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Agar.io
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Agar.io
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from scene import *
from random import *
class Particle(object):
def __init__(self, wh):
self.w = wh.w
self.h = wh.h
self.x = randint(self.w*-1, self.w)
self.y = randint(self.h*-1, self.h)
self.colour = Color(random(), random(), random())
self.cells=Rect(self.x, self.y, 5, 5)
def update(self):
self.cells=Rect(self.x, self.y, 5, 5)
def draw(self):
stroke(*self.colour)
ellipse(*self.cells)
global attackx
attackx=self.x
global attacky
attacky=self.y
class Bots(object):
def __init__(self, wh):
self.w = wh.w
self.h = wh.h
self.x = randint(self.w*-1, self.w)
self.y = randint(self.h*-1, self.h)
self.colour = Color(random(), random(), random())
self.bsize=8
self.lw=self.w*-1
self.rw=self.w
self.bh=self.h*-1
self.th=self.h
def update(self):
self.attackers=Rect(self.x, self.y, self.bsize, self.bsize)
stroke(0,0,0)
stroke_weight(4)
line(self.lw, self.bh, self.lw, self.th)
line(self.lw, self.th, self.rw, self.th)
line(self.rw, self.bh, self.rw, self.th)
line(self.lw, self.bh, self.rw, self.bh)
def draw(self):
fill(*self.colour)
stroke(*self.colour)
ellipse(*self.attackers)
class Intro(Scene):
def setup(self):
global count
count=0
global psize
psize=8
plocx=240
plocy=160
self.player = Rect(plocx, plocy, psize, psize)
self.colour = Color(random(), random(), random())
self.particles = []
for p in range(50):
self.particles.append(Particle(self.size))
self.bots = []
for b in range(1):
self.bots.append(Bots(self.size))
def touch_began(self, touch):
global x1
global y1
x1=touch.location.x
y1=touch.location.y
def touch_moved(self, touch):
global x
global y
x=touch.location.x
y=touch.location.y
global count
count = 1
def movecells(self):
global x
global x1
global y
global y1
global plocx
global plocy
global psize
for p in self.particles:
for b in self.bots:
if x1 > x and b.lw < plocx:
p.x += 2
b.lw += 0.04
b.rw += 0.04
if x1 < x and b.rw > plocx+psize:
p.x += -2
b.lw += -0.04
b.rw += -0.04
if y1 > y and b.bh < plocy:
p.y += 2
b.bh += 0.04
b.th += 0.04
if y1 < y and b.th > plocy+psize:
p.y += -2
b.bh += -0.04
b.th += -0.04
def draw(self):
global count
if count == 1:
self.movecells()
global psize
background(0.00, 0.05, 0.20)
for p in self.particles:
p.update()
p.draw()
global plocx
global plocy
plocx=p.w/2-psize/2
plocy=p.h/2-psize/2
if self.player.intersects(p.cells):
self.particles.remove(p)
psize+=0.2
for p.cells in range(1):
self.particles.append(Particle(self.size))
for b in self.bots:
b.update()
b.draw()
for p in self.particles:
global attackx
global attacky
if b.x < attackx:
b.x += 0.05
if b.y < attacky:
b.y += 0.05
if b.x > attackx:
b.x -= 0.05
if b.y > attacky:
b.y -= 0.05
if b.attackers.intersects(p.cells):
self.particles.remove(p)
b.bsize+=0.2
for p in range(1):
self.particles.append(Particle(self.size))
self.player = Rect(plocx, plocy, psize, psize)
stroke(*self.colour)
fill(*self.colour)
ellipse(*self.player)
run(Intro(), LANDSCAPE)