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fix(server/character): spawning players in different buckets (#223)
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Manason committed Nov 3, 2023
1 parent 10956a3 commit a2b18e7
Showing 1 changed file with 0 additions and 17 deletions.
17 changes: 0 additions & 17 deletions server/character.lua
Original file line number Diff line number Diff line change
Expand Up @@ -39,23 +39,6 @@ lib.callback.register('qbx_core:server:getPreviewPedData', function(_, citizenId
return ped.skin, ped.model and joaat(ped.model)
end)

AddEventHandler('playerJoining', function()
SetPlayerRoutingBucket(source, source)
end)

AddEventHandler('onResourceStart', function(resourceName)
if resourceName ~= GetCurrentResourceName() then return end
Wait(100)
local players = GetPlayers()
for i = 1, #players do
local playerId = players[i]
local playerIdNum = tonumber(playerId)
if playerIdNum then
SetPlayerRoutingBucket(playerId, playerIdNum)
end
end
end)

lib.callback.register('qbx_core:server:loadCharacter', function(source, citizenId)
local player = LoginV2(source, citizenId)
if not player then return end
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