +32,6 @@
{DEFENSE_ANIM "units/saurians/frosty-defend.png" "units/saurians/frosty-defend.png" hiss-hit.wav }
die_sound=hiss-die.wav

[resistance]
cold=80
[/resistance]

[attack]
name=staff
#textdomain wesnoth-units
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4 changes: 1 addition & 3 deletions units/FL_units/altaris/Pegasus_Master.cfg
Expand Up @@ -7,9 +7,6 @@

hitpoints=50
movement_type=fly
[resistance]
pierce=120
[/resistance]
movement=9
experience=150
level=2
Expand All @@ -28,6 +25,7 @@
[resistance]
arcane=70
cold=90
pierce=120
[/resistance]

[attack]
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14 changes: 6 additions & 8 deletions units/FL_units/bloodelf/Fire_Bird.cfg
Expand Up @@ -26,9 +26,15 @@
[/abilities]

[defense]
cave=60
frozen=60
mountains=40
hills=40
[/defense]
[movement_costs]
cave=1
fungus=1
[/movement_costs]

[attack]
name=claws
Expand Down Expand Up @@ -146,14 +152,6 @@
image="frakcja3/firebird-flying-5.png"
[/frame]
[/attack_anim]
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=60
frozen=60
[/defense]
[attack_anim]
[filter_attack]
name=ognisty
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14 changes: 6 additions & 8 deletions units/FL_units/bloodelf/Phoenix.cfg
Expand Up @@ -27,9 +27,15 @@
[/abilities]

[defense]
cave=60
frozen=60
mountains=40
hills=40
[/defense]
[movement_costs]
cave=1
fungus=1
[/movement_costs]

[attack]
name=claws
Expand Down Expand Up @@ -157,14 +163,6 @@
image="frakcja3/phoenix-flying-5.png"
[/frame]
[/attack_anim]
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=60
frozen=60
[/defense]
[attack_anim]
[filter_attack]
name=ognisty
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4 changes: 1 addition & 3 deletions units/ME_units/avians/d3-Rocket.cfg
Expand Up @@ -26,6 +26,7 @@
[/defense]
[resistance]
cold=90
pierce=120
[/resistance]
[attack]
name=spear
Expand All @@ -49,9 +50,6 @@
damage=6
number=3
[/attack]
[resistance]
pierce=120
[/resistance]
{DEFENSE_ANIM "units/avians/rocket.png" "units/avians/rocket.png" {SOUND_LIST:GRYPHON_HIT} }

[attack_anim]
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6 changes: 1 addition & 5 deletions units/MiE_units/centaurs/3_Oracle.cfg
Expand Up @@ -10,7 +10,7 @@
hitpoints=57
movement_type=AE_mie_centaurfoot
[resistance]
fire=90
fire=80
cold=90
arcane=90
[/resistance]
Expand All @@ -24,10 +24,6 @@
usage=mixed fighter
die_sound={SOUND_LIST:HUMAN_DIE}

[resistance]
fire=80
[/resistance]

[attack]
name=hooves
description=_"hooves"
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2 changes: 1 addition & 1 deletion units/RE_units/human-forest/f3_beastmaster.cfg
Expand Up @@ -27,7 +27,7 @@
[/movement_costs]
[resistance]
pierce=80
cols=90
cold=90
[/resistance]
[abilities]
{AE_RHY_ABILITY_BEASTTAMER 20}
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7 changes: 2 additions & 5 deletions units/RE_units/human-mountain/Scout_Adventurer.cfg
Expand Up @@ -28,15 +28,12 @@
[defense]
hills=40
mountains=30
frozen=70
frozen=60
shallow_water=70
[/defense]
[resistance]
cold=90
[/resistance]
[defense]
shallow_water=70
frozen=60
[/defense]
[attack]
name=stick
description= _"alpenstock"
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2 changes: 1 addition & 1 deletion units/RE_units/trarashy/mb1-MageResearcher.cfg
Expand Up @@ -19,7 +19,7 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/trarashy/mage-researcher.png" "units/trarashy/mage-researcher.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[resistance]
impacte=100
impact=100
arcane=80
[/resistance]
[attack]
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3 changes: 0 additions & 3 deletions units/archaic_units/phantom/Tomb_Stalker.cfg
Expand Up @@ -32,9 +32,6 @@
hills=50
forest=50
fungus=50
[/defense]

