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index.ts
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index.ts
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export type DragBoundsCoords = {
/** Number of pixels from left of the document */
left: number;
/** Number of pixels from top of the document */
top: number;
/** Number of pixels from the right side of document */
right: number;
/** Number of pixels from the bottom of the document */
bottom: number;
};
export type DragAxis = 'both' | 'x' | 'y' | 'none';
export type DragBounds =
| HTMLElement
| Partial<DragBoundsCoords>
| 'parent'
| 'body'
| (string & Record<never, never>);
export type DragEventData = {
/** How much element moved from its original position horizontally */
offsetX: number;
/** How much element moved from its original position vertically */
offsetY: number;
/** The node on which the draggable is applied */
rootNode: HTMLElement;
/** The element being dragged */
currentNode: HTMLElement;
};
export type DragOptions = {
/**
* Optionally limit the drag area
*
* Accepts `parent` as prefixed value, and limits it to its parent.
*
* Or, you can specify any selector and it will be bound to that.
*
* **Note**: We don't check whether the selector is bigger than the node element.
* You yourself will have to make sure of that, or it may lead to strange behavior
*
* Or, finally, you can pass an object of type `{ top: number; right: number; bottom: number; left: number }`.
* These mimic the css `top`, `right`, `bottom` and `left`, in the sense that `bottom` starts from the bottom of the window, and `right` from right of window.
* If any of these properties are unspecified, they are assumed to be `0`.
*/
bounds?: DragBounds;
/**
* When to recalculate the dimensions of the `bounds` element.
*
* By default, bounds are recomputed only on dragStart. Use this options to change that behavior.
*
* @default '{ dragStart: true, drag: false, dragEnd: false }'
*/
recomputeBounds?: {
dragStart?: boolean;
drag?: boolean;
dragEnd?: boolean;
};
/**
* Axis on which the element can be dragged on. Valid values: `both`, `x`, `y`, `none`.
*
* - `both` - Element can move in any direction
* - `x` - Only horizontal movement possible
* - `y` - Only vertical movement possible
* - `none` - No movement at all
*
* @default 'both'
*/
axis?: DragAxis;
/**
* If false, uses the new translate property instead of transform: translate(); to move the element around.
*
* At present this is true by default, but will be changed to false in a future major version.
*
* @default true
*/
legacyTranslate?: boolean;
/**
* If true, uses `translate3d` instead of `translate` to move the element around, and the hardware acceleration kicks in.
*
* `true` by default, but can be set to `false` if [blurry text issue](https://developpaper.com/question/why-does-the-use-of-css3-translate3d-result-in-blurred-display/) occur
*
* @default true
*/
gpuAcceleration?: boolean;
/**
* Custom transform function. If provided, this function will be used to apply the DOM transformations to the root node to move it.
* Existing transform logic, including `gpuAcceleration` and `legacyTranslate`, will be ignored.
*
* You can return a string to apply to a `transform` property, or not return anything and apply your transformations using `rootNode.style.transform = VALUE`
*
* @default undefined
*/
transform?: ({
offsetX,
offsetY,
rootNode,
}: {
offsetX: number;
offsetY: number;
rootNode: HTMLElement;
}) => string | undefined | void;
/**
* Applies `user-select: none` on `<body />` element when dragging,
* to prevent the irritating effect where dragging doesn't happen and the text is selected.
* Applied when dragging starts and removed when it stops.
*
* Can be disabled using this option
*
* @default true
*/
applyUserSelectHack?: boolean;
/**
* Ignores touch events with more than 1 touch.
* This helps when you have multiple elements on a canvas where you want to implement
* pinch-to-zoom behaviour.
*
* @default false
*
*/
ignoreMultitouch?: boolean;
/**
* Disables dragging altogether.
*
* @default false
*/
disabled?: boolean;
/**
* Applies a grid on the page to which the element snaps to when dragging, rather than the default continuous grid.
*
* `Note`: If you're programmatically creating the grid, do not set it to [0, 0] ever, that will stop drag at all. Set it to `undefined`.
*
* @default undefined
*/
grid?: [number, number];
/**
* Control the position manually with your own state
*
* By default, the element will be draggable by mouse/finger, and all options will work as default while dragging.
*
* But changing the `position` option will also move the draggable around. These parameters are reactive,
* so using Svelte's reactive variables as values for position will work like a charm.
*
*
* Note: If you set `disabled: true`, you'll still be able to move the draggable through state variables. Only the user interactions won't work
*
*/
position?: { x: number; y: number };
/**
* CSS Selector of an element or multiple elements inside the parent node(on which `use:draggable` is applied).
