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ProjecSky committed May 1, 2024
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1 change: 1 addition & 0 deletions CHANGELOG.md
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* v6.4.2 版本更新 - 2024/04/02 12:00
* v6.4.21 版本更新 - 2024/04/02 21:00
* v6.4.22 版本更新 - 2024/04/03 10:00
* v6.4.3 版本更新 - 2024/05/01 21:00
4 changes: 2 additions & 2 deletions translations/others/_metadata
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{
"author": "Sky",
"description": "当前版本 v6.4.22",
"description": "当前版本 v6.4.3",
"friendlyName": "Fu Schinese Mod",
"includes": [
"FrackinUniverse"
],
"link": "https://zomboid.cn/blog",
"name": "Fu Schinese",
"steamContentId": "754350883",
"version": "6.4.22"
"version": "6.4.3"
}
19 changes: 18 additions & 1 deletion translations/substitutions.json
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"/priceLabel/value": "texts/wide_spread_fields.json"
},
"interface/itemdescriptions/gun2.itemdescription": {
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"/levelLabelTitle/value": "texts/interface.json",
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"/reloadTimeTitleLabel/value": "texts/interface/itemdescriptions/shared_.itemdescription.json",
"/speedTitleLabel/value": "texts/interface.json"
},
"interface/itemdescriptions/gun2aetherium.itemdescription": {
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"/speedTitleLabel/value": "texts/interface.json"
},
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"/speedTitleLabel/value": "texts/interface.json"
},
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"/speedTitleLabel/value": "texts/interface.json"
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"interface/itemdescriptions/gun2overheatelder.itemdescription": {
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"/speedTitleLabel/value": "texts/interface.json"
},
"interface/itemdescriptions/gununique.itemdescription": {
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"/speedTitleLabel/value": "texts/interface.json"
},
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"stats/effects/thorns/fireburst.statuseffect": {
"/label": "texts/stats/effects/thorns/shared_.statuseffect.json"
},
"stats/effects/thorns/fireburst_armorsetbonus.statuseffect": {
"/label": "texts/stats/effects/thorns/shared_.statuseffect.json"
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"stats/effects/thorns/thornsstranglevine.statuseffect": {
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},
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3 changes: 1 addition & 2 deletions translations/texts/codex/documents/ffguide3.codex.json
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]
},
"Texts": {
"Chs": " 除了通常在Starbound中显示的统计信息外,FU还添加了许多自己的统计信息。 本指南中会对它们进行详细说明,以便日后游玩。\n\n^green;魅力^white; - 在FU的空间站购物时,魅力可以通过影响^cyan;买进卖出^reset;帮助您获利。更高的个人魅力意味着更高的收入! 请注意,目前魅力仅适用于空间站贸易及其相关的信息亭。此外特别注意,每33%的魅力允许你在战场上多带一名船员。但对应的,对魅力的惩罚会产生相反的效果。\n\n^green;击晕几率^white; - 使用钝器武器,每次暴击都能击晕敌人。盾击成功也会击晕。 此状态会影响此击晕的几率。\n\n^green;盾击几率^white; - 用盾牌格挡时,你有几率进行盾击。 此统计信息会影响盾击成功的几率。\n\n^green;盾击击退^white; - 盾击可以将敌人推多远,成功后会造成多少伤害。\n\n^green;科技加成^white; - FU有各种类型剋及加成。 这些将在相关时列出。 任何此类加成都会影响该类科技。例如,“跳跃科技+25%”可将任何与跳跃相关的科技的效率提高此数值。\n\n^green;武器专精^white; - 有时候,您会发现有可以赋予不同级别“武器专精”的装备。 武器精通可以为特定武器提供额外的加成。\n\n^green;暴击几率^white; - 您使用武器成功成功进行暴击的几率·。 请注意,这可以是您加上武器的状态。 两者值会相加。\n\n^green;暴伤加成^white; - 总加成以百分比形式应用于暴击伤害。\n\n^green;汲血^white; - 这是一种不受普通治疗增益影响的治疗形式。汲血以持续时间进行(基本为10秒);+10%汲血意味着能每秒治疗你生命的1%,每次持续十秒。\n\n^green;最大汲血^white; - 代表你一次可以从汲血中获得的最大治疗量。默认为10%;意思是对于所有的汲血buff,你每秒的治疗量不会超过你生命的10%。\n\n^#e43774;疯癫^white; - 您当前的理智程度的度量。值越高,您就越疯狂。 疯狂可能会产生超过50种影响,弹并非所有的都有害。你可以^#e43774;玄学科技树^reset;处消耗疯狂。\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;Frackin维基\n^blue;--------------------------------------------------^reset;\n如果您需要Wiki的帮助,请使用我们的^cyan;官方wiki^reset;:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;别用^reset;Fandom的wiki。那里的资料太过时了。",
"Eng": "In addition to stats normally present in Starbound, FU adds a host of its own as well. They are detailed within this guide for easy access later.\n\n^green;Charisma^white; - When shopping on FU space stations, Charisma helps you to make a profit by influencing ^cyan;Selling and Buying^reset; values. A high charisma means a high income ratio! Note that this only applies on Space Station trades and their related Kiosks for the time being. As a special note, every 33% charisma will allow you to bring an additional crewmember with you in the field. Be warned, penalties to charisma can have the opposite effect!\n\n^green;Stun Chance^white; - With blunt weapons, each critical hit has a chance to stun enemies. Likewise with successful shieldbashes. This stat influences the chance that this stun will occur.\n\n^green;Shieldbash Chance^white; - When blocking with your shield, you have a chance to shieldbash. This stat influences the chances that the bash succeeds.\n\n^green;Shieldbash Push^white; - How far a shieldbash will push an enemy, and how much damage it will inflict when successful.