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Empty server map change causes dedimania problems #889
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I believe the problem here is that the listener for If its possible to move the dedi trigger to the map_end event I believe this could fix it. Additionally according to This dedimania page: dedimania.SetChallengeTimes at the end of map (sending all players best time -new records or not-, and get the new records list), So sending new dedi times should only happen at the end of the map. |
Sending the times is done on |
Thanks again for writing and sharing your issue(s) with us and apologies for the long wait. Due to being occupied by life, work, and other projects, our capacity to fix/implement issues has been and is limited. As this is an old(er) issue with no recent activity, we've decided to close this without further implementation. If you feel this issue is still relevant for us to look at and implement, please feel free to reopen it. |
Maniaplanet seems to automatically change maps when a server is empty.
This can be seen on servers with no time-limit on rounds (e.g. rpg servers).
This leads to dedimania not beeing synced correctly.
Expected Behavior
Any numer of players drives dedimania-records on an (rpg-)server with no round-duration and leaves after that.
While the server is empty and the map is switched due the undesired map switch by Maniaplanet.
Expected: The dedimania records are saved either way.
Actual Behavior
After these obscure random map-changes the dedimania times disappear (or were never uploaded to dedimania).
Maybe it is because the
map_end
signal is not triggererd.Steps to Reproduce (including precondition)
Additional Notes
I don't believe this has to do with Issue #791 .
A possible solution might be to upload the dedimania records in set intervals (e.g. 5 minutes) or as soon as a player leaves.
This seems to be the undesired map-switch https://forum.maniaplanet.com/viewtopic.php?t=46148&p=309215
Your Environment
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