[defense]
sand=50
[/defense]
[defend]
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5 changes: 1 addition & 4 deletions units/imperial_units/human-lavinians/Archuballistarius.cfg
Expand Up @@ -17,7 +17,7 @@
cost=52
usage=archer
description= _ "This unit is from Imperial Era. Its coding and art were done by Turin and Various others.
The Lavinian Legion will often, in its conquests, come across a fortified town that refuses to surrender. Instead of storming the walls of the city, they simply wheel out the artillery. The town invariably falls. The Archuballistarius is also effective on the battlefield, although it moves rather slowly."

[resistance]
Expand Down Expand Up @@ -48,9 +48,6 @@ The Lavinian Legion will often, in its conquests, come across a fortified town t
#anims
{DEFENSE_ANIM "units/human-lavinians/archuballistarius-defend.png" "units/human-lavinians/archuballistarius.png" {SOUND_LIST:HUMAN_HIT}}
die_sound={SOUND_LIST:HUMAN_DIE}
[resistance]
fire=120
[/resistance]
[death]
[frame]
begin=0
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5 changes: 1 addition & 4 deletions units/imperial_units/human-lavinians/Ballista.cfg
Expand Up @@ -16,7 +16,7 @@
cost=29
usage=archer
description= _ "This unit is from Imperial Era. Its coding and art were done by Turin and Various others.
A Lavinian Field Ballista's primary purpose is attacking the cities that oppose the Legion's expansion. However, it is also deadly against enemies on the battlefield. It is small enough that transportation is possible, although not exactly fast, and the ballista's controller is able to defend himself with a gladius if the ballista is attacked."

[resistance]
Expand Down Expand Up @@ -47,9 +47,6 @@ A Lavinian Field Ballista's primary purpose is attacking the cities that oppose
#anims
{DEFENSE_ANIM "units/human-lavinians/ballista-defend.png" "units/human-lavinians/ballista.png" {SOUND_LIST:HUMAN_HIT}}
die_sound={SOUND_LIST:HUMAN_DIE}
[resistance]
fire=120
[/resistance]
[death]
[frame]
begin=0
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5 changes: 1 addition & 4 deletions units/misc_units/deep-elves/Black_Tyrhai.cfg
Expand Up @@ -26,6 +26,7 @@
[defense]
sand=60
frozen=60
village=50
[/defense]

[resistance]
Expand All @@ -37,10 +38,6 @@
pierce=100
[/resistance]

[defense]
village=50
[/defense]

[attack]
name=fangs
description={STR_FANGS}
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5 changes: 1 addition & 4 deletions units/misc_units/deep-elves/Shadow_Tyrhai.cfg
Expand Up @@ -26,6 +26,7 @@
[defense]
sand=60
frozen=60
village=50
[/defense]

[resistance]
Expand All @@ -37,10 +38,6 @@
pierce=100
[/resistance]

[defense]
village=50
[/defense]

[abilities]
[teleport]
name=_ "Descend into darkness"
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9 changes: 2 additions & 7 deletions units/misc_units/frozen/FrostGunnerMaster.cfg
Expand Up @@ -22,11 +22,6 @@
[abilities]
[/abilities]

[resistance]
fire=120
arcane=100
[/resistance]

[movement_costs]
shallow_water=1
reef=1
Expand Down Expand Up @@ -66,9 +61,9 @@
blade=85
pierce=70
impact=90
fire=130
fire=120
cold=60
arcane=80
arcane=100
[/resistance]
[attack]
name=frosty_spikes
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