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QuickTurn 2

AutoLisp Vehicle Tracking

This is a rewrite of QuickTurn to try and clean up the code a bit and add dynamic path creation

Purpose: Model swept path of vehicles in 2D.

Notes: Use "RunMe.cmd" to combine all necessary files to single "LoadQuickTurn2.lsp"

Status:

In Development...

All you need to run is "LoadQuickTurn2.lsp" unless you want to eval code. If so copy the entire project and use "RunMe.cmd"

Background:

QuickTurn2 breaks the path into a series of short straightline segments. For each straight line it calculates a new veehicle angle based on the previus angle (relative to the straight path segment). The straight line formulae is defined by that found on page 2052 of:

Mathematical and Computer Modelling Volume 49, Issues 9–10, May 2009, Pages 2049–2060 http://www.sciencedirect.com/science/article/pii/S0895717708003804

A second path is generated for the trailing vehicle based on the hitch point of the forward vehicle. This process is repeated for additional vehicles.

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AutoCAD swept path analysis in Lisp

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