*
* Can be an element or elements too. If it is provided, Trying to drag inside the `cancel` element(s) will prevent dragging.
*
* @default undefined
*/
cancel?: string | HTMLElement | HTMLElement[];
/**
* CSS Selector of an element or multiple elements inside the parent node(on which `use:draggable` is applied). Can be an element or elements too.
*
* If it is provided, Only clicking and dragging on this element will allow the parent to drag, anywhere else on the parent won't work.
*
* @default undefined
*/
handle?: string | HTMLElement | HTMLElement[];
/**
* Class to apply on the element on which `use:draggable` is applied.
* Note that if `handle` is provided, it will still apply class on the element to which this action is applied, **NOT** the handle
*
*/
defaultClass?: string;
/**
* Class to apply on the element when it is dragging
*
* @default 'neodrag-dragging'
*/
defaultClassDragging?: string;
/**
* Class to apply on the element if it has been dragged at least once.
*
* @default 'neodrag-dragged'
*/
defaultClassDragged?: string;
/**
* Offsets your element to the position you specify in the very beginning.
* `x` and `y` should be in pixels
*
*/
defaultPosition?: { x: number; y: number };
/**
* Fires when dragging start
*/
onDragStart?: (data: DragEventData) => void;
/**
* Fires when dragging is going on
*/
onDrag?: (data: DragEventData) => void;
/**
* Fires when dragging ends
*/
onDragEnd?: (data: DragEventData) => void;
};
const enum DEFAULT_CLASS {
MAIN = 'neodrag',
DRAGGING = 'neodrag-dragging',
DRAGGED = 'neodrag-dragged',
}
const DEFAULT_RECOMPUTE_BOUNDS: DragOptions['recomputeBounds'] = {
dragStart: true,
};
export const draggable = (node: HTMLElement, options: DragOptions = {}) => {
let {
bounds,
axis = 'both',
gpuAcceleration = true,
legacyTranslate = true,
transform,
applyUserSelectHack = true,
disabled = false,
ignoreMultitouch = false,
recomputeBounds = DEFAULT_RECOMPUTE_BOUNDS,
grid,
position,
cancel,
handle,
defaultClass = DEFAULT_CLASS.MAIN,
defaultClassDragging = DEFAULT_CLASS.DRAGGING,
defaultClassDragged = DEFAULT_CLASS.DRAGGED,
defaultPosition = { x: 0, y: 0 },
onDragStart,
onDrag,
onDragEnd,
} = options;
let active = false;
let translateX = 0,
translateY = 0;
let initialX = 0,
initialY = 0;
// The offset of the client position relative to the node's top-left corner
let clientToNodeOffsetX = 0,
clientToNodeOffsetY = 0;
let { x: xOffset, y: yOffset } = position
? { x: position?.x ?? 0, y: position?.y ?? 0 }
: defaultPosition;
setTranslate(xOffset, yOffset);
let canMoveInX: boolean;
let canMoveInY: boolean;
let bodyOriginalUserSelectVal = '';
let computedBounds: DragBoundsCoords | undefined;
let nodeRect: DOMRect;
let dragEls: HTMLElement[];
let cancelEls: HTMLElement[];
let currentlyDraggedEl: HTMLElement;
let isControlled = !!position;
// Set proper defaults for recomputeBounds
recomputeBounds = { ...DEFAULT_RECOMPUTE_BOUNDS, ...recomputeBounds };
// Arbitrary constants for better minification
const bodyStyle = document.body.style;
const nodeClassList = node.classList;
function setTranslate(xPos = translateX, yPos = translateY) {
if (!transform) {
if (legacyTranslate) {
let common = `${+xPos}px, ${+yPos}px`;
return setStyle(
node,
'transform',
gpuAcceleration ? `translate3d(${common}, 0)` : `translate(${common})`
);
}
return setStyle(node, 'translate', `${+xPos}px ${+yPos}px ${gpuAcceleration ? '1px' : ''}`);
}
// Call transform function if provided
const transformCalled = transform({ offsetX: xPos, offsetY: yPos, rootNode: node });
if (isString(transformCalled)) {
setStyle(node, 'transform', transformCalled);
}
}
const getEventData: () => DragEventData = () => ({
offsetX: translateX,
offsetY: translateY,
rootNode: node,
currentNode: currentlyDraggedEl,
});
const callEvent = (eventName: 'neodrag:start' | 'neodrag' | 'neodrag:end', fn: typeof onDrag) => {
const data = getEventData();
node.dispatchEvent(new CustomEvent(eventName, { detail: data }));
fn?.(data);
};
function fireSvelteDragStartEvent() {
callEvent('neodrag:start', onDragStart);
}
function fireSvelteDragEndEvent() {
callEvent('neodrag:end', onDragEnd);
}
