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OGS-Button-Tester

A Godot project with inputs setup for the Odroid Go Super. Doubles as a button tester.

OGS_Button_Test_screenshot

General info

For now when have to deal with OGS screen orientation in Godot. This shouldn't be the case in the long run, so consider this a temporary solution. I'll update everything accordingly once Godot is better integrated in Emuelec.

This is the example app provided with EmuELEC-OGS-Godot.

I'll have an empty Godot Project template pre configured for the OGS uploaded soon. If you need assistance, come to the Hardkernel Forums.

Instructions

Make note of the settings in:

  • Project Settings > general > Window: width: 480, height: 854
  • Project Settings > general > audio Mix Rate: 48000, Output Latency: 20
  • Project Settings > Input Map The OGS's button correspond to an Xbox360 controller (only expetion being the function keys)
  • Project Settings > Autoload The OGS screen is in portrait, this script handles the rotations so you don't have to think about it.

Use the frt_100_332_arm64.bin as an export template, and export PCK/Zip

Godot_OGS_export_settings

If you haven't already, add Godot to your OGS

Place the exported file on your OGS' card in /roms/godot

Project is created with:

  • Godot 3.3.2
  • FRT 3.3.2