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FluidX3D v2.10 (frustrum culling)

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@ProjectPhysX ProjectPhysX released this 05 Nov 10:28
· 56 commits to master since this release

Thank you for using FluidX3D! Update v2.10 contains improvents to rasterization performance:

  • improved rasterization performance via frustrum culling when only part of the simulation box is visible
  • improved switching between centered/free camera mode
  • refactored OpenCL rendering library
  • unit conversion factors are now automatically printed in console when units.set_m_kg_s(...) is used
  • faster startup time for FluidX3D benchmark

Bug fixes:

  • miner bug fix in voxelize_mesh(...) kernel
  • fixed bug in shading(...)
  • replaced slow (in multithreading) std::rand() function with standard C99 LCG
  • more robust correction of wrong VRAM capacity reporting on Intel Arc GPUs
  • fixed some minor compiler warnings

Have fun with the software!
-- Moritz