Releases: Project-Hatchet/H-60
V0.6 - Supermodel
Changelog
-
MFD FLIR Page & Weapons overhaul
- FLIR synchronization between crew fixed
- FLIR no longer drifts when copilot controls it
- FLIR no longer drifts when slewing while helicopter is moving
- Laser spot tracker implemented (manual mode and 4 bar scan)
- Weapons information subpage added to FLIR
- Hellfire launch settings can be configured from MFD
- Hellfire launch symbology and TOF implemented
- Waypoints can be created and slewed to
- Currently aimed at waypoint is displayed
- Pylons can be reassigned between pilot and copilot through WPN CTRL subpage
- Laser designator channel can be configured via laser subpage
- Laser spot tracker designator channel can be configured via laser subpage
- Hellfire primary and alternate channels can be configured
- FLIR is stowed by default and has 25 second cooldown when starting
- General update of MFD FLIR page UI
- Pylons can be jetissoned to reduce weight and improve performance
-
MFD EICAS Page & Damage system overhaul
- EICAS shows in depth cautions for component damage
- FLIR can get shot out and fail
- RWR can get shot out and fail
- MFDs can get shot out and fail
- Implemented advisories for new JVMF messages and replies
- Implemented an advisory for when the laser is on
- Master caution system functional
- Caution overlay added to ND and TAC pages to alert user of new cautions and advisories
-
MFD TAC Page overhaul
- TAC map redesigned to match real one
- TAC map and cursor are now fully synchronized between players
- Vt7 added to maps
- TAC "hooking" implemented (user can overlay cursor on vehicle or group to see info)
- Forward mode added where own heli is in bottom 3/4ths of screen instead of centered
- Map types can be selected (topo, sattelite, custom)
- Custom maps implemented (just place a file called tac.paa in the mission folder)
- BFT renders more reliably at more zoom levels
-
MFD PFD Page overhaul
- Artificial horizon now has a better center marker
- ARC subpage showing waypoints
- HOVER subpage showing hover info
- Radar altimeter gets hidden above working altitude
-
HUD improvements
- New variant of HUD added for the HH and UH variants
- HUD monocle overlay added when using HUD without NVGs
- HUD no longer disappears for copilot
-
SFMPlus / Overtorque changes
- Overtorque no longer causes damage
- Overtorque now causes a reduction in main rotor RPM - and a loss of lift
- An SFM rotor RPM limiting script has replaced the anti lift script, meaning rotors will now realistically idle
- RPM limiter is once again functional in AFM
- Sling loading cargo is now counted in to the torque calculation
-
Rotor brake implemented
- Rotor brake is now functional
- Rated for use up to idle
- Rotor brake interlock will stop users from setting PCLs to FLY with rotor brake on
- When engaging brake with over NR of over 60, damage to the main rotor system will occur
- Doing a full rotor brake stop with rotors at full RPM will result in a complete destruction of the rotors
-
Flight Director expansion
- FMS Coupled mode implemented. When FMS is coupled the aircraft will follow the heading to the current waypoint
- Auto hover implemented
- Standby keybind fixed - now works in SFM and disables all FD modes
-
Interactive customizaiton
- Door number tape can now be adjusted with ACE Interactions
- Engine cover markings can be changed with ACE Interactions
- Doors, probe and hoist can be attached and removed in game by players with a toolkit in their inventory
- In zeus or editor, the following items can be found in the "Empty" category: "Blackhawk Fuel Probe", "Blackhawk Hoist", "Blackhawk Cockpit Doors"
-
Art, model & variant updates
- Major texture & material overhaul
- Model update for the MH-60M, added variant-specific ASE and antennas
- MH-60M MLASS(4 pylon) variant added
- New model and texture added for AGM-114
- New model and texture added for M261 Rocket Pod
- Model update for HH-60G/M, exterior more accurately resembles a -G model now
- New texture for HH-60G/M
- Firefighting skin added for HH-60G/M
- Rotor transparency fixed, should result in less graphical glitches
- Cockpit doors are animated
- Cockpit window glass material updated
- Pilots are no longer invisible from cargo LOD
- Cockpit light now also paired with cabin light (will be split out in to separate switches in the future)
- Cold start panel functional with battery and APU indicatorss
- M-230 Sound overhauled to be on par with Apache mod
-
Misc bugfixes & improvements
- Flare launch mempoints updated to fire flares forward
- Geo physx lod updated to stop satan dragging the 60 back down to hell
- Wheel brakes fixed
- rotor start postion changed to be more realistic
- Xovolovo added to ccfs credits page
- AI can now fire doorguns
- Hoist attaching script turned off by default (should fix teleporting to 0,0 issue)
- Heavier helicopters are no longer more agile
- Removed sensor panel from copilot seat
- Added automatic startup feature (usable from action menu)
- Removed "altis_flooded" pbo
-
Known issues:
- Controlling TAC as copilot can be laggy at times, especially with high ping to the pilot
V0.5 - Arcade
What's Changed
- Weapons tweak - M230 rof, remove skyfire, add 20mm pod by @ampersand38 in #265
- Flir fix by @ampersand38 in #264
- Weapon mass, apkws, ace dagr, hellfire L/N textures by @ampersand38 in #262
- smaller interaction radius for Master Caution by @ampersand38 in #261
- Don't switch LODs on FFV ADS by @ampersand38 in #258
- fix flir mouse slew by @ampersand38 in #244
- use old mempts for viv for now by @ampersand38 in #243
- Feature/HMD Enhancements by @FatLurch in #247
- hotfix by @ampersand38 in #272
- BugFix - Add APU fuel burn by @FatLurch in #259
- BugFix - Pylons accidentally being applied to other ARMA 3 assets by @FatLurch in #274
- Update readme by @BroBeansCPG in #275
- Feature/navigation display by @YannikH in #281
- Engine cowl art by @sevn10 in #278
- RPT fixes by @ampersand38 in #286
- fewer groundContacts for fps and taxiing by @ampersand38 in #289
- Feature/ivhms by @YannikH in #214
- Fix ESIS on Get out/in by @FatLurch in #287
- SFM Wheel brakes by @ampersand38 in #283
- Bugfix: Fix rope trying to attach to CRRC on release by @BroBeansCPG in #188
- Feature/30mm ammo by @AdozenBABYdogs in #292
- ND Page improvements: declutter, wp direction, hover mode by @YannikH in #293
- rescale HMD RALT caret to 50 max by @ampersand38 in #294
- Bugfix: Fix EICAS not displaying wheel brake on entry by @BroBeansCPG in #186
- Fix category of ViV CBA settings by @ampersand38 in #298
- fix floor ffv animation by @ampersand38 in #297
- Add setting for hook attach script by @ampersand38 in #296
- Feature/sfm flight director by @YannikH in #320
- Feature/ctab receive position by @YannikH in #321
- Feature/ccfs by @YannikH in #323
- Feature/mfd improvements by @YannikH in #324
- Sfm plus by @YannikH in #322
- 0.5.0 Pre-release build by @YannikH in #331
- Patch 0.5.1 by @YannikH in #332
New Contributors
- @AdozenBABYdogs made their first contribution in #292
Full Changelog: 0.4.0.1...v0.5.1
Hatchet H-60
Added:
- Adjust pylon position action #251
- APKWS and DAGR with ACE missile guidance
- Hellfire L and N textures
- Shadows for exterior bits
Fixed:
^ SFM handling too sensitive
^ Pilots cannot go into full screen camera
^ Rotor collision too low
^ AFM pedals animation reversed xD
^ Cabin doors PhysX, can now shoot/throw through open cabin doors
^ Left gun no muzzle flash
^ ViV was not working
Tweaked:
- Main gear now droop further
- Decreased interaction radius for Master Caution
- Prevent LOD switch on ADS when FFV
- Cabin doors are flush with hull when opened
- Turrets are no longer customizable in Garage
Hatchet H-60
Added:
- FLIR for Copilot and PiP MFDs #230
- Improved slewing
- Stabilize Camera to position or object, default Ctrl + T
- Scripted camera vision mode, default N
- PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N
- Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse
- CBA keybinds for pip slewing and entering scripted camera
- sling load camera in MFD
- Garage customization of textures and parts #236
- Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk
- TAC map functions #198
- MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg
- Eden attribute to set door numbers #190
- Interaction to move between cockpit and cabin #204
- CBA setting to suppress debug messages
Fixed:
^ Hoist hook teleporting to [0,0,0]
^ GAU-21 now blocks cabin doors from closing #231
^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side #231
^ Doorgun sights ADS is now centered #216 (comment)
^ UH-60M cabin seat get in/out mempoints are now split between both sides #224
^ Flight Director keybinds only activate in AFM #202
Tweaked:
v.0.3.2rc
v0.3.2-rc.1
Fixed
-Removed Bone error's
Texture template for H-60 texture artists
Texture.psd files
QA #4 v1
QC#128v1
0.3.1
Stretcher
- Add Stretcher vehicle
- 3 variants with different animations and editorPreview
- Compatible with ViV, slingload, ACE drag and carry, load patient
- Add Stretcher inventory item
- Add Unfold Stretcher ACE Self Action, enabled by item
Doorgun
- Fix right doorgun pointing wrong way
FLIR
- Fix ui conflict with RHS MELB
SFM
- Improve brakes, maxBrakeTorque from 1500 to 2500
MISC
- Fix CRRC Assault Boat attach action
ViV
- Fix conflict with ACE scrollwheel handling
- Disallow loading units directly
Model
- Fix rpt spam: Unsupported UVsets, autocenter agm
- Fix low-offset hellfires from RC1
Hoist
- Improve Attach Hook action distance, increased
- Improve consistency of get out position
- Improve reliability by disable the hook seat when a unit is attached already and vice versa
- Fix duplicate string
Weapons
- Add H60 versions of L and N variants of ACE Hellfire missiles
Flight Direction
- Improve keybinds by disabling them while in Zeus
Mission
- max players from 20 to 6
- default tickets from 300 to 500
- enemy spawn rate from 200% to 150%
- switched non-pylon-gau21 to additional DAP