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Releases: Project-Hatchet/H-60

V0.6 - Supermodel

29 Sep 11:58
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Changelog

  • MFD FLIR Page & Weapons overhaul

    • FLIR synchronization between crew fixed
    • FLIR no longer drifts when copilot controls it
    • FLIR no longer drifts when slewing while helicopter is moving
    • Laser spot tracker implemented (manual mode and 4 bar scan)
    • Weapons information subpage added to FLIR
    • Hellfire launch settings can be configured from MFD
    • Hellfire launch symbology and TOF implemented
    • Waypoints can be created and slewed to
    • Currently aimed at waypoint is displayed
    • Pylons can be reassigned between pilot and copilot through WPN CTRL subpage
    • Laser designator channel can be configured via laser subpage
    • Laser spot tracker designator channel can be configured via laser subpage
    • Hellfire primary and alternate channels can be configured
    • FLIR is stowed by default and has 25 second cooldown when starting
    • General update of MFD FLIR page UI
    • Pylons can be jetissoned to reduce weight and improve performance
  • MFD EICAS Page & Damage system overhaul

    • EICAS shows in depth cautions for component damage
    • FLIR can get shot out and fail
    • RWR can get shot out and fail
    • MFDs can get shot out and fail
    • Implemented advisories for new JVMF messages and replies
    • Implemented an advisory for when the laser is on
    • Master caution system functional
    • Caution overlay added to ND and TAC pages to alert user of new cautions and advisories
  • MFD TAC Page overhaul

    • TAC map redesigned to match real one
    • TAC map and cursor are now fully synchronized between players
    • Vt7 added to maps
    • TAC "hooking" implemented (user can overlay cursor on vehicle or group to see info)
    • Forward mode added where own heli is in bottom 3/4ths of screen instead of centered
    • Map types can be selected (topo, sattelite, custom)
    • Custom maps implemented (just place a file called tac.paa in the mission folder)
    • BFT renders more reliably at more zoom levels
  • MFD PFD Page overhaul

    • Artificial horizon now has a better center marker
    • ARC subpage showing waypoints
    • HOVER subpage showing hover info
    • Radar altimeter gets hidden above working altitude
  • HUD improvements

    • New variant of HUD added for the HH and UH variants
    • HUD monocle overlay added when using HUD without NVGs
    • HUD no longer disappears for copilot
  • SFMPlus / Overtorque changes

    • Overtorque no longer causes damage
    • Overtorque now causes a reduction in main rotor RPM - and a loss of lift
    • An SFM rotor RPM limiting script has replaced the anti lift script, meaning rotors will now realistically idle
    • RPM limiter is once again functional in AFM
    • Sling loading cargo is now counted in to the torque calculation
  • Rotor brake implemented

    • Rotor brake is now functional
    • Rated for use up to idle
    • Rotor brake interlock will stop users from setting PCLs to FLY with rotor brake on
    • When engaging brake with over NR of over 60, damage to the main rotor system will occur
    • Doing a full rotor brake stop with rotors at full RPM will result in a complete destruction of the rotors
  • Flight Director expansion

    • FMS Coupled mode implemented. When FMS is coupled the aircraft will follow the heading to the current waypoint
    • Auto hover implemented
    • Standby keybind fixed - now works in SFM and disables all FD modes
  • Interactive customizaiton

    • Door number tape can now be adjusted with ACE Interactions
    • Engine cover markings can be changed with ACE Interactions
    • Doors, probe and hoist can be attached and removed in game by players with a toolkit in their inventory
      • In zeus or editor, the following items can be found in the "Empty" category: "Blackhawk Fuel Probe", "Blackhawk Hoist", "Blackhawk Cockpit Doors"
  • Art, model & variant updates

    • Major texture & material overhaul
    • Model update for the MH-60M, added variant-specific ASE and antennas
    • MH-60M MLASS(4 pylon) variant added
    • New model and texture added for AGM-114
    • New model and texture added for M261 Rocket Pod
    • Model update for HH-60G/M, exterior more accurately resembles a -G model now
    • New texture for HH-60G/M
    • Firefighting skin added for HH-60G/M
    • Rotor transparency fixed, should result in less graphical glitches
    • Cockpit doors are animated
    • Cockpit window glass material updated
    • Pilots are no longer invisible from cargo LOD
    • Cockpit light now also paired with cabin light (will be split out in to separate switches in the future)
    • Cold start panel functional with battery and APU indicatorss
    • M-230 Sound overhauled to be on par with Apache mod
  • Misc bugfixes & improvements

    • Flare launch mempoints updated to fire flares forward
    • Geo physx lod updated to stop satan dragging the 60 back down to hell
    • Wheel brakes fixed
    • rotor start postion changed to be more realistic
    • Xovolovo added to ccfs credits page
    • AI can now fire doorguns
    • Hoist attaching script turned off by default (should fix teleporting to 0,0 issue)
    • Heavier helicopters are no longer more agile
    • Removed sensor panel from copilot seat
    • Added automatic startup feature (usable from action menu)
    • Removed "altis_flooded" pbo
  • Known issues:

    • Controlling TAC as copilot can be laggy at times, especially with high ping to the pilot

V0.5 - Arcade

02 Apr 12:44
f081cf4
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What's Changed

New Contributors

Full Changelog: 0.4.0.1...v0.5.1

Hatchet H-60

07 Jan 14:38
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Added:

  • Adjust pylon position action #251
  • APKWS and DAGR with ACE missile guidance
  • Hellfire L and N textures
  • Shadows for exterior bits

Fixed:
^ SFM handling too sensitive
^ Pilots cannot go into full screen camera
^ Rotor collision too low
^ AFM pedals animation reversed xD
^ Cabin doors PhysX, can now shoot/throw through open cabin doors
^ Left gun no muzzle flash
^ ViV was not working

Tweaked:

  • Main gear now droop further
  • Decreased interaction radius for Master Caution
  • Prevent LOD switch on ADS when FFV
  • Cabin doors are flush with hull when opened
  • Turrets are no longer customizable in Garage

Hatchet H-60

24 Dec 22:54
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Added:

  • FLIR for Copilot and PiP MFDs #230
    • Improved slewing
    • Stabilize Camera to position or object, default Ctrl + T
    • Scripted camera vision mode, default N
    • PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N
    • Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse
    • CBA keybinds for pip slewing and entering scripted camera
    • sling load camera in MFD
  • Garage customization of textures and parts #236
  • Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk
  • TAC map functions #198
  • MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg
  • Eden attribute to set door numbers #190
  • Interaction to move between cockpit and cabin #204
  • CBA setting to suppress debug messages

Fixed:
^ Hoist hook teleporting to [0,0,0]
^ GAU-21 now blocks cabin doors from closing #231
^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side #231
^ Doorgun sights ADS is now centered #216 (comment)
^ UH-60M cabin seat get in/out mempoints are now split between both sides #224
^ Flight Director keybinds only activate in AFM #202

Tweaked:

  • On HMD, moved VSI and rescaled radar alt for better low-level #219
  • Removed empty vehicle ui box #235
  • Kimi HMD actions are now hidden #228

v.0.3.2rc

20 Sep 02:08
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v0.3.2rc

Merge branch 'devops/makepbo_fix' into Main

v0.3.2-rc.1

20 Sep 23:13
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Fixed
-Removed Bone error's

Texture template for H-60 texture artists

16 Sep 15:27
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Texture.psd files

QA #4 v1

12 Sep 00:22
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QA #4 v1 Pre-release
Pre-release

Issue #4 hook teleportation fix

QC#128v1

12 Sep 00:37
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QC#128v1 Pre-release
Pre-release

Issue #128 rocket update

0.3.1

15 Mar 05:17
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Stretcher

  • Add Stretcher vehicle
  • 3 variants with different animations and editorPreview
  • Compatible with ViV, slingload, ACE drag and carry, load patient
  • Add Stretcher inventory item
  • Add Unfold Stretcher ACE Self Action, enabled by item

Doorgun

  • Fix right doorgun pointing wrong way

FLIR

  • Fix ui conflict with RHS MELB

SFM

  • Improve brakes, maxBrakeTorque from 1500 to 2500

MISC

  • Fix CRRC Assault Boat attach action

ViV

  • Fix conflict with ACE scrollwheel handling
  • Disallow loading units directly

Model

  • Fix rpt spam: Unsupported UVsets, autocenter agm
  • Fix low-offset hellfires from RC1

Hoist

  • Improve Attach Hook action distance, increased
  • Improve consistency of get out position
  • Improve reliability by disable the hook seat when a unit is attached already and vice versa
  • Fix duplicate string

Weapons

  • Add H60 versions of L and N variants of ACE Hellfire missiles

Flight Direction

  • Improve keybinds by disabling them while in Zeus

Mission

  • max players from 20 to 6
  • default tickets from 300 to 500
  • enemy spawn rate from 200% to 150%
  • switched non-pylon-gau21 to additional DAP