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Building my own generative navmesh and movement algorithms in Unity

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Custom Unity NavMesh

In this project, I aim to expand upon the work I did in my game engine class (more details here). My work in that class was to read in a designated mesh that would serve as the navmesh and find the path through there; with this project I aim to generate that mesh at runtime allowing it to adapt to the level and any changes made by designers. Additionally, I aim to add steering algorithms to the movement to make it more natural and less rigid.

Currently Working On

My work on this project is currently focused on generating the mesh. As of now, I have added some basic functionality that will display the generated mesh and am working on actually generating that mesh.

Future Work

A list of features I aim to implement or wish to explore in the future:

  • Pathfinding through the navmesh
  • Steering algorithms
  • Bake the navmesh offline

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Building my own generative navmesh and movement algorithms in Unity

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