function fireSvelteDragEvent() {
callEvent('neodrag', onDrag);
}
const listen = addEventListener;
listen('pointerdown', dragStart, false);
listen('pointerup', dragEnd, false);
listen('pointermove', drag, false);
// On mobile, touch can become extremely janky without it
setStyle(node, 'touch-action', 'none');
const calculateInverseScale = () => {
// Calculate the current scale of the node
let inverseScale = node.offsetWidth / nodeRect.width;
if (isNaN(inverseScale)) inverseScale = 1;
return inverseScale;
};
function dragStart(e: PointerEvent) {
if (disabled) return;
if (e.button === 2) return;
if (ignoreMultitouch && !e.isPrimary) return;
// Compute bounds
if (recomputeBounds.dragStart) computedBounds = computeBoundRect(bounds, node);
if (isString(handle) && isString(cancel) && handle === cancel)
throw new Error("`handle` selector can't be same as `cancel` selector");
nodeClassList.add(defaultClass);
dragEls = getHandleEls(handle, node);
cancelEls = getCancelElements(cancel, node);
canMoveInX = /(both|x)/.test(axis);
canMoveInY = /(both|y)/.test(axis);
if (cancelElementContains(cancelEls, dragEls))
throw new Error(
"Element being dragged can't be a child of the element on which `cancel` is applied"
);
if (
dragEls.some((el) => el.contains(<HTMLElement>e.target)) &&
!cancelElementContains(cancelEls, [<HTMLElement>e.target])
) {
currentlyDraggedEl =
dragEls.length === 1 ? node : dragEls.find((el) => el.contains(<HTMLElement>e.target))!;
active = true;
} else return;
// Compute current node's bounding client Rectangle
nodeRect = node.getBoundingClientRect();
if (applyUserSelectHack) {
// Apply user-select: none on body to prevent misbehavior
bodyOriginalUserSelectVal = bodyStyle.userSelect;
bodyStyle.userSelect = 'none';
}
// Dispatch custom event
fireSvelteDragStartEvent();
const { clientX, clientY } = e;
const inverseScale = calculateInverseScale();
if (canMoveInX) initialX = clientX - xOffset / inverseScale;
if (canMoveInY) initialY = clientY - yOffset / inverseScale;
// Only the bounds uses these properties at the moment,
// may open up in the future if others need it
if (computedBounds) {
clientToNodeOffsetX = clientX - nodeRect.left;
clientToNodeOffsetY = clientY - nodeRect.top;
}
}
function dragEnd() {
if (!active) return;
if (recomputeBounds.dragEnd) computedBounds = computeBoundRect(bounds, node);
// Apply class defaultClassDragged
nodeClassList.remove(defaultClassDragging);
nodeClassList.add(defaultClassDragged);
if (applyUserSelectHack) bodyStyle.userSelect = bodyOriginalUserSelectVal;
fireSvelteDragEndEvent();
if (canMoveInX) initialX = translateX;
if (canMoveInY) initialY = translateY;
active = false;
}
function drag(e: PointerEvent) {
if (!active) return;
if (recomputeBounds.drag) computedBounds = computeBoundRect(bounds, node);
// Apply class defaultClassDragging
nodeClassList.add(defaultClassDragging);
e.preventDefault();
nodeRect = node.getBoundingClientRect();
// Get final values for clamping
let finalX = e.clientX,
finalY = e.clientY;
const inverseScale = calculateInverseScale();
if (computedBounds) {
// Client position is limited to this virtual boundary to prevent node going out of bounds
const virtualClientBounds: DragBoundsCoords = {
left: computedBounds.left + clientToNodeOffsetX,
top: computedBounds.top + clientToNodeOffsetY,
right: computedBounds.right + clientToNodeOffsetX - nodeRect.width,
bottom: computedBounds.bottom + clientToNodeOffsetY - nodeRect.height,
};
finalX = clamp(finalX, virtualClientBounds.left, virtualClientBounds.right);
finalY = clamp(finalY, virtualClientBounds.top, virtualClientBounds.bottom);
}
if (Array.isArray(grid)) {
let [xSnap, ySnap] = grid;
if (isNaN(+xSnap) || xSnap < 0)
throw new Error('1st argument of `grid` must be a valid positive number');
if (isNaN(+ySnap) || ySnap < 0)
throw new Error('2nd argument of `grid` must be a valid positive number');
let deltaX = finalX - initialX,
deltaY = finalY - initialY;
[deltaX, deltaY] = snapToGrid([xSnap / inverseScale, ySnap / inverseScale], deltaX, deltaY);
finalX = initialX + deltaX;
finalY = initialY + deltaY;
}
