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A C++ OpenGL cloth simulation using verlet integration.
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MahintorabiConradClothSimulation.cbp
MahintorabiConradClothSimulation.depend
MahintorabiConradClothSimulation.layout
README.md
fragmentShader.glsl
main.cpp
shader.cpp
shader.h
vertexShader.glsl

README.md

OpenGL-Cloth-Simulation

A C++ OpenGL cloth simulation using verlet integration.

This project models and displays a simulation of a cloth attached to a hanger, as if it were curtains in front of a window. The goal of the project was to build our understanding of OpenGL and to ultimately to show off what we've learned in our Graphics course at Gonzaga University. The project works by representing vertices as "masses" and then treating each mass as if it were connected to its neighbors by a spring.

Click this for a video!

Video

Setup

With Code::Blocks installed, you should be able to open the .cbp file and run the project.

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