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Run on MacOS 11.1 fails with SuitableContextNotFound error #9
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Here is the backtrace:
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Sorry to hear that, I'll look into this. Out of interest, what kind of Mac are you using, and which type of GPU? |
Also if you have the full log please (including the bit where it's trying different multisampling levels) that would be very helpful. |
I'm running: iMac (Retina 4K, 21.5-inch, Late 2015) I've rerun the demo code from the examples directory and got this log:
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Thanks! It looks like the issue was that macOS was unhappy with us explicitly requesting a Core context for GL 2.0: a0a3513 I've published v1.0.4, please let me know if that fixes the issue for you. The fix works for me on a (cloud rented 😄) Mac Mini, so I'll mark this as resolved. |
@QuantumBadger It works! Thank you 👍 |
Just testing out a simple starter app using the sample code included in the README. Unwrapping the result of
Window::new_centered
panics with the error SuitableContextNotFound.I did also experiment with building a window without vsync, but the results were the same.
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