if (canMoveInX) translateX = Math.round((finalX - initialX) * inverseScale);
if (canMoveInY) translateY = Math.round((finalY - initialY) * inverseScale);
xOffset = translateX;
yOffset = translateY;
fireSvelteDragEvent();
setTranslate();
}
return {
destroy: () => {
const unlisten = removeEventListener;
unlisten('pointerdown', dragStart, false);
unlisten('pointerup', dragEnd, false);
unlisten('pointermove', drag, false);
},
update: (options: DragOptions) => {
// Update all the values that need to be changed
axis = options.axis || 'both';
disabled = options.disabled ?? false;
ignoreMultitouch = options.ignoreMultitouch ?? false;
handle = options.handle;
bounds = options.bounds;
recomputeBounds = options.recomputeBounds ?? DEFAULT_RECOMPUTE_BOUNDS;
cancel = options.cancel;
applyUserSelectHack = options.applyUserSelectHack ?? true;
grid = options.grid;
gpuAcceleration = options.gpuAcceleration ?? true;
legacyTranslate = options.legacyTranslate ?? true;
transform = options.transform;
const dragged = nodeClassList.contains(defaultClassDragged);
nodeClassList.remove(defaultClass, defaultClassDragged);
defaultClass = options.defaultClass ?? DEFAULT_CLASS.MAIN;
defaultClassDragging = options.defaultClassDragging ?? DEFAULT_CLASS.DRAGGING;
defaultClassDragged = options.defaultClassDragged ?? DEFAULT_CLASS.DRAGGED;
nodeClassList.add(defaultClass);
if (dragged) nodeClassList.add(defaultClassDragged);
if (isControlled) {
xOffset = translateX = options.position?.x ?? translateX;
yOffset = translateY = options.position?.y ?? translateY;
setTranslate();
}
},
};
};
const clamp = (val: number, min: number, max: number) => Math.min(Math.max(val, min), max);
const isString = (val: unknown): val is string => typeof val === 'string';
const snapToGrid = (
[xSnap, ySnap]: [number, number],
pendingX: number,
pendingY: number
): [number, number] => {
const calc = (val: number, snap: number) => (snap === 0 ? 0 : Math.ceil(val / snap) * snap);
const x = calc(pendingX, xSnap);
const y = calc(pendingY, ySnap);
return [x, y];
};
function getHandleEls(handle: DragOptions['handle'], node: HTMLElement): HTMLElement[] {
if (!handle) return [node];
if (isHTMLElement(handle)) return [handle];
if (Array.isArray(handle)) return handle;
// Valid!! Let's check if this selector exists or not
const handleEls = node.querySelectorAll<HTMLElement>(handle);
if (handleEls === null)
throw new Error(
'Selector passed for `handle` option should be child of the element on which the action is applied'
);
return Array.from(handleEls.values());
}
function getCancelElements(cancel: DragOptions['cancel'], node: HTMLElement): HTMLElement[] {
if (!cancel) return [];
if (isHTMLElement(cancel)) return [cancel];
if (Array.isArray(cancel)) return cancel;
const cancelEls = node.querySelectorAll<HTMLElement>(cancel);
if (cancelEls === null)
throw new Error(
'Selector passed for `cancel` option should be child of the element on which the action is applied'
);
return Array.from(cancelEls.values());
}
const cancelElementContains = (cancelElements: HTMLElement[], dragElements: HTMLElement[]) =>
cancelElements.some((cancelEl) => dragElements.some((el) => cancelEl.contains(el)));
function computeBoundRect(bounds: DragOptions['bounds'], rootNode: HTMLElement) {
if (bounds === undefined) return;
if (isHTMLElement(bounds)) return bounds.getBoundingClientRect();
if (typeof bounds === 'object') {
// we have the left right etc
const { top = 0, left = 0, right = 0, bottom = 0 } = bounds;
const computedRight = window.innerWidth - right;
const computedBottom = window.innerHeight - bottom;
return { top, right: computedRight, bottom: computedBottom, left };
}
// It's a string
if (bounds === 'parent') return (<HTMLElement>rootNode.parentNode).getBoundingClientRect();
const node = document.querySelector<HTMLElement>(<string>bounds);
if (node === null)
throw new Error("The selector provided for bound doesn't exists in the document.");
return node.getBoundingClientRect();
}
const setStyle = (el: HTMLElement, style: string, value: string) =>
el.style.setProperty(style, value);
const isHTMLElement = (obj: unknown): obj is HTMLElement => obj instanceof HTMLElement;