A Godot project with inputs setup for the Odroid Go Super. Doubles as a button tester.
For now when have to deal with OGS screen orientation in Godot. This shouldn't be the case in the long run, so consider this a temporary solution. I'll update everything accordingly once Godot is better integrated in Emuelec.
This is the example app provided with EmuELEC-OGS-Godot.
I'll have an empty Godot Project template pre configured for the OGS uploaded soon. If you need assistance, come to the Hardkernel Forums.
Project Settings > general > Window:
width: 480, height: 854Project Settings > general > audio
Mix Rate: 48000, Output Latency: 20Project Settings > Input Map
The OGS's button correspond to an Xbox360 controller (only expetion being the function keys)Project Settings > Autoload
The OGS screen is in portrait, this script handles the rotations so you don't have to think about it.
- Godot 3.3.2
- FRT 3.3.2