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Making selections #7

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snake-biscuits opened this issue Nov 16, 2019 · 3 comments
Open

Making selections #7

snake-biscuits opened this issue Nov 16, 2019 · 3 comments
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enhancement New feature or request
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@snake-biscuits
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We need a way to select objects to apply operations to them.
Since we only have a 3D viewport at time of writing, raycasts seems like the way to go

This will need to work for brushes, displacements, faces & point entities

Work with whoever picks up #6 to ensure the interface to the selection is easy to work with

@snake-biscuits snake-biscuits added the enhancement New feature or request label Nov 16, 2019
@snake-biscuits snake-biscuits added this to the 0.0.4 milestone Nov 16, 2019
@snake-biscuits snake-biscuits self-assigned this Nov 16, 2019
@snake-biscuits snake-biscuits added this to To do: Critical in Texture Browser Nov 16, 2019
@snake-biscuits snake-biscuits added this to In progress in Get to Alpha One Nov 22, 2019
@snake-biscuits
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This didn't get finished in time for v0.0.4 since it needs a refactor of the way .vmf files are held and modified

@snake-biscuits snake-biscuits modified the milestones: 0.0.4, 0.0.5 Nov 28, 2019
@snake-biscuits snake-biscuits removed this from the 0.0.5 milestone Dec 13, 2019
@snake-biscuits
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Putting a crosshair in the center of the viewport when flying helps users know where they will select, that they are controlling the camera, and reduces motion sickness.

Adding one sounds like a great idea, can't just change the cursor because it needs to move and teleport to the center for tracking. A custom crosshair would also be nice (.png?)

@snake-biscuits snake-biscuits added this to the 0.0.6 milestone Jun 15, 2020
@snake-biscuits snake-biscuits moved this from In progress to To do in Get to Alpha One Jun 17, 2020
@snake-biscuits snake-biscuits moved this from To do to In progress in Get to Alpha One Jul 28, 2020
@snake-biscuits
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Being able to select a brush and view it's source should help with Issue #12
If we can select the clearly subdivided displacements, we can see how subdivision works

snake-biscuits added a commit that referenced this issue Aug 25, 2020
#7 hiding sometimes doesn't hide the correct brushes
snake-biscuits added a commit that referenced this issue Aug 26, 2020
@snake-biscuits snake-biscuits added this to To do in Get 0.0.6 out Jan 2, 2021
@snake-biscuits snake-biscuits moved this from To do to In progress in Get 0.0.6 out Jan 2, 2021
@snake-biscuits snake-biscuits moved this from To do: Critical to In progress in Texture Browser Jan 2, 2021
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enhancement New feature or request
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