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Making selections #7
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This didn't get finished in time for v0.0.4 since it needs a refactor of the way .vmf files are held and modified |
Putting a crosshair in the center of the viewport when flying helps users know where they will select, that they are controlling the camera, and reduces motion sickness. Adding one sounds like a great idea, can't just change the cursor because it needs to move and teleport to the center for tracking. A custom crosshair would also be nice (.png?) |
Being able to select a brush and view it's source should help with Issue #12 |
#7 hiding sometimes doesn't hide the correct brushes
We need a way to select objects to apply operations to them.
Since we only have a 3D viewport at time of writing, raycasts seems like the way to go
This will need to work for brushes, displacements, faces & point entities
Work with whoever picks up #6 to ensure the interface to the selection is easy to work with
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