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feat(server): init locks statuses (#68)
* feat(server): init locks statuses * feat(server): lock only random population cars * feat(server): on entityCreated always enabled * refactor: getIsVehicleBlacklisted to getIsVehicleAlwaysUnlocked * refactor: getIsVehicleImmune to getIsVehicleCarjackingImmune
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,7 @@ | ||
return { | ||
runClearCronMinutes = 5, | ||
|
||
-- NPC Vehicle Lock States | ||
lockNPCDrivenCars = true, -- Lock state for NPC cars being driven by NPCs [true = locked, false = unlocked] | ||
lockNPCParkedCars = true, -- Lock state for NPC parked cars [true = locked, false = unlocked] | ||
} |
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