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Releases: ProtoXR/AimXR-Releases

0.4.0-alpha

19 Apr 04:57
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CHANGE LOG

  • 3 New maps: Frontier, Gallery and Arena
  • New sprinting mechanic, when keeping gun pointed downwards or away
  • Hand stability when using scoped weapons
  • Bot pathing fixes
    • Fixed bots getting stuck on the stairs and blocking each other

0.3.6-alpha

20 Jan 20:10
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CHANGE LOG

  • Fixed server bugs where cannot grab anything, and magazines spawn repeatedly
  • Fixed magazines when dual-wielding two of the same gun
  • Fixed server list being empty when triggering Guardian
  • You can now see who is talking, and what team they are on
  • You can now mute players via the Scoreboard
  • Your player height is now clamped, to prevent very small and very tall player models
  • When crouched or prone, you will now move at reduced speed
  • Fixed spawned magazines bumping out a gun's current magazine

0.3.5-alpha

17 Jan 07:11
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CHANGE LOG

  • Added Inventory Customization mode in Shooting Range
  • Increased MP5 recoil
  • Added option to disable footstep haptics
  • Fixed some magazine related bugs, likely triggering a cascade of server bugs
  • Capped lower body IK rotation to fix 'snaking' too some extent

0.3.4-alpha

02 Jan 05:15
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CHANGE LOG

  • Fixed bug where character model did not change after changing teams
  • Fixed infrequent collider cache error possibly causing a chain reaction of server errors
  • Decreased shotgun damage when used by a bot
  • Decreased bot accuracy with an AWM
  • Fixed bots spawning inside of container in Container map
  • Added QUICK MATCH button to automatically join a server with players
  • Fixed players not disconnecting from servers when taking off their headset
  • Implemented pulling grenade pins with teeth, by bringing a grenade close to your mouth
    • Allows players to use grenades with ONE hand
  • Added Push to Talk toggle, so that if disabled, players can automatically speak via mic without pressing the mic button
  • Added toggle for disabling the hint labels (PULL, EMPTY, etc.)
  • Fixed server list sometimes having incomplete list of servers after going to the Settings menu and then returning back to the server list

0.3.3-alpha

31 Dec 05:08
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CHANGE LOG

  • Initial multiplayer test build

0.2.9-alpha

22 Oct 06:42
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CHANGE LOG

  • Fixed guns dealing too little damage to far away targets, due to incorrect distance damage drop-off calculations
  • Made it easier to auto-insert magazines into handgun wells, to fix Quest 2 controller rings getting in the way
  • Moved handgun holster closer to the dominant hand and away from other equipment
  • Moved grenades closer to the non-dominant hand and away from other equipment
  • Buffed deagle damage and increased recoil
  • Added toggleable option for auto-inserting magazines that are close enough to the magazine well
  • Increased force applied to ragdolls from grenades

0.2.8-alpha

20 Oct 02:38
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CHANGE LOG

  • Fixed black screen when changing maps on the Quest 2 due to memory issues
    • Reduced memory usage from ~2 gb to ~1.6gb on both the Quest 1 and Quest 2
  • Enabled dynamic shadows for the Quest 2 (though with a short shadow distance)
  • Fixed AP85 magazine well position being slightly offset
  • Buffed Deagle
    • Lowered distance drop-off
    • Slightly increased base damage

0.2.7-alpha

17 Oct 03:10
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CHANGE LOG

  • Added Famas, AP85, P350 and TEC9 guns
  • Balanced guns a bit
    • Decreased AUGG damage
    • Only AWP shots to the head or torso will kill in 1 hit
    • Decreased damage of MAC100
    • Decreased damage of R90
    • Increased pellet spread of Shotgun, lowered pellet damage a bit
  • Removed unused Graphics Options tab in Settings, which was causing bugs when clicked

0.2.6-alpha

16 Oct 00:17
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CHANGE LOG

  • Added better quality settings for the Quest 2
    • Anisotropic filtering is now used for all textures
    • Muzzle flashes now illuminate the environment
    • LODs are now used less
    • Disabled fixed foveated rendering
  • Fixed poor performance during tutorial due to memory leak

0.2.5-alpha

11 Oct 23:54
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CHANGE LOG

  • Guns can now be picked up by either hand
  • Implemented dual wielding
  • Fixed MP5 not animating shell ejection, and having shells ejecting at the wrong position
  • Slightly increased AK recoil
  • Slightly decreased AUGG recoil
  • Buffed glock
  • Buffed molotov fire damage
  • M9 with suppressor now has a magazine capacity of 10