\n\n^green;Tech Bonus^white; - There are various types of Tech Bonus. These will be listed when relevant. Any such bonus will influence techs. For example 'Jump Tech +25%' increase the efficiency of any Jump related techs by that amount.\n\n^green;Weapon Mastery^white; - Occasionally you'll find gear that can grant 'Weapon Mastery' at different levels. Weapon Mastery provides additional benefits to particular weapons.\n\n^green;Crit Chance^white; - The likelihood that you will score a successful critical attack with your weapon. Note that this can be a stat on both you -and- on a weapon. They will combine.\n\n^green;Crit Damage Bonus^white; - The total bonus applied, in percentage, to critical damage strikes.\n\n^green;Leech^white; - A form of healing that is unaffected by normal healing modifiers. This healing is divided over a duration (10 seconds at base); +10% leech means you will heal up to 1% of your health per second for 10 seconds per instance.\n\n^green;Maximum Leech^white; - The maximum amount of healing you can have at a time, from leech. The default is 10%; from all leech instances you will not be able to heal more than 10% of your health per second.\n\n^#e43774;Madness^white; - A measurement of your current sanity. The higher the value, the crazier you are. More than 50 effects can occur from madness, and not all are bad. You can spend Madness in the ^#e43774;Metaphysics Research Tree^reset;.\n\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;The Frackin Wiki\n^blue;--------------------------------------------------^reset;\nIf you need the help of a Wiki, use our ^cyan;official wiki^reset; here:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;Do not^reset; use the Fandom wiki. It is horribly outdated."
"Eng": "In addition to stats normally present in Starbound, FU adds a host of its own as well. Some may be character stats, some may be weapon stats. Some may be both! They are detailed within this guide for easy access later.\n\n^green;Charisma^white; - When shopping on FU space stations, Charisma helps you to make a profit by influencing ^cyan;Selling and Buying^reset; values. A high charisma means a high income ratio! Note that this only applies on Space Station trades and their related Kiosks for the time being. As a special note, every 33% charisma will allow you to bring an additional crewmember with you in the field. Be warned, penalties to charisma can have the opposite effect!\n\n^green;Stun Chance^white; - With blunt weapons, each critical hit has a chance to stun enemies. Likewise with successful shieldbashes. This stat influences the chance that this stun will occur.\n\n^green;Shieldbash Chance^white; - When blocking with your shield, you have a chance to shieldbash. This stat influences the chances that the bash succeeds.\n\n^green;Shieldbash Push^white; - How far a shieldbash will push an enemy, and how much damage it will inflict when successful.\n\n^green;Projectile Count^white; - Typically only seen as a stat on weapons, it is indicated in most gun tooltips by 3 diagonally aligned bullets. This indicates how many projectiles are fired at once.\n\n^green;Burst Count^white; - Exclusively on weapons. Indicated in the tooltip by a spread of 4 small bullets. These weapons fire a burst of projectiles in sequence.\n\n^green;Tech Bonus^white; - There are various types of Tech Bonus. These will be listed when relevant. Any such bonus will influence techs. For example 'Jump Tech +25%' increase the efficiency of any Jump related techs by that amount.\n\n^green;Weapon Mastery^white; - Occasionally you'll find gear that can grant 'Weapon Mastery' at different levels. Weapon Mastery provides additional benefits to particular weapons.\n\n^green;Crit Chance^white; - The likelihood that you will score a successful critical attack with your weapon. Note that this can be a stat on both you -and- on a weapon. They will combine.\n\n^green;Crit Damage Bonus^white; - The total bonus applied, in percentage, to critical damage strikes.\n\n^green;Leech^white; - A form of healing that is unaffected by normal healing modifiers. This healing is divided over a duration (10 seconds at base); +10% leech means you will heal up to 1% of your health per second for 10 seconds per instance.\n\n^green;Maximum Leech^white; - The maximum amount of healing you can have at a time, from leech. The default is 10%; from all leech instances you will not be able to heal more than 10% of your health per second.\n\n^#e43774;Madness^white; - A measurement of your current sanity. The higher the value, the crazier you are. More than 50 effects can occur from madness, and not all are bad. You can spend Madness in the ^#e43774;Metaphysics Research Tree^reset;.\n\n\n\n^blue;--------------------------------------------------^reset;\n^yellow;The Frackin Wiki\n^blue;--------------------------------------------------^reset;\nIf you need the help of a Wiki, use our ^cyan;official wiki^reset; here:\n^green;frackinuniverse.miraheze.org^reset;\n\n^red;Do not^reset; use the Fandom wiki. It is horribly outdated."
}
},
{
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