You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Turn lane matching operates on a straight forward approach: the best fit for a turn lane should we were we use it.
E.g. a through should be on the most obvious turn.
We should reconsider these settings which are defined in the turn-lane-matcher (here).
Especially the validity of a map is currently very ugly (see here).
The current setting assumes that the rightmost turn is also the rightmost turn-lane.
This is not necessarily true, as through|left is a valid combination where a turn lane is on the right to turn left.
I imagine we could move to a two-tier system. In most cases, it should be fine to do an assignment from right through to left (only considering valid turns), checking if modifiers and turn-directions match up.
Turn lane matching operates on a straight forward approach: the best fit for a turn lane should we were we use it.
E.g. a through should be on the most obvious turn.
We should reconsider these settings which are defined in the turn-lane-matcher (here).
Especially the validity of a map is currently very ugly (see here).
The current setting assumes that the rightmost turn is also the rightmost turn-lane.
This is not necessarily true, as
through|left
is a valid combination where a turn lane is on the right to turn left.I imagine we could move to a two-tier system. In most cases, it should be fine to do an assignment from right through to left (only considering valid turns), checking if modifiers and turn-directions match up.
This depends on a good handling in #3126.
In a second set of items, we can later add scenarios that allow other matches as well. I believe that these should be the minority of settings.
The text was updated successfully, but these errors were encountered: