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helpers_fits.py
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helpers_fits.py
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import pytest
# noinspection PyPackageRequirements
from _development.helpers import DBInMemory as DB, Gamedata, Saveddata # noqa: F401
# noinspection PyShadowingNames
@pytest.fixture # noqa: F811
def RifterFit(DB, Gamedata, Saveddata):
print("Creating Rifter")
item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Rifter").first()
ship = Saveddata['Ship'](item)
# setup fit
fit = Saveddata['Fit'](ship, "My Rifter Fit")
return fit
# noinspection PyShadowingNames
@pytest.fixture # noqa: F811
def KeepstarFit(DB, Gamedata, Saveddata):
print("Creating Keepstar")
item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Keepstar").first()
ship = Saveddata['Structure'](item)
# setup fit
fit = Saveddata['Fit'](ship, "Keepstar Fit")
return fit
# noinspection PyShadowingNames
@pytest.fixture # noqa: F811
def CurseFit(DB, Gamedata, Saveddata):
print("Creating Curse - With Neuts")
item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Curse").first()
ship = Saveddata['Ship'](item)
# setup fit
fit = Saveddata['Fit'](ship, "Curse - With Neuts")
mod = Saveddata['Module'](DB['db'].getItem("Medium Energy Neutralizer II"))
mod.state = Saveddata['State'].ONLINE
# Add 5 neuts
for _ in xrange(5):
fit.modules.append(mod)
return fit
# noinspection PyShadowingNames
@pytest.fixture # noqa: F811
def HeronFit(DB, Gamedata, Saveddata):
print("Creating Heron - RemoteSebo")
item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Heron").first()
ship = Saveddata['Ship'](item)
# setup fit
fit = Saveddata['Fit'](ship, "Heron - RemoteSebo")
mod = Saveddata['Module'](DB['db'].getItem("Remote Sensor Booster II"))
mod.state = Saveddata['State'].ONLINE
# Add 5 neuts
for _ in xrange(4):
fit.modules.append(mod)
return fit
# noinspection PyShadowingNames
@pytest.fixture # noqa: F811
def GnosisFit(DB, Gamedata, Saveddata):
print("Creating Gnosis")
item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Gnosis").first()
ship = Saveddata['Ship'](item)
# setup fit
fit = Saveddata['Fit'](ship, "Gnosis Fit")
return fit