Releases: ProtoXR/AimXR-Releases
Releases · ProtoXR/AimXR-Releases
0.4.0-alpha
CHANGE LOG
- 3 New maps: Frontier, Gallery and Arena
- New sprinting mechanic, when keeping gun pointed downwards or away
- Hand stability when using scoped weapons
- Bot pathing fixes
- Fixed bots getting stuck on the stairs and blocking each other
0.3.6-alpha
CHANGE LOG
- Fixed server bugs where cannot grab anything, and magazines spawn repeatedly
- Fixed magazines when dual-wielding two of the same gun
- Fixed server list being empty when triggering Guardian
- You can now see who is talking, and what team they are on
- You can now mute players via the Scoreboard
- Your player height is now clamped, to prevent very small and very tall player models
- When crouched or prone, you will now move at reduced speed
- Fixed spawned magazines bumping out a gun's current magazine
0.3.5-alpha
CHANGE LOG
- Added Inventory Customization mode in Shooting Range
- Increased MP5 recoil
- Added option to disable footstep haptics
- Fixed some magazine related bugs, likely triggering a cascade of server bugs
- Capped lower body IK rotation to fix 'snaking' too some extent
0.3.4-alpha
CHANGE LOG
- Fixed bug where character model did not change after changing teams
- Fixed infrequent collider cache error possibly causing a chain reaction of server errors
- Decreased shotgun damage when used by a bot
- Decreased bot accuracy with an AWM
- Fixed bots spawning inside of container in Container map
- Added QUICK MATCH button to automatically join a server with players
- Fixed players not disconnecting from servers when taking off their headset
- Implemented pulling grenade pins with teeth, by bringing a grenade close to your mouth
- Allows players to use grenades with ONE hand
- Added Push to Talk toggle, so that if disabled, players can automatically speak via mic without pressing the mic button
- Added toggle for disabling the hint labels (PULL, EMPTY, etc.)
- Fixed server list sometimes having incomplete list of servers after going to the Settings menu and then returning back to the server list
0.3.3-alpha
CHANGE LOG
- Initial multiplayer test build
0.2.9-alpha
CHANGE LOG
- Fixed guns dealing too little damage to far away targets, due to incorrect distance damage drop-off calculations
- Made it easier to auto-insert magazines into handgun wells, to fix Quest 2 controller rings getting in the way
- Moved handgun holster closer to the dominant hand and away from other equipment
- Moved grenades closer to the non-dominant hand and away from other equipment
- Buffed deagle damage and increased recoil
- Added toggleable option for auto-inserting magazines that are close enough to the magazine well
- Increased force applied to ragdolls from grenades
0.2.8-alpha
CHANGE LOG
- Fixed black screen when changing maps on the Quest 2 due to memory issues
- Reduced memory usage from ~2 gb to ~1.6gb on both the Quest 1 and Quest 2
- Enabled dynamic shadows for the Quest 2 (though with a short shadow distance)
- Fixed AP85 magazine well position being slightly offset
- Buffed Deagle
- Lowered distance drop-off
- Slightly increased base damage
0.2.7-alpha
CHANGE LOG
- Added Famas, AP85, P350 and TEC9 guns
- Balanced guns a bit
- Decreased AUGG damage
- Only AWP shots to the head or torso will kill in 1 hit
- Decreased damage of MAC100
- Decreased damage of R90
- Increased pellet spread of Shotgun, lowered pellet damage a bit
- Removed unused Graphics Options tab in Settings, which was causing bugs when clicked
0.2.6-alpha
CHANGE LOG
- Added better quality settings for the Quest 2
- Anisotropic filtering is now used for all textures
- Muzzle flashes now illuminate the environment
- LODs are now used less
- Disabled fixed foveated rendering
- Fixed poor performance during tutorial due to memory leak
0.2.5-alpha
CHANGE LOG
- Guns can now be picked up by either hand
- Implemented dual wielding
- Fixed MP5 not animating shell ejection, and having shells ejecting at the wrong position
- Slightly increased AK recoil
- Slightly decreased AUGG recoil
- Buffed glock
- Buffed molotov fire damage
- M9 with suppressor now has a magazine capacity of 10