Releases: ProtoXR/AimXR-Releases
Releases · ProtoXR/AimXR-Releases
0.6.6-alpha
CHANGE LOG
- Added new audio for grenades
- Fixed suppressed M4 not being in virtual gun stock settings
- Added settings option for model quality
0.6.3-alpha
CHANGE LOG
- Fixed Deagle missing from the weapons menu
0.6.2-alpha
CHANGE LOG
- Implemented new buy menu. Now both teams has access to all guns
- Now servers are ordered by player count, and then ping
- Hopefully fixed bugs with audio cutting out
0.6.1-alpha
CHANGE LOG
- Fixed some bugs with the profile pictures flashing white when viewing server info
- Fixed bug with BlackMage map lighting at top of defense climbing area
- Added haptic pulses for active grenades to indicate time until explosion
0.6.0-alpha
CHANGE LOG
- Added BlackMage map
- Slightly modified Legend map, changed lighting
- Mags deal damage once again
- Enabled reloading mags by tossing them in the air and catching with the gun's mag slot
- Added settings option for refresh rate
- Added settings option for dynamic lighting (muzzle flashes)
- Added settings toggle for resolution
- Added settings toggle for shadows
- Added settings toggle for foveation
- Added server config option for whether flash bangs are allowed
- Fixed blob shadow always appearing under playing Gustavo, even when jumping
- Improving lighting on Gustavo so that characters are darker in dark areas
- Fixed audio of jump landing impact not being in sync with landed on surface (it would play the previously stepped on service before being in air)
- Fixed hurt audio/camera effects not being played when taking fall damage
- Fixed bug where you would take a second fall damage if you jump right after taking fall damage
0.5.1-alpha
CHANGE LOG
- Reverted AWM sniper 1-hand accuracy penalty
- Instead added a longer recoil recovery time when sniping with 1 hand
- Fixed muting not persisting in between map change
- Implemented sliders for custom left/right ear voice chat balance (thanks I Am Legend for idea)
- Added UI toggle to change default talk channel (all vs team)
- In voice chat feed, always show ALL/TEAM to reflect what channel the player was using
- Use slightly different color for ALL vs TEAM
- Fixed scoreboard showing mute icon for yourself
- Added transparent black background for players speaking icons to improve visibility
- Added a warning message in Home if the user does not have mic permissions
- Added player profile image url in scoreboard (not fully working yet, until next network update)
- Force player username to be their Meta Quest account DisplayName
- Lengthened AWM handguard collider, so that can use AWM with two hands with both controllers close to each other
- Increased max username length from 12 characters to 20
- Fixed frag grenades sometimes not dealing damage when exploding right next to someone
- Increased the physics blast force if frag grenade kills someone
- Increased molotov damage per tick
- Increased shotgun damage
- Fixed issue where some times settings file became corrupted. Now it generates a fresh one when this happens
0.5.0-alpha
CHANGE LOG
- Fixed local player gunshot/audio being drown out when multiple audio is playing
- Fixed muting players not persisting
- New Legend map
- Added new gun skins (randomly spawned when in singleplayer mode or shooting range)
- 3 AK skins
- 2 AWM skins
- 1 Deagle skin
- 3 MM4A1 skins
- 2 MAC10 skins
- Force push-to-talk, to reduce audio noise in high player count games
- Raise up Player Speaking feed, to more easily see who is speaking
- Improved performance
- Atlased all non-local player guns into a single material
- Fixed LODs for guns
- Implemented GPU instancing for blood effects
- Fixed batching for muzzle flash effects
0.4.7-alpha Prerelease v1
CHANGE LOG
- Fixed local player gunshot/audio being drown out when multiple audio is playing
- Fixed muting players not persisting
- Added new gun skins (randomly spawned when in singleplayer mode or shooting range)
- 2 AK gun skins - Basically finalized versions
- 1 Deagle skin - Rough, quick pass
- 2 MM4A1 skins - Rough, quick pass
- Improved performance
- Atlased all non-local player guns into a single material
- Fixed LODs for guns
- Implemented GPU instancing for blood effects
- Fixed batching for muzzle flash effects
- Force push-to-talk, to reduce audio noise in high player count games
- Raise up Player Speaking feed, to more easily see who is speaking
0.4.6-alpha
CHANGE LOG
- Added Gustavo Map
- Added view for seeing what players are in a selected server
- Play different audio whether team mic or all chat mic is enabled
- Fixed bug where game would freeze completely in home scene if master server is down
0.4.1-alpha
CHANGE LOG
- Improved bots a lot
- Updated Gallery map
- Fixed Frontier map bugs
- Fixed "invisible player" exploit
- 1 New map: Blizzard (a lot like Sandbowl)
- Tweaked sprinting mechanics