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[1.5.0] Add animation system for maps #506

[1.5.0] Add animation system for maps

[1.5.0] Add animation system for maps #506

Triggered via pull request June 12, 2024 13:59
Status Failure
Total duration 1m 15s
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7 errors and 11 warnings
build: Quaver.Shared/Database/Maps/Map.cs#L327
'Qua' does not contain a definition for 'AnimationFile' and no accessible extension method 'AnimationFile' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build: Quaver.Shared/Screens/Gameplay/GameplayScreenView.cs#L242
'Qua' does not contain a definition for 'AnimationFile' and no accessible extension method 'AnimationFile' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build: Quaver.Shared/Screens/Gameplay/GameplayScreenView.cs#L243
'Qua' does not contain a definition for 'GetAnimationScriptPath' and no accessible extension method 'GetAnimationScriptPath' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build: Quaver.Shared/Database/Maps/Map.cs#L327
'Qua' does not contain a definition for 'AnimationFile' and no accessible extension method 'AnimationFile' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build: Quaver.Shared/Screens/Gameplay/GameplayScreenView.cs#L242
'Qua' does not contain a definition for 'AnimationFile' and no accessible extension method 'AnimationFile' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build: Quaver.Shared/Screens/Gameplay/GameplayScreenView.cs#L243
'Qua' does not contain a definition for 'GetAnimationScriptPath' and no accessible extension method 'GetAnimationScriptPath' accepting a first argument of type 'Qua' could be found (are you missing a using directive or an assembly reference?)
build
Process completed with exit code 1.
build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: Quaver.API/Quaver.API/Maps/Parsers/OsuBeatmap.cs#L372
The variable 'e' is declared but never used
build: Quaver.API/Quaver.API/Maps/Parsers/OsuBeatmap.cs#L424
The variable 'e' is declared but never used
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L719
'EffectsExtension' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L544
'Alc.d_alccreatecontext' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L554
'Alc.d_alcgeterror' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L568
'Alc.d_alcgetcurrentcontext' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L573
'Alc.d_alcmakecontextcurrent' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L578
'Alc.d_alcdestroycontext' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L583
'Alc.d_alcclosedevice' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
build: Wobble/MonoGame/MonoGame.Framework/Platform/Audio/OpenAL.cs#L588
'Alc.d_alcopendevice' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute