Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BUG: cl_weaponhide doesn't work with +fire_ar #613

Closed
paddern opened this issue Nov 16, 2021 · 0 comments
Closed

BUG: cl_weaponhide doesn't work with +fire_ar #613

paddern opened this issue Nov 16, 2021 · 0 comments

Comments

@paddern
Copy link

paddern commented Nov 16, 2021

ezQuake version:
8c3eab3

Describe the bug
It looks cl_weaponhide 1/2 doesn't work with +fire_ar (but it does with +fire).

To Reproduce
Steps to reproduce the behavior:

  1. Set teamplay 2 and deathmatch 1
  2. Go to dm3
  3. Take RL and fire with +fire_ar 7
  4. Drown (or so)
  5. Pack includes the RL

Alternatively:

  1. Attend LAN in Poland
  2. Grab RL
  3. Go to DM2-tele several seconds after you fired the last shot with RL
  4. Let Link easily kill you with SG
  5. Let Link mock you

Expected behavior
Weapon should be hidden like with +fire. No laughing Links.

meag added a commit to meag/ezquake-source that referenced this issue Dec 28, 2021
@meag meag closed this as completed in e32c936 Dec 28, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant