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v0.9.0beta

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@Pyrdacor Pyrdacor released this 16 Jun 15:58

Release v0.9.0beta

Features

  • Added the poison status effect in and out of battles
    • Note: the original did not use poison in battles but the rework will damage all poisoned characters on each round start
    • Outside battles every hour a poisoned player is damaged like in original
    • The poison damage is a random value in the range 1 to 5
  • Waiting (hour glass) will also trigger poison (aggregated by waited hours)
  • Inflicted ailments in battle will now immediately affect the target
    • For example paralyzing an enemy will stop movement or attack actions in the same round
  • Paralyzed, sleeping or petrified monsters will no longer use idle animations
  • Crashes will now also show the error message inside the game window if possible

Fixes

  • Fixed wrong initial map event states
    • This fixes all kinds of issues like:
      • Doors you can just pass through
      • Text popups or encounters which appear while they shouldn't or vice versa
  • Improved and fixed item drag&drop
    • Resetting by right click now also works from different inventoy
    • In the above case the source inventory is opened and scrolled to the source slot
    • Resetting now also works correctly if the dragged item was exchanged with another item before
    • Corrected weight increase/decrease when resetting dragged items
  • When chest is open, inventory messages can now be acknowledged by clicking
  • Fixed a shader issue which may cause errors with strict drivers
  • Fixed a crash when starting in fullscreen mode