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System for my 3rd year dissertation, consists of a Naive OpenGL engine, an AZDO OpenGL engine, and a Vulkan engine. Each engine has 5 renderers which are used as experiments for later evaluation, the renderer that will run is controlled by preprocessor definitions in System.cpp (naive and AZDO) and RenderPass.cpp (Vulkan).

See my paper for the results and discussion.

Requirements:

OpenGL 4.6 for AZDO gl_BaseInstance used in the shaders Vulkan SDK 1.1 Vulkan graphics and compute queues must be the same queue A discrete GPU for Vulkan

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