Skip to content

Releases: ProtoXR/AimXR-Releases

0.6.6-alpha

03 Apr 06:35
Compare
Choose a tag to compare

CHANGE LOG

  • Added new audio for grenades
  • Fixed suppressed M4 not being in virtual gun stock settings
  • Added settings option for model quality

0.6.3-alpha

23 Mar 22:01
Compare
Choose a tag to compare

CHANGE LOG

  • Fixed Deagle missing from the weapons menu

0.6.2-alpha

15 Mar 18:39
Compare
Choose a tag to compare

CHANGE LOG

  • Implemented new buy menu. Now both teams has access to all guns
  • Now servers are ordered by player count, and then ping
  • Hopefully fixed bugs with audio cutting out

0.6.1-alpha

10 Mar 06:05
Compare
Choose a tag to compare

CHANGE LOG

  • Fixed some bugs with the profile pictures flashing white when viewing server info
  • Fixed bug with BlackMage map lighting at top of defense climbing area
  • Added haptic pulses for active grenades to indicate time until explosion

0.6.0-alpha

13 Jul 17:45
Compare
Choose a tag to compare

CHANGE LOG

  • Added BlackMage map
  • Slightly modified Legend map, changed lighting
  • Mags deal damage once again
  • Enabled reloading mags by tossing them in the air and catching with the gun's mag slot
  • Added settings option for refresh rate
  • Added settings option for dynamic lighting (muzzle flashes)
  • Added settings toggle for resolution
  • Added settings toggle for shadows
  • Added settings toggle for foveation
  • Added server config option for whether flash bangs are allowed
  • Fixed blob shadow always appearing under playing Gustavo, even when jumping
  • Improving lighting on Gustavo so that characters are darker in dark areas
  • Fixed audio of jump landing impact not being in sync with landed on surface (it would play the previously stepped on service before being in air)
  • Fixed hurt audio/camera effects not being played when taking fall damage
  • Fixed bug where you would take a second fall damage if you jump right after taking fall damage

0.5.1-alpha

25 Jun 02:48
Compare
Choose a tag to compare

CHANGE LOG

  • Reverted AWM sniper 1-hand accuracy penalty
    • Instead added a longer recoil recovery time when sniping with 1 hand
  • Fixed muting not persisting in between map change
  • Implemented sliders for custom left/right ear voice chat balance (thanks I Am Legend for idea)
  • Added UI toggle to change default talk channel (all vs team)
  • In voice chat feed, always show ALL/TEAM to reflect what channel the player was using
    • Use slightly different color for ALL vs TEAM
  • Fixed scoreboard showing mute icon for yourself
  • Added transparent black background for players speaking icons to improve visibility
  • Added a warning message in Home if the user does not have mic permissions
  • Added player profile image url in scoreboard (not fully working yet, until next network update)
  • Force player username to be their Meta Quest account DisplayName
  • Lengthened AWM handguard collider, so that can use AWM with two hands with both controllers close to each other
  • Increased max username length from 12 characters to 20
  • Fixed frag grenades sometimes not dealing damage when exploding right next to someone
    • Increased the physics blast force if frag grenade kills someone
  • Increased molotov damage per tick
  • Increased shotgun damage
  • Fixed issue where some times settings file became corrupted. Now it generates a fresh one when this happens

0.5.0-alpha

21 Jun 04:02
Compare
Choose a tag to compare

CHANGE LOG

  • Fixed local player gunshot/audio being drown out when multiple audio is playing
  • Fixed muting players not persisting
  • New Legend map
  • Added new gun skins (randomly spawned when in singleplayer mode or shooting range)
    • 3 AK skins
    • 2 AWM skins
    • 1 Deagle skin
    • 3 MM4A1 skins
    • 2 MAC10 skins
  • Force push-to-talk, to reduce audio noise in high player count games
  • Raise up Player Speaking feed, to more easily see who is speaking
  • Improved performance
    • Atlased all non-local player guns into a single material
    • Fixed LODs for guns
    • Implemented GPU instancing for blood effects
    • Fixed batching for muzzle flash effects

0.4.7-alpha Prerelease v1

13 Jun 06:53
Compare
Choose a tag to compare
Pre-release

CHANGE LOG

  • Fixed local player gunshot/audio being drown out when multiple audio is playing
  • Fixed muting players not persisting
  • Added new gun skins (randomly spawned when in singleplayer mode or shooting range)
    • 2 AK gun skins - Basically finalized versions
    • 1 Deagle skin - Rough, quick pass
    • 2 MM4A1 skins - Rough, quick pass
  • Improved performance
    • Atlased all non-local player guns into a single material
    • Fixed LODs for guns
    • Implemented GPU instancing for blood effects
    • Fixed batching for muzzle flash effects
  • Force push-to-talk, to reduce audio noise in high player count games
  • Raise up Player Speaking feed, to more easily see who is speaking

0.4.6-alpha

08 Dec 08:55
Compare
Choose a tag to compare

CHANGE LOG

  • Added Gustavo Map
  • Added view for seeing what players are in a selected server
  • Play different audio whether team mic or all chat mic is enabled
  • Fixed bug where game would freeze completely in home scene if master server is down

0.4.1-alpha

22 May 21:33
Compare
Choose a tag to compare

CHANGE LOG

  • Improved bots a lot
  • Updated Gallery map
  • Fixed Frontier map bugs
  • Fixed "invisible player" exploit
  • 1 New map: Blizzard (a lot like Sandbowl)
  • Tweaked sprinting mechanics