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fix: seeing/hearing other players in multichar #248

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Nov 15, 2023
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2 changes: 2 additions & 0 deletions client/character.lua
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ local function destroyPreviewCam()
DestroyCam(previewCam, true)
RenderScriptCams(false, false, 1, true, true)
FreezeEntityPosition(cache.ped, false)
NetworkConcealPlayer(cache.ped, false)
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end

---@param citizenId? string
Expand Down Expand Up @@ -256,6 +257,7 @@ local function chooseCharacter()
end

FreezeEntityPosition(cache.ped, true)
NetworkConcealPlayer(cache.ped, true)
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Wait(1000)
SetEntityCoords(cache.ped, randomLocation.pedCoords.x, randomLocation.pedCoords.y, randomLocation.pedCoords.z, false, false, false, false)
SetEntityHeading(cache.ped, randomLocation.pedCoords.w)
Expand Down
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