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Another Physically Based Raytracer; written in C++

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AMETHYST

A note from the author:

hello! This is my repository for implementing a ray tracer in C++. It's largely based off the PBRT-v3 renderer. I'm implementing it as I go reading through the chapters. Once I implement a chunk of code within a chapter, I'll go print the next one off at work. Apologies to my manager / the earth.

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Another Physically Based Raytracer; written